|  aroramage
 | And finally here we have M Venusaur-EX.  ...I'm just gonna get right to it, 
						honestly. Bloom Buster is okay, being 4-for-130 as an 
						attack and with a 50/50 shot of dealing 30 damage to 
						each of your opponent's Benched Pokemon. Without the 
						coin flip, this attack might have been worth it, but 
						considering that M Venusaur-EX lacks that Spirit Link 
						(which you've got the XY version to thank for, no doubt) 
						and that the extra damage is 50/50, you're not gonna 
						want to run this guy as much.  In an ideal setting, I'd be running 
						the Generations Venusaur-EX with the XY M Venusaur-EX, 
						to be honest. I mean, we've got Forest of Broken Plants 
						to accelerate the Evolution factor already, so all 
						that's needed is that Spirit Link which we won't get 
						because that would be even more ridiculous. Even if M 
						Venusaur-EX (GEN) didn't have the coin flip, I don't 
						think it would see much play strictly because of the 
						lack of Spirit Link, and if there was, it promotes the 
						XY version far more.  As far as Mega-EX go, he's stuck 
						with the remains of the Flashfire M Charizard-EX's in 
						terms of usability: you're gonna need a Qwilfish (FLF) 
						to make him work. ...and nobody plays Qwilfish 
						anymore.  Rating  Standard: 1.5/5 (compared to the XY 
						Mega and its GEN base form, M Venusaur-EX is extremely 
						underwhelming)  Expanded: 1.5/5 (at least Crisis 
						Vine could Paralyze AND Poison)  Limited: 4/5 (even if it does cost 
						4 Energy...)  Arora Notealus: One day these Kanto 
						starters will get their time in the competitive 
						spotlight...I mean Blastoise gets it enough, yeah, but I 
						guess I mean for Charizard and Venusaur as well XP  Weekend Thought: What are your 
						thoughts on this week's cards? You enjoy taking a look 
						at some of the interesting bits from BREAKpoint and 
						Generations? Or maybe you're already looking ahead 
						towards Fates Collide, which is coming out in just under 
						a month? Still needs some of those cards to be revealed, 
						but it looks like it'll be interesting, yeah? | 
            
              | Otaku | 
						We finish the week 
						with M Venusaur-EX (Generations 2/83). I 
						am crunched for time so this is a good time to 
						experiment with a slightly revised approach.  I am 
						just going to run through Venusaur-EX (XY 
						1/146, 141/146), Venusaur-EX (Generations 
						1/83), M Venusaur-EX (XY 2/146), and M 
						Venusaur-EX (Generations 2/83) all at once, 
						kind of like how I cover other Stages of Evolution, 
						alternate Evolutions, etc.  All are Grass Type 
						Pokémon-EX with Fire Weakness, no Resistance, Retreat 
						Cost [CCCC], no Ancient Trait and no Ability.  
						Being a Grass Type includes some useful support like 
						Ariados, Forest of Giant Plants, 
						Revitalizer and Vileplume (XY: Ancient 
						Origins 3/98), though there are definitely better 
						supported Types.  There are some Grass Type 
						counters but about the only one of note - Bouffalant 
						(XY: Primal Clash 119/160) which we reviewed here 
						- is still seldom played.  Nothing is Grass 
						Resistant unless we worry about Unlimited and we aren’t.  
						Grass Weakness isn’t everywhere but is seen on many 
						Water Types like Keldeo-EX and some Fighting 
						Types like Primal Groudon-EX.  Fire Weakness 
						could be bad because Entei (XY: Ancient 
						Origins 15/98), Flareon-EX and Flareon 
						(BW: Plasma Freeze 12/116) have kept fire from 
						flickering out, but there are definitely worse Types to 
						have a Weakness to at the moment.  The Retreat Cost 
						of [CCCC] is as bad as it gets; make sure you’ve got 
						something to help with getting these Pokémon out of the 
						Active slot, or to tank while there, or both.  
						Being a Pokémon-EX means giving up an extra Prize when 
						KOed, inability to access certain beneficial effects, 
						and being the target of certain detrimental ones.  
