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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day


Top 3 New Generations Cards

#1 Jolteon EX

- XY Generations

Date Reviewed:
February 26, 2016

Ratings & Reviews Summary

Standard: 3.70
Expanded: 3.90
Limited: See Below

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


You know what's great about having lists at times? The fact that you can agree with one guy about a card being okay and then completely disagree on what the best card of the set would be and end up having that okay card being your #1 card. How bout that shenanigans? 

Anywho, enough about we, LET'S TALK ABOUT JOLTEON-EX!! 

He's pretty decent, to say the least. Swift is a 1-for-30 strike that is guaranteed to do damage, since it ignores Resistance and any effects on the Defending Pokemon...well, it won't do double damage either cause it ignores Weakness, so that's a thing. It's not an impressive attack on its own, it really does need a big boost to be remotely threatening, but it's a start at least. Overall, "okay." 

Flash Ray is a more powerful attack at 3 Energy that prevents the opponent's Basic Pokemon from doing any damage to Jolteon-EX. That can be useful, there are several Basic-EX that can do a lot of damage to Jolteon-EX for sure, and with only 160 HP, there's only so much he can take. But he's also only dealing 70 damage to the other Pokemon, which pretty much requires Muscle Band to 2HKO any Basic-EX, and don't even get me started on Megas - they'll pretty much tear Jolteon-EX to shreds. 

...well, most of the time. At the very least, if something's weak to Jolteon-EX, he'll be able to do a solid number back. 

So what does this all lead up to with Jolteon-EX? Overall just a decent EX. His lower HP score hurts him a little bit, as does his damage output, but the fact that he can help deal damage to Pokemon that would otherwise be immune to his attacks while also protecting himself from powerful Basics makes him a pretty notable option. Not the best, but certainly notable. 

Which is more than I can say for a lot of the new EX in Generations. JUST GIVE ME MY SPIRIT LINKS ALREADY!! 


Standard: 3.5/5 (a pretty solid option all things considered, and definitely worth considering) 

Expanded: 4/5 (more Basic attackers, the better) 

Limited: N/A (again, I'm not sure how to rate these cards in Limited, but I'd say he's a good 4/5 here) 

Arora Notealus: I wonder how a match-up between Jolteon-EX and Regice would go. I guess it would go in Regice's favor, cause he wouldn't take damage from Jolteon-EX's Flash Ray, and Swift doesn't have the damage output to start with to be a good match-up against Regice's Resistance Blizzard (30 to 70 damage, to give you an idea). Then again, who can say? 

Weekend Thought: So what do you think of our Top 10 List for BREAKpoint? Agree with some things? Disagree with others? How about our brief Top 3 List for Generations? Any noteworthy cards you think should have been considered? Or maybe you're just happy to have your favorite Pokemon printed in EX form. I'll admit, never would've thought we'd get a Ninetales-EX!


So we end this week with the conclusion of our second countdown, which means another number one pick.  That card is… Jolteon-EX (Generations 28/83)!  Kind of obvious given there should be an image of it on the top of this page and aroramage’s review comes before mine, but I’m still going to run through the card to help explain my reasoning (and hopefully avoid any failures in reading comprehension on my part). 

Jolteon-EX is a Lighting-Type; great for smacking popular cards like Yveltal-EX, Shaymin-EX (XY: Roaring Skies 77/108, 106/108), and Lugia-EX (XY: Ancient Origins 68/98, 94/98) for double damage thanks to their Lightning Weakness.  You do have to worry about Resistance popping up, but it is limited to older cards from the BW-era like Landorus-EX, and -20 damage is usually far less of a concern than x2 damage.  There are about five cards with effects that reference Lightning-Type Pokémon, and two of them also call out other Types.  Worth noting for those meant to help the Lightning-Type are Flash Energy, which negates Weakness while a Lightning-Type has it attached, and Rough Seas, a Stadium that allows a player to heal 30 damage from each of his or her Lightning-Type as well as Water-Type Pokémon.  Since there is only one to my knowledge, I will mention that M Rayquaza-EX (XY: Roaring Skies 61/108) has an Ancient Trait that reduces the damage it takes from Fire-Types, Grass-Types, Lightning-Types or Water-Type attack by 20; mostly a non-issue.  All in all, I think this is a favorable Typing. 

