|  aroramage
 | Just pulling a little shy off my 
						Top 10 list and yet making it to #6 on the overall list, 
						we have Lugia! But let's be honest, there's certainly no 
						reason why he shouldn't be on this list - after all, he 
						IS one of the best cards in this set! And to think you 
						can get him in the Sky Guardian deck so easily...  Anywho, Lugia isn't anything 
						special at first either - notice a trend here? He's 
						Colorless, which is good to tech into anything, but he's 
						only got 120 HP - not the most a non-EX non-evolving 
						Basic can have, but a fair amount. His Retreat Cost 
						isn't too bad either, though 2 Energy doesn't really 
						make him any more or less searchable. So what's the 
						appeal in something like Lugia?  First off, Pressure is his Ability. 
						With it, he technically qualifies as having 140 HP, 
						since Pressure can reduce the damage he takes by 20 - 
						BEFORE Weakness and Resistance. That's pretty key, 
						considering some effects don't always say "before" those 
						other two bits, and that's pretty big! While Electric 
						types aren't usually around that much outside of 
						Manectric-EX and Magnezone builds, having that Fighting 
						Resistance is pretty stellar, especially considering we 
						just got Strong Energy reprinted this set.  Oh yeah, Strong Energy got 
						reprinted this set, thought you oughta know.  But then there's Intensifying Burn! 
						It's 3 Energy of pure power, hitting for an 
						ASTOUNDING...oh...it only hits for 60 damage. 
						That's...okay. But if the opponent's Active is an EX, 
						then you can do 60 more damage and hit for 120 damage! 
						That's pretty good, considering that's the magic number 
						to 2HKO most anything in the format! I mean the only 
						thing that could really make Lugia stand out even more 
						would be-  LUGIA BREAK!!  ...well, okay, it mostly just 
						builds off of what Lugia can do. Adding on a little 
						extra HP isn't gonna do too much but give Lugia some 
						breathing room, and the Flash of Destruction attack is 
						basically an extra Energy to deal 150 and then discard 2 
						cards - not terrific, but still pretty good. Still, 
						there's a reason Lugia made the list and not Lugia 
						BREAK, and that's because Lugia on his own is a really 
						solid card!  Try him out if you get the deck for 
						him!  Rating  Standard: 4/5 (a very solid option 
						for those wanting to tech in some anti-EX!)  Expanded: 4/5 (I mean, let's face 
						it, the EX aren't going anywhere any time soon)  Limited: 4/5 (and having something 
						like Lugia by your side is probably better for you than 
						not)  Arora Notealus: Lugia, Guardian of 
						the Seas - that's how I see this artwork! It's really 
						really cool to see Lugia like this! I hope we get the 
						chance to see more Pokemon in this manner, with them 
						interacting with stuff in a dynamic way. Kudos on ya, 
						TOKIYA!!  Weekend Thoughts: Do you agree with 
						our list so far? Think some of these cards oughta be 
						higher up? Maybe some of them lower or even off? Do you 
						think these cards will play a big role in the format now 
						and later, or will they drop out when rotation hits or 
						end up being duds? Who can say, but we've still got 5 
						more cards to go! | 
            
              |  Otaku
 | 
						Lugia (XY Fates Collide 78/124) is the top of the bottom half of 
						our 10 list, ranking sixth.  As a Colorless Type we 
						won’t be encountering Weakness or Resistance unless we 
						explore the Unlimited Format cardpool, and we aren’t.  
						There aren’t many cards that punish the other player for 
						using Colorless Type Pokémon and they aren’t that good, 
						but there are only two of them so I’ll name Exeggutor 
						(XY: Roaring Skies 2/108) and Haxorus (BW: 
						Dragon Vault 16/20).  Colorless Type support 
						features just one more card: we have Altaria (XY: 
						Roaring Skies 74/108; XY: Black Star Promos 
						XY46) which makes your Colorless Pokémon have no 
						Weakness, Aspertia City Gym which gives Colorless 
						Types +20 HP, and Winona, a Supporter that allows 
						you to add three Colorless Pokémon from your deck to 
						your hand.  They don’t have their own Special 
						Energy, though as most (but not all) Colorless Types 
						have just Colorless Energy costs, Double Colorless 
						Energy helps most of them (as opposed to select 
						examples of other Types).  There are also many 
						strong Colorless Type attackers but as they are so easy 
						to splash into other decks, the only upside of building 
						a deck around them is sharing the explicit Colorless 
						support.  
						Lugia is a Basic Pokémon, which means one slot in your deck yields one 
						copy for play, you can Bench it without requiring any 
						other cards or turns of waiting, you can use it as your 
						opening Pokémon, and many effects naturally favor it due 
						to the preceding points.  There are some anti-Basic 
						Pokémon effects like Jolteon-EX, Pyroar (XY: 
						Flashfire 20/106), and Silent Lab; the first 
						two have methods of blocking damage from Basic Pokémon 
						while the latter shuts off its Abilities.  Lass’s 
						Special (XY: Fates Collide 103/124) takes a 
						slightly different route as instead of punishing your 
						opponent directly, but instead allows you to draw a card 
						for each of your opponent’s Basic Pokémon in play.  