						It also means that instead of being say a Stage 2 and 
						BREAK Evolution this is a Basic and a Mega Evolution.  
						Both Venusaur-EX 
						are Basics with 180 HP.  Being a Basic is the best 
						and the HP is the higher of the two typical scores for 
						Basic Pokémon-EX.  It is enough to often take a 
						hit.  Both M Venusaur-EX are Mega Evolutions 
						with 230 HP.  Being a Mega Evolution usually 
						entitles a Pokémon to better attributes and effects than 
						usual, but comes with a crippling rule that ends your 
						turn when you Mega Evolve.  The successful Mega 
						Evolutions have almost always gotten around this.  
						The best M Venusaur-EX can do is try to hit the 
						field on a turn when you would not be attacking anyway, 
						such as using Forest of Giant Plants to Evolve on 
						the very first turn of the game (which is not always an 
						option), and that is still only good for a single copy. 
						 230 HP at is only 10 shy of the maximum we’ve seen 
						printed on Mega Evolutions and 20 shy of the maximum 
						we’ve seen printed on any Pokémon card legal for actual 
						play.  It still can be OHKOed because anything can 
						but it is tricky outside of Weakness.  The lack of 
						a Spirit Link is going to be a problem but so far 
						these cards are looking pretty good.  
						Then we get to the 
						attacks: both Venusaur-EX have two attacks and 
						both M Venusaur-EX have one.  Each 
						Venusaur-EX has an attack that costs [GCC] and an 
						attack that costs [GGCC].  The good news is that 
						means easy Energy acceleration like Double Colorless 
						Energy is an option, but the bad news is that still 
						makes these slow; without an additional method of Energy 
						acceleration you won’t be able to power up and attack 
						with a Venusaur-EX in a single turn.  The 
						actual attacks aren’t that good either.  The 
						smaller attack for Venusaur-EX (XY 1/146, 
						141/146) “Poison Powder”, which does 60 damage and 
						Poisons the opponent’s Active.  This is a poor 
						damage-to-Energy ratio for a competitive Basic 
						Pokémon-EX even with the Poison helping out.  Plus 
						thanks to Ariados and (in Expanded) Hypnotoxic 
						Laser, the Poison just isn’t that big of a bonus. 
						 “Jungle Hammer”, the second attack, has the same 
						problem as it only does 90 damage and heals 30 damage 
						from Venusaur-EX.  For four Energy I need a 
						lot more than 90 damage even with a bit of healing added 
						in; after all healing 30 isn’t much and healing as a 
						part of attacks has rarely been worth it in the history 
						of the game.  Venusaur-EX (Generations 
						1/83) manages to have a worse smaller attack as its 
						“Frog Hop” only does 40 damage with a coin flip to try 
						and do an extra 40.  For three Energy it needed to 
						do 80 just to be underwhelming, so a 40/80 split is just 
						bad.  Its second attack is Poison Impact and it 
						does a bit better.  While I pointed out Poison 
						isn’t thrilling, it also at least still better than 
						nothing and this attack also inflicts Sleep at the same 
						time.  With some luck (both in terms of coin flips 
						and what your opponent has in hand) you can leave your 
						opponent stuck for the follow-up attack to score a 2HKO.  
						Still this is not worth the effort.  Good thing we 
						were hoping to use Forest of Giant Plants to 
						immediately Mega Evolve.  
						At least it will be 
						good if either M Venusaur-EX bring something 
						worthwhile.  M Venusaur-EX (XY 2/146) 
						needs [GGGC] to use its “Crisis Vine” attack, which does 
						120 damage and not only Poisons the opponent’s Active 
						but also Paralyzes it.  The damage plus effects are 
						decent for the Energy, at least in abstract.  A lot 
						of people think the guaranteed Paralysis is amazing but 
						that would only be true if it were easier to get this 
						card into play and to power up the attack.  