Also favorable is being a Pokémon-EX, though it is not guaranteed as such.  What is guaranteed is that a Pokémon-EX is worth two Prizes when KOed, are excluded from a select few beneficial effects, and are the target of certain counter-cards.  There are of course benefits to being a Pokénon-EX (usually better HP, attacks, and/or Abilities) but Jolteon-EX can cash in on an additional benefit that based on all other non-Mega Evolutions is guaranteed; a Pokémon that is normally an Evolution (like Jolteon) end up being Basic Pokémon when they get the EX treatment.  So Jolteon-EX enjoys being able to be your opening Pokémon, played from hand with no other requirement save an open Bench spot, natural synergy with many card effects, and even some Stage specific support.  The only drawback to the Stage is that there are a few effects that are bad for Basic Pokémon.   So about those other benefits I alluded to that aren’t always guaranteed: most Pokémon-EX have more HP than their “regular” counterparts and while Jolteon-EX is no exception, it does fall just a bit short of the usual range as it has 160 HP (10 to 20 shy of the 170 to 180 HP range most other Basic Pokémon-EX enjoy). 

This hurts, but it isn’t as bad as it might seem; how many decks do you know that hit for 160 before bonuses?  Most of the time, you’ll be facing a deck that would already score a OHKO against 170 (or more) HP, or one that will still fall a bit short; the main issue comes from attacks that do variable amounts of damage, like Night March Pokémon.  Sure Garchomp (XY: BREAKpoint 70/122) does hits an exact, but as a Fighting-Type it actually rockets into overkill territory because Jolteon-EX has the typical Fighting Weakness.  Speaking of which yes, being Fighting Weak is still pretty dangerous, though at least you might be able to include Flash Energy to deal with that problem.  Metal Resistance is better than nothing, but I don’t think there are a lot of Metal-Type attackers in the competitive scene right now.  Still better than nothing, unless we are talking about the Retreat Cost; nothing is the best there and that is what Jolteon-EX enjoys. 

Jolteon-EX has two attacks and just their Energy costs show promise; the first requires [L] and the second requires [LCC] so you can use a manual Energy attachment to hit the first attack in a single turn and follow up with a Double Colorless Energy also attached from hand on the next turn to use the second attack.  Even a minor secondary sort of Energy acceleration (do we risk Max Elixir?) coupled with Double Colorless Energy can take Jolteon-EX from zero Energy to fully loaded.  Of course if these attacks are junk, that won’t matter.  The first is “Swift”, hitting for 30 damage with its typical effect: said damage isn’t altered by Weakness, Resistance or any effects on the opponent’s Active.  Exploiting Weakness is pretty great, but as a Basic, Pokémon-EX it might be worth giving up that bonus so that this attack cuts through everything else.  The main concern is that even with Muscle Band, you’re not going to be hitting particularly hard.  The second attack is “Flash Ray” and that is why this card topped the list; while it only does 70 damage, all damage done to Jolteon-EX (or rather “this Pokémon”) by attacks from Basic Pokémon is prevented.  This is at least a good effect, and I’m about to present my case why it might be great.

We’ve seen similar protection, only against Pokémon-EX instead of general Basic Pokémon, serve Regice (XY: Ancient Origins 24/98) well.  It hasn’t made Regice into the top attacker in the format, but it has gotten it some success.  The attacks both cost three Energy (one requirement on-Type, the other two Colorless) while doing 70 damage, and both are on Basic Pokémon.  Yes Regice is protected against Mega Evolutions while Jolteon-EX is not, but then again Jolteon-EX is safe from Night March Pokémon.  Both have protection against the many Basic Pokémon-EX attackers, while neither has protection against Evolutions that are not Megas.  I am uncertain which effect is better, actually; the main reason Regice seems a bit better is that it is only worth a single Prize when KOed… and even that is balanced out somewhat by my preference for exploiting Lightning Weakness over Water Weakness. 

So for Standard or Expanded, give this card a shot if you can make the Energy work.  It seems pretty difficult to enjoy this card in Limited just because of how Generations is being released, but if you manage it yes, this is a great pull.  Probably a very good +39 candidate as while your opponent will be running Evolutions, he or she will need to get it into play and attacking (probably twice) to take out Jolteon-EX.  That is a lot of time for the Jolteon-EX player to take four Prizes. 


Standard: 3.9/5 

Expanded: 3.8/5 

Limited: 5/5 

Summary: Jolteon-EX has a good Type and great protective effect, but it is something a decent amount of decks can get around, and without that protection it is in trouble.  Still something I’d try to snag a full playset of eventually; for now just getting one or two for experimentation is likely enough.

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