						Stage specific counters aren’t unique to Basic Pokémon 
						though, plus there are some potent Basic Stage support 
						like Fighting Fury Belt reward them and easily 
						balance out such things.  Lugia has 120 HP, 1020 shy of the maximum we’ve seen printed on regular 
						Basic Pokémon now that Snorlax (XY: Fates 
						Collide 77/124) with its 140 HP has released.  120 
						HP is enough that while taking a hit is still far from 
						guaranteed, being OHKOed doesn’t seem significantly more 
						or less likely than being OHKOed.  An exception is 
						going to be when you are hit by Lightning Type attacks 
						as Lugia is Lightning Weak; this can matter as 
						even with 120 HP, this allows attacks doing as little as 
						60 damage to jump to OHKO range.  Lugia enjoys 
						Fighting Resistance, which is more likely to matter than 
						normal thanks to its HP and something else we’ll get to.  
						The Retreat Cost of [CC] is low enough to pay if you 
						must, but try to at least reduce the cost if you don’t 
						bypass manually retreating Lugia entirely. 
						Lugia has one Ability and one attack.  The former is “Pressure”, an 
						Ability that only works while Lugia is Active; it 
						reduces the damage Lugia takes from the attacks 
						of your opponent’s Active Pokémon by 20 before 
						Weakness and Resistance.  We’ve seen similar 
						effects before, but this time the protection only works 
						while Lugia is Active; no tanking the often low 
						damage Bench hits.  If there is ever something that 
						can attack from the Bench, Pressure also wouldn’t 
						protect against that; only damage from attacks by the 
						opponent’s Active.  It does apply before Weakness 
						and Resistance, and I stressed that earlier because it 
						is indeed important as it can be the difference between 
						a OHKO and a 2HKO; say Jolteon-EX hits Lugia 
						with its “Flash Ray” attack.  Unless Pressure is 
						shut down (such as by Silent Lab), it will reduce 
						the damage an unboosted Flash Ray does from 70 to 50, 
						then Weakness will double it to 100; but if 
						Pressure applied after Weakness, then in the same 
						situation it would do 70, doubled to 140, less 20 which 
						is 120 and OHKO.  Pressure combines with a solid HP 
						score and Resistance to Fighting, which is important 
						considering the Fighting Type got some more help this 
						set.  
						Lugia also has a familiar attack; “Intensifying Burn” requires [CCC] to 
						hit for 60, but it does an extra 60 (totalling 120) if 
						used on a Pokémon-EX.  Three-for-60 is bad, 
						three-for-120 is good, and thankfully right now the 
						format is such that this is not likely to average 
						out to an “mediocre” or even “average” attack.  
						There are non-Pokémon-EX with more than 60 HP that see 
						competitive play, and if you face those Lugia is 
						probably just getting used as a wall up front to stall 
						(if used at all), but Pokémon-EX are still so commonly 
						used by decks that especially if you have Lysandre 
						to force a Shaymin-EX (77/108, 106/108) Active 
						for a OHKO, most of the time Intensifying Burn should 
						prove useful.  Something similar to this combo has 
						proven worthwhile in the past: Bouffalant (BW: 
						Dragons Exalted 110/124).  Both are Basic 
						Colorless Pokémon with a Retreat Cost of [CC], an 
						Ability that soaks 20 damage from attacks, and a three 
						Energy attack that hits for 120 against Pokémon-EX (60 
						against anything else).  Bouffalant has 20 less 
						HP, Fighting Weakness with no Resistance, and of course 
						the Ability and attack have different names.  The 
						attack text though is only different because of 
						templating changes since then, while the Ability on 
						Bouffalant reduces damage from attacks by 20 whether
						Bouffalant is Active or on the Bench, and from 
						any Pokémon (not just the opponent’s Active), but it 
						applies after Weakness and Resistance.  Bouffalant 
						had a period where it was quite potent and popular, and 
						though it isn’t what it once was, in Expanded it can 
						still do some damage with the right backing.  
						Lugia has something else going for it that Bouffalant does not:
						Lugia BREAK (XY: Fates Collide 79/124) 
						also just released.  Being the BREAK Evolution of a 
						Basic is a lot like being a Stage 1, save cards that 
						specifically reference being a Stage 1 won’t work for 
						(or against) Lugia BREAK.  Lugia BREAK 
						keeps its Colorless Typing but has 150 HP and a new, 
						larger attack: “Flash of Destruction” costs [CCCC] and 
						requires you discard two Energy from Lugia itself 
						to hit for 150 damage.  As this is a BREAK 
						Evolution, Lugia BREAK still enjoys the 
						protection from Pressure, allowing it to often “fake” 
						having 170 HP against OHKOs, 190 HP against 2HKOs, etc.  