						Even if there was a Spirit Link for this card, 
						[GGGC] is a steep cost.  If a “Venusaur Spirit 
						Link” was available you’d still need Forest of 
						Giant Plants and the capacity to accelerate three 
						Energy to Venusaur-EX/M Venusaur-EX to 
						bust Crisis Vine out in a single turn.  It doesn’t 
						hit hard enough to score a reliable OHKO against most 
						other Pokémon-EX.  It also doesn’t create a very 
						good lock; Paralysis is mostly a problem right now 
						because it is not a central part of many deck 
						strategies.  Most decks do have an option or two to 
						deal with it and a good portion have a great counter 
						like Keldeo-EX with a Float Stone or 
						Virizion-EX and its “Verdant Wind” Ability.  If 
						an attack is meant to lock it usually needs to be a lot 
						more affordable.  After all when you do OHKO 
						something smaller, like say a Vespiquen (XY: 
						Ancient Origins 10/98), you break your own lock.  
						Separately all these elements can be great but together?  
						Not so much.  Now reality is there is not a
						Spirit Link so this is definitely not worth 
						running.  If you want more detail on Venusaur-EX 
						(XY 1/146, 141/146), Venusaur-EX (Generations 
						1/83), and/or M Venusaur-EX (XY 2/146) 
						each has its 
						
						own 
						
						respective
						
						CotD.  
						So at last we come 
						to the real star, today’s M Venusaur-EX (Generations 
						2/83).  Its attack is “Bloom Buster”.  This 
						time it has the [GGCC] cost that, while not great, at 
						least means a Double Colorless Energy and double
						Mega Turbo can ready it in one… and as you’ll 
						have a turn where you can’t attack anyway due to Mega 
						Evolving, you can manually attach an Energy the turn 
						before, then use a single Mega Turbo and a 
						Double Colorless Energy the next turn.  The 
						attack you get is decent.  130 damage to the opponent’s 
						Active and a coin flip to hit everything on your 
						opponent’s Bench for 30.  I like this better than 
						Crisis Vine because a player can help it out a bit more 
						easily.  Muscle Band means 150 damage or Trick 
						Coin means a better chance at scoring the Bench 
						damage.  Ariados or Hypnotoxic Laser 
						(depending on the format) can supply more Poison damage 
						and you might even risk a split Stadium line so that 
						(after having Evolved most of the Grass Types you’ll 
						need to Evolve) you drop good ol’ Virbank City Gym. 
						 Victini (BW: Noble Victories 14/101, 
						98/101; BW: Black Star Promo BW32; BW: 
						Legendary Treasures 23/113) can let you use your 
						Pokémon Tool on something other than Trick Coin 
						in Expanded.  The Bench damage can help with the 
						attack’s damage as well; getting back to 130 with 
						Muscle Band boosting it to 150, a previous Bench hit 
						would then get the magic 180 that OHKOs most things 
						below Mega Evolution level.  The thing is, even if 
						this card had a Spirit Link, I don’t believe this 
						would be enough.  After all, Bench damage is 
						somewhat easy to block right now.  
						So in the end, I 
						don’t recommend any of these for Standard or Expanded 
						play.  Whatever you do to make them work, you can 
						get more out of it with a different main attacker.  
						For Limited, Generations is hard to come by.  
						Maybe I just totally missed it but I didn’t know of any 
						Pre-Release events or similar Organized Play being done 
						by Nintendo/TPC itself.  If someone locally set up 
						an official tournament with product or you and some 
						friends just decide to have some fun with a quick 
						tournament using stuff you bought, today’s M Venusaur-EX 
						is a solid pull.  It will be very difficult to pull 
						both it and a Venusaur-EX and even with both in 
						your deck you’ll need some luck to get them out and 
						powered up, but it should be pretty amazing when you do.  
						Also the Energy costs are reasonably friendly towards 
						running a deck with 2+ Energy Types, as is usually the 
						case in Limited play.  
						Ratings  
						Standard: 
						1.65/5  
						Expanded: 
						1.65/5  
						Limited: 
						3.5/5  
						Summary:
						M Venusaur-EX is a bit disappointing to end the 
						week, but I do like this better than the original. |