|  aroramage
 | Well now we've got the Venusaur-EX 
						do-over and his Mega Evolution to go over, so let's get 
						this one knocked out of the way.  Both of Venusaur-EX's attacks are 
						bulky amounts of expensive, with his leading attack in 
						Frog Hop being a 3-for-40 strike that has a 50/50 shot 
						at dealing 40 more damage, thus being a 3-for-80. It's 
						not bad in terms of damage but not that great either in 
						terms of attack. Compared to the original XY's Poison 
						Powder, which effectively was 3-for-60 and did more 
						damage based on how long that automatic Poisoned status 
						lasted on your opponent's Active Pokemon, Frog Hop 
						basically has lower damage in general. Not so great at 
						the start, but maybe that can change?  You bet it can! Poison Impact is a 
						4-for-80 hit that makes your opponent's Active fall 
						Asleep AND Poisons them. Effectively, it's a weaker 
						version of M Venusaur-EX (XY)'s Crisis Vine, dealing a 
						little less damage and substituting Paralysis with 
						Asleep. That being said, it's also a "more balanced" 
						version of that attack, since it doesn't force your 
						opponent into either Switching or just letting Poison 
						take its toll as Venusaur-EX bludgeons it for the KO. 
						And compared to Jungle Hammer, a 4-for-90 hit that heals 
						off 30, it's more offensive and ends up pushing forward 
						with a powerful attack.  So Venusaur-EX could be run in a 
						deck, but will it? I could understand actually pushing 
						through with this version in order to use Poison Impact. 
						Sleep may not be as powerful as Paralysis, but the 
						Poison is still there, and combined with other 
						damage-boosts from stuff like Muscle Band...which is 
						really all Grass types have, Venusaur-EX has potential 
						to force an opponent into dealing with its crazy 
						shenanigans.  ...either that, or it'll take the 
						route of the XY version and fade away into obscurity.  Rating  Standard: 2.5/5 (Poison Impact's 
						great, but with little actual Grass acceleration, it 
						only goes so far)  Expanded: 3/5 (some of the Grass 
						support from Virizion-EX may prove to be Venusaur-EX's 
						saving grace here though)  Limited: 3.5/5 (never mind what you 
						could do with it and the original M Venusaur-EX)  Arora Notealus: 
						AAAAAAAHHHHHHHHHH...what? That's clearly what he's 
						saying! Next Time: 
						AAAAAAAHHHHHHHHHHH...MEGA EVOLUTION | 
            
              |  Otaku
 | 
						Is Venusaur-EX 
						(Generations 1/83) a second change for M 
						Venusaur-EX or even for Venusaur-EX itself?  
						I wouldn’t hold your breath.  The good news is that 
						it is a Grass Type so it can tap cards like 
						Revitalizer and Forest of Giant Plants for 
						direct support, Vileplume (XY: Ancient Origins 
						3/98) as an example of indirect support, and Ariados 
						(XY: Ancient Origins 6/98) as support that is 
						somewhere in between (it can work with any Type but 
						specifically singles out performs better with Grass 
						Types).  The Grass Type can hit many Water and some 
						Fighting Types for Weakness, with older Water Types 
						being more Type diverse and thus blunting this a bit in 
						Expanded.  Still some notable examples include 
						Seismitoad-EX, Greninja (all versions), 
						Greninja BREAK, and Wailord-EX.  There 
						are no Grass Resistant cards unless we go into the scary 
						wastes of Unlimited.  There are not many cards that 
						penalize the other player for using Grass Types, though 
						one seems worth a brief mention: Bouffalant (XY: 
						Primal Clash 119/160) has a “Sap Sipper” Ability 
						that bumps the damage it does with attacks to Grass 
						Types by 40, and a decent “Derail” attack that for [CCC] 
						does 80 while discarding a Special Energy from the 
						opponent’s Active.  
						Being a Pokémon-EX 
						means giving up an extra Prize when KOed, an inability 
						to take advantage of certain card effects, and being the 
						target of some detrimental card effects.  The only 
						positive thing guaranteed by it is that it means a card 
						is either a Basic or a Mega Evolution, so Venusaur-EX 
						gets to be a Basic instead of a Stage 2.  Often a 
						Pokémon-EX has better attributes and/or effects than it 
						would otherwise have, but that is not always the case.  
						What seems like it is has always been the case (but I do 
						remember when it wasn’t): Being a Basic is the best!  
						One slot in your deck and one slot on the field equals 
						one Pokémon