						It also can use Intensifying Burn for when 60 or 120 
						damage is all you need.  Does Lugia require
						Lugia BREAK?  I don’t think it does, but it 
						is a great option for have, especially for a deck that 
						can manage the increased Energy costs.  As is, a 
						Lugia that survives an attack can BREAK Evolve, 
						attach just one more Energy, and shoot for 150 damage; 
						if it can’t survive a second shot then the discard cost 
						didn’t matter, and if it does then one more Energy 
						brings Intensifying Burn back online while something as 
						simple as a Double Colorless Energy brings Flash 
						of Destruction back to bear.  
						Lugia BREAK also brings up 
						the possibility of building an entire deck around these 
						two cards.  120 versus Pokémon-EX is enough that 
						boosting can bring big results.  Silver Bangle is 
						an option in Expanded, which would get damage versus 
						Pokémon-EX up to 150 for Intensifying Burn or 180 with 
						Flash of Destruction.  Toss in Hypnotoxic Laser 
						and Virbank City Gym and you now can effectively 
						OHKO 210 HP Pokémon-EX with upwards of 240 HP Pokémon-EX 
						going down from the Poison damage if the opponent can’t 
						get rid of Virbank City Gym or being Poisoned.  
						In Expanded or Standard, Golbat (XY: Phantom 
						Forces 32/119; Generations 31/83) and 
						Crobat (XY: Phantom Forces 33/119) could be 
						used to try and make up the difference between OHKO and 
						2HKO instead.  However I believe the main use will 
						be splashed into decks that have ample Energy 
						acceleration and need some options to work around 
						various blocking effects.  Lugia is not a 
						Pokémon-EX and Lugia BREAK is not a Pokémon-EX or 
						a Basic Pokémon, while also having the potential to 
						tank.  Even just sticking with regular Lugia 
						(since we are reviewing it), it can be a great addition 
						to a deck with the space and capacity to quickly power 
						it up.  Toss a Fighting Fury Belt on it and 
						you have an effective 190 HP versus 2HKOs, 210 versus 
						2HKOs, etc. and that means a solid chance of trading 
						favorable with Pokémon-EX you can hit for 120 each turn.  
						Even against non-Pokémon-EX, the durability may be 
						enough to help you break even or pull ahead.  
						In Limited play this card ought to be amazing.  Even with the 
						new Evolution Packs, a 120 HP Basic that takes 20 less 
						damage from attacks, and can use any Energy to attack is 
						great, even if most of the time it’s just hitting for 
						60.  When it gets to hit for 120, it will probably 
						be a lifesaver.  Only leave it out if you pull 
						something like Zygarde-EX and decide to run it 
						completely on its own (no other Basics) to ensure you 
						open with it.  An added note is that Lugia 
						is in the new “Sky Guardian” Theme Deck: in fact there 
						are two, one regular and one special Holofoil version.  
						I will point out what is likely obvious; Lugia is 
						amazing in any formats build around Theme Decks.  
						Prior to the recent Pre-Release change, there was a 
						Limited Format that used Theme Decks plus a booster or 
						two; I am uncertain if this still exists or not.  
						What I do know is that the PTCGO specifically has a 
						Theme Deck only mode, and Lugia certainly 
						impressed me there.  If your opponent already has 
						another fully Evolved (excluding BREAK Evolutions) 
						Pokémon that is also powered up then Lugia 
						probably isn’t going to be enough to take it down, but 
						just about everything else is doing well to trade with
						Lugia thanks to Pressure.  Intensifying Burn 
						won’t be getting its bonus damage, but it often won’t 
						need it as you’re dealing with a lot of Evolving Basics 
						that have yet to Evolve, sometimes can’t even Evolve at 
						all.  
						Ratings  
						Standard: 4/5  
						Expanded: 4/5  
						Limited: 4.5/5  
						Theme: 4.5/5  
						Summary: Lugia provides a new anti-Pokémon-EX Basic bruiser for 
						decks that can meet a three Energy attack cost without 
						too much hassle.  The reworked version of 
						Bouffalant does most of what it did, but with 
						Fighting Resistance instead of Fighting Weakness and an 
						optional BREAK Evolution that can really bring the hurt.  
						Not every deck should use it, but most should be able to 
						make it a functional play.  
						Lugia secured sixth place with 24 voting points.  This means it 
						only beat out the 
						
						
						seventh place pick 
						- Marowak (XY: Fates Collide 37/124) - by 
						one point.  It would have needed a full four points 
						to tie with fifth place pick (and it turns out, the 
						fourth place as we had a tie).  All of these cards 
						are still so new I don’t know if this we dodged a bullet 
						or dodged right into a bullet with this positioning, but 
						overall I’m good with Lugia clocking in at sixth 
						place, even though I actually selected it as my second 
						place pick.  I elevated it so much because of its 
						general usage potential, but at least four out of the 
						five cards that beat it I can easily see doing as well 
						or better than Lugia. |