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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- Fates Collide

Date Reviewed:
June 24, 2016

Ratings & Reviews Summary

Standard: 2.00
Expanded: 1.75
Limited: 2.25

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


Hey, it's our new Pokedex! Nah, just kidding, it's just Rotom, but hey, I think it's neat that they're gonna let a Pokemon take over the encyclopedia. But in the meantime, what's a Rotom to do? 

Well, there's always Energy Extract, which for 1 Energy can grab another Energy from the deck and put it on Rotom. That's nice in concept, but would a 70 HP Basic really have the ability to stick around long enough to then use a more powerful attack after doing nothing? Probably not, so it's a good thing his next attack requires 2 of any Energy rather than specific Energy. 

And what does it do? Plasmagic ends up transferring 2 damage counters on each of your Pokemon all onto your opponent's Active Pokemon. That can be potentially devastating, but it's also very rare that your opponent would spread out all that damage across your Pokemon in order for you to deal 120 damage back to him...or is it? 

One of the biggest decks right now is Trevenant BREAK, who can spread out 3 damage counters to each of your Pokemon through his Silent Fear attack. And with 160 HP, it's not like Plasmagic is going to KO Trevenant BREAK after one of those - but that's the thing, right? In a way, not only is Plasmagic dealing a lot of damage, but it's also "healing" off a lot as well! It's a great way to counteract Trevenant BREAK or things like Alakazam-EX. 

But does that mean Rotom should be run in every deck? Probably not, given he's really a major counter to only two decks, so keep an eye on the prevalence of such decks and be sure to tech him in as needed, but otherwise keep him to the side. 


Standard: 2/5 (against one particular deck type of sorts, Rotom does major work) 

Expanded: 1.5/5 (but outside of that? not much going for him) 

Limited: 2.5/5 (and he's only so good in Limited honestly, but I can imagine Plasmagic working more neutrally here) 

Arora Notealus: So yeah, Rotom. He's our new Pokedex! Does that mean it's an Electric/Steel type? 

Weekend Thought: What're your thoughts on the cards this week? See potential in them? Or maybe they're just kinda neat at best? Who knows, but we'll see you next week!


Rotom (XY: Fates Collide 24/124) is our Friday review.  It is a Lightning Type; Weakness and Resistance won’t matter because peaking ahead, this card doesn’t actually do damage.  Lightning Type support isn’t minimal, but it is close with nothing really standing out (at least right now).  Specific Lightning Type counters are almost non-existent; all I could find was M Rayquaza-EX (XY: Roaring Skies 61/108) which has an Ancient Trait that reduces the damage it takes from Lightning Types by 20… as well as the damage from Grass, Fire, and Water Types.  Being a Basic is still the best (shocking truth!) as nothing has changed from yesterday.  70 HP is usually a OHKO; unless your opponent has a bad setup or has an attacker focused on effect and not damage.  At this level, the important thing is most attacks that hit both Active and Bench will need two or three shots from the Bench damage to score the KO.  Fighting Types simply have that much easier a time of scoring a OHKO while Rotom is Active; even attacks not focused on damage are likely to manage a OHKO thanks to Strong Energy in addition to more common tricks like Muscle Band.  Metal Resistance might make a small difference in surviving attacks from Metal Types, but probably not.  The single Energy Retreat Cost is easy to pay and recover from having paid. 

Rotom has two attacks.  The first is “Energy Extract” for [L], which allows you to search your deck for a basic Energy card and attach it to Rotom itself.  For [CC] it can use “Plasmagic” to move two damage counters from each of your Pokémon to your opponent’s Active.  Energy Extra is weak since it specifically requires [L] and because Rotom is so unlikely to survive; it must attach to whatever is using the attack, so you can’t use it to help set up something else.  I mean even if you add in a card like Energy Switch, Rotom is most likely not surviving the turn.  Plasmagic might have some potential, but you’ll need a way to ensure you have a lot of damage on something and then a way of moving it around.  Probably a little more than that, but we’ll save that for a little bit later.  The other option is to use it to counter something that places damage counters on/does damage to each of your Pokémon. 

The other Rotom you can pick from are BW: Plasma Storm 49/135 and XY: Ancient Origins 29/98.  Both are Basic, Lightning Type Pokémon with Fighting Weakness, Retreat Cost [C], and two attacks.  BW: Plasma Storm 49/135 is a Team Plasma Pokémon with 60 HP and no Resistance.  For [C] it can use “Electribonus” to discard a [L] Energy card from hand.  Then you get to draw three cards if you do.  Weak but not without merit.  For [LC] it can use “Poltergeist” to force your opponent to reveal his or her hand, then the attack does 20 damage times the number of Trainer cards in his or her hand.  We reviewed it here, or rather Baby Mario did; he was a bit generous at the time and even with Item lock to leave your opponent with a hand full of Items (one kind of Trainer), it fares worse now.  XY: Ancient Origins 29/98 has 70 HP and Metal Resistance.  Its first attack is “Electro Ball” for [L], doing 20 damage, while the second attack is “Electric Mischief” which has you flip three coins and for each “heads” you choose a random card from your opponent’s hand; your opponent reveals that card then shuffles it back into his or her deck.  We didn’t review this one and that is because it just isn’t worth it. 

So is today’s Rotom any better?  Maybe.  If you’re really worried about hard-to-block spread, like that of Trevenant (XY 55/146) then this is a pretty simple inclusion.  Even in Night March, it shouldn’t be too much for Rotom to pop up front and move a bunch of the damage counters back onto Trevenant (which will likely be Trevenant BREAK Evolved from said Trevenant).  Probably not scoring a KO, but your opponent will have to do something about Rotom or else you’ll basically reverse the spread.  There are other cards to deal with such things, but while stuff like Bronzong (XY: Fates Collide 61/124) blocks both damage and effects of attacks by your opponent’s Pokémon to your Bench, it also is a Stage 1 line (plus is an Ability which may get shut down).  Rotom and (most of) the stuff being hit just needs to survive, and it can toss back damage or damage counter placement even from Abilities.  You also could make use of the various damage counter moving effects, but I’m skeptical of this ever proving a viable deck.  A fun deck, perhaps, but the effort needed to set up such things, something to soak a hit up front, and then Rotom seems like too much.  You might include Rotom in your Limited deck, if you think you can retreat often enough to build up damage counters for Rotom to move. 


Standard: 2/5 

Expanded: 2/5 

Limited: 2/5 

Summary: Rotom might be worth it as a niche counter for damage/damage counter spread, particularly in decks like Night March, but I’m not sure if that is really enough as a lot of what it seems to counter can survive Plasmagic, and Rotom has to have good timing to optimise the reversal.

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