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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- XY BREAKpoint

Date Reviewed:
March 8, 2016

Ratings & Reviews Summary

Standard: 3.17
Expanded: 3.13
Limited: 2.75

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


"Hey, what're you looking at? You can't beat me! Get out of my alleyway! What? You think you got what it takes? Please, kid, you ain't got nothing-AWWWWWWWWW YOU BEAT ME!!" 

-every Delinquent ever 

Hello guys, welcome to another day and another Supporter! Delinquent's actually a pretty nice card, all things considered, but she's really only good for one particularly thing. That being said, being good at that one thing leads her to being good at another thing, so it's gonna be interesting! 

See, Delinquent doesn't really care about keeping your Stadiums intact - she'd rather be spraying the walls with paint and destroying them!! So basically she's gonna wreck any Stadium in play, and if a Stadium does get wrecked, she decides to wreck more mayhem and wreck your opponent's hand by discarding 3 cards from there! It's a whole wrecking ball of carnage!!! 

...well, in theory. 

Certainly, the chances of the effect itself going off are pretty high - I mean, we live in a time where "Stadium Wars" is a part of the metagame - but while getting rid of the Stadium might be a good play, discarding from your opponent's hand might not always be. Discarding gets rid of stuff temporarily, but there are many ways your opponent can work around it; even if you do end up getting rid of your opponent's entire hand, it's almost more to their advantage. 

A) Discarding Pokemon? In most decks that's probably the worst one, but Vespiquen decks won't hesitate to add more damage to their decks, and Delinquent will certainly fuel their attack really well. 

B) Discarding Items? That's pretty bad in general, so most decks will want to avoid that. 

C) Discarding Supporters? VS Seeker will circumvent that easily and give it back.

D) Discarding Energy? Please, so many decks will get those Energies back, don't be silly. There aren't too many that will dislike losing Energy. 

So overall, there are ways for people to play around Delinquent, but that doesn't mean people will always be prepared for it! Playing her down when they have 3 or less cards will force the opponent to topdeck, and that can make things very difficult for them in the long run. Certainly a strong mid to late game card, when it's more difficult to recover from such a loss. Beyond that, it's gotta compete with some of the other Supporters out there, so if you do run Delinquent, she's a good one-of. 


Standard: 3/5 (as the game goes on, Delinquent will be more and more useful for sure) 

Expanded: 3/5 (even with your own Stadium, you can still use this to disrupt your opponent, though I wouldn't really do that if your Stadium's essential to your strategy) 

Limited: 2.5/5 (that being said, the low amount of Stadiums in this set may not help with playing Delinquent, and even then neither is particularly worth playing, soooooo) 

Arora Notealus: Get lost, kid, I got motorcycles to ride and laws to fine...or break, one of the two. 

Next Time: Time to go to sleep for a while...


Today we will cover the new Supporter Delinquent (XY: BREAKpoint 98/122).  Being a Supporter is a mixed bag only because while they a major piece of support in VS Seeker and few (if any) worthwhile direct counters, the competition is getting crowded for them, even in Standard.  Only being allowed one per turn but being a source of such powerful effects means you want the perfect amount so that you can try and get one you can use at least reasonably well in hand without too many others each turn.  For what seems like a long, long time Supporters were the only worthwhile form of draw power, give or take the odd additional effect, be it on a Pokémon or Item.  Then we got Shaymin-EX (XY: Roaring Skies 77/108, 106/108), which coupled with VS Seeker, Battle Compressor and apparently just the right amount of Item disrupting effects has led to an environment where more and more I am shocked by Supporters once written off proving valuable parts of decks. 

So what does this Delinquent actually do?  She breaks your opponent’s heart… by which I mean she’ll discard an in play Stadium and then afterwards force your opponent to discard three cards from hand (blunted a bit because your opponent picks as opposed to it being random or your choice).  As you cannot play a Supporter for no effect you must be able to discard a Stadium in play with Delinquent; her hand discard effect is worded so that it only occurs after she discards a Stadium.  Best case scenario your opponent loses his or her in play Stadium and three important cards from hand that he or she did not want in the discard pile and cannot recover.  Worst case scenario is that you desperately discard your own Stadium to force your opponent to discard down by three cards and he or she is able to not only hold onto everything important, but tosses cards he or she wanted in the discard pile anyway.  There is a wide variety of results in between, and using this card well is - like with so many other cards - about playing the odds after putting them in your favor. 

A hardcore control deck might want multiple copies of Delinquent, but I am uncertain as to whether or not there is such a deck right now, at least when using cards optimally.  If you manage to wreck your opponent’s hand (or your opponent just plays it down fast enough) so that Delinquent can finish it off, you could use Trick Shovel to see what his or next draw will be, then discard it if it is something worthwhile and hope the next card is not (repeat as needed if you have additional copies of Trick Shovel).  With Sableye (BW: Dark Explorers 62/108) you can recycle Puzzle of Time over and over again, using it to snag whatever you need for the turn, like Delinquent and Trick Shovel.  This also includes cards to use in case your opponent starts to set up (Crushing Hammer and/or Team Flare Grunt) to knock that effort back down, Hypnotoxic Laser so you may slowly start taking Prizes, etc.  Junk Hunt based control decks probably need to include this only as a backup or emergency option though.  The more general use I think is as a Supporter that can get rid of a problem Stadium, with the discard effect mostly being a bonus.  Some decks really do not need many or any Stadium cards, and each extra is dangerous clutter in hand or something that backfires when it is exactly what the opponent wants in play instead.  With Battle Compressor being in most decks and VS Seeker being run as a three or four in nearly every competitive build I can recall, this becomes a much safer approach for decks that don’t really need or want their own Stadium to deal with the opponent’s Stadium… like Paint Roller only less vulnerable to Item lock. 

In fact, the main reason I don’t think Delinquent will be a staple in Standard and/or Expanded decks is the competition, because this would otherwise be too handy to pass up; if your deck is Stadium light it provides a way to get rid of opposing Stadium cards and if your deck is Stadium heavy it is even easier to use Delinquent as you just discard your own Stadium (still worth it if you can time the discard for when you know your opponent has all or mostly important cards in hand).  The thing is that the TecH disruptive Supporter slot is all most decks have room for, especially if they also have one or two other TecH supporters.  Having room for this alongside AZ, Hex Sealed Maniac, Pokémon Center Lady and/or Xerosic is difficult… and sometimes you might prefer having an extra copy of something more important like Lysandre or Professor Juniper!  With respect to my own play-testing, I found that some of the decks where I had made room for Hex Maniac were better off with Delinquent.  Some were not.  The fact that Garbotoxin decks are threatening a comeback might have something to do with a Supporter that shuts down Abilities for a turn being less important.  So definitely something to at least experiment with in Standard and Expanded.  In Limited, it depends upon whether you think you can spare room for a card that will usually be dead; some of us like insurance against an opponent’s Stadium. 


Standard: 3.35/5 

Expanded: 3.25/5 

Limited: 3/5 

Summary: So far it isn’t the game breaker that some feared, but when it catches you in a bad way, it will feel like it.  Delinquent is something you probably have to test to really get a feel for whether it suits your deck better than the many other Supporters you could slip in as a single.  Delinquent didn’t make either my personal Top 10 or 15 or even 20, nor the site’s collective lists and that was a big oversight on our part, made worse for me with how horribly I overrated Psychic’s Third Eye.  Significant failure on my part, and I apologize.

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