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Yu Yu Hakusho
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Vs. System

Pojo's Pokémon Card of the Day


 Wormadam #44

- Fates Collide

Date Reviewed:
July 8, 2016

Ratings & Reviews Summary

Standard: 2.25
Expanded: 2.13
Limited: 3.13

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


Now this Wormadam is different because she actually is a Fighting-type, meaning she can get all that Fighting-type support like Strong Energy and Maxie's. Unfortunately, that's about all the positives, as she's got a little less HP than her Grass counterpart, and that's not the only thing holding her back. 

Sand Spray is unimpressive, being 1-for-30 vanilla. If anything, boosts to her Fighting from Strong Energy are what will help that the most. And then there's Twin Bursts, which is 3-for-60 but can add another 60 damage if Mothim is on your Bench. This combines well with having Mothim at least, allowing you to deal 120 damage if he's on the Bench, and you'll be able to shift damage on Wormadam off thanks to Mothim's Ability.  

Unfortunately, that's where it all ends. Her HP is low enough to get OHKO'd pretty easily, her attacks NEED to be boosted in order to be effective, and without Mothim, she's effectively useless. 


Standard: 1.5/5 (I'm guessing this puts her at a "meh" level anyway) 

Expanded:  1.5/5 (the fact that she's reliant on having another "meh" Pokemon in play to be good is pretty "meh") 

Limited: 2.5/5 (or something like that) 

Arora Notealus: I wonder what made them pick between the different Cloaks for Wormadam. There's the Leaf Cloak, the Ground Cloak... 

Weekend Thought: Any thoughts on building a Wormadam deck? I don't know if you would, but if it was me, these all do seem pretty essential. Not sure if I'd throw all of them in, though, I'd rather build around the Fighting version that WORKS. Throw a Mothim or two in though, but man, that's hard since they all evolve from Burmy.


First a correction: Wormadam (XY: Fates Collide 3/124) has 120 HP, while I claimed it only had 100.  120 is definitely an improvement, but as I was trying not to be overly precise in the review anyway, I don’t think it would have significantly changed the scores.  With how busy all of us involved with the Pokémon Card of the Day have been, I am uncertain when (or if) a corrected CotD will go up. 

We finish up our weirdly themed week with Wormadam (XY: Fates Collide 44/124).  If you skipped the rest of this week, understand that I’m trying not to repeat myself unnecessarily, so you really need to read the Tuesday, Wednesday, and Thursday reviews because of how interrelated it all is.  Today’s Wormadam is a Fighting Type, which could be quite significant; it means more chances to exploit Weakness and access to support the other Wormadam (and Mothim) can’t use, but which might be worth it anyway.  There are some anti-Fighting Type effects but they are pretty obscure, and while Fighting Resistance is one of if not the most common, “No Resistance” far outpaces it, plus -20 damage isn’t too bad to deal with so the Type is definitely a net positive.  Being a Stage 1 means an extra card and turn of waiting to reach Wormadam, but as Burmy is a Grass Type you could skip the wait by running Forest of Giant Plants in addition to Wally.  110 HP gets into that ambiguous place where you can’t be sure if the Pokémon is more or less likely to be KO’d in a single turn.  I would rather have it than 100, but I’d rather it was much higher.  Grass Weakness is a threat, though this is due to the existing Grass Type decks scoring more reliable (sometimes more rapid) OHKOs.  Grass Types usually don’t burn out so it was already going to be reliable.  Lack of Resistance is disappointing but typical, while the Retreat Cost of [CC] matches the other Wormadam and is high enough you don’t want to pay but low enough you probably can and still recover. 

Now for the attacks, “Sand Spray” and “Twin Bursts”.  The former requires [F] and does 30 damage while the latter requires [CCC] and does 60, plus an additional 60 if Mothim is on your Bench.  These may actually be adequate.  30 for [F] is just a hair weaker than what we see on cards like Lucario-EX and Zygarde-EX, which each have attacks for [F] which do 30 damage plus something else (ignoring Weakness or conditional extra damage, respectively).  You toss in some Fighting Type support and you can get this Wormadam doing around 90 damage for one Energy.  That same support can get Twin Bursts to around 180 damage, OHKO territory for most Basic Pokémon-EX (let alones maller targets).  The Energy costs are again staggered so that you can attack a source of [F] Energy to use Sand Spray then a Double Colorless Energy to jump to Twin Bursts the next turn.  This Wormadam is still most likely to be OHKO’d back the next turn, and while 120 for a three Energy attack with a relatively easy to meet condition (Mothim Benched), there are other Pokémon with which you can just do more with the same resources.  So… is there something that can make this all work? 

Maybe.  How about Focus Sash?  This familiar Pokémon Tool is not quite a staple for Fighting Type decks.  Plenty of builds go without it, but really if you have room for even a single is great against an opponent unlikely to have an answer as it denies them a Prize (maybe for a turn, maybe longer depending upon what else you do) while at the same time keeping whatever resources you have up front in play.  Of course there are multiple answers to it: Startling Megaphone and Xerosic can be worked into most decks as at least singles, and in Expanded not only do you also have Tool Scrapper but Hypnotoxic Laser also works as Poison will finish something off between turns after your regular attack already triggered Focus Sash.  Assuming Focus Sash triggered; the most generic counter is to just accept it won’t be a true OHKO and try to find something useful to damage the target, with decks that can place damage counters via an Ability also not having much problem with it.  Quite a few decks are light on these tricks though. 

I’m still not entirely sure how to use Mothim and the Wormadam cards the best, but I suspect you back them up with Vileplume (XY: Ancient Origins 3/98).  That might seem like it will clash with Focus Sash  (and to an extent it will) but we are going to make good use of AZ.  First, we will be using Forest of Giant Plants even if I wish we could use something else as well.  Try to lead with today’s Wormadam (XY: Fates Collide 44/124) and a Focus Sash, the latter played shortly before you also play Vileplume.  Now next turn when Wormadam has some damage on it, obviously we’ll be moving them off.  Where depends upon how much.  If Focus Sash was triggered and discarded itself, unless you want to change main attackers, move the damage to Vileplume and use AZ to bounce the entire line back to your hand.  Play all the Items you need to use now that Vileplume is off the field, then before you attack just drop said entire line back down.  At some point you will be bringing up an alternate attacker, probably Wormadam (XY: Fates Collide 59/124).  Remember not to rush unless victory is highly probable because the only Wormadam likely to survive being Active is one with a Focus Sash and no damage counters on it, neither of which will apply to our Metal Type friend. 

This approach can work in either Standard or Expanded, with the obvious flaw that you’re probably just better off running Vespiquen/Vileplume instead.  I assume (as I have for the rest of these reviews - I wasn’t able to test) it will work better in Standard, but just for the usual reason of less competition.  It also may be more accurate to state “will work less poorly in Standard” as again, this is pure Theorymon without even having watched another player try it.  In Limited Wormadam (XY: Fates Collide 44/124) should be good pull.  Some of the Evolution Packs already containing Fighting Type Pokémon means you already had that Weakness covered, but also being better able to form a solid Fighting base for your deck.  This is also assuming you can’t get a Mothim with it; the two together (and some fodder to which to move damage counters) are brutal in this format! 


Standard: 3/5 

Expanded: 2.75/5 

Limited: 3.75/5 

Summary: Wormadam (XY: Fates Collide 44/124) is the final piece of the puzzle, or rather it and Fighting Type support like Focus Sash are, because together with the pieces we already covered, we could make a functional deck.  Competitive?  Probably not. 

However when I first saw the card, I let my inner Johnny run wild and was unduly hyped for it.  I even had it as my 13th place pick for my Top 15 list of this set, which made it our 24th place finisher with four points.  That sandwiched it between Omastar (XY: Fates Collide 18/124) and Omastar BREAK, tying with the former and beating the latter by a single voting point.  As you can tell by now, it is a decision I regret.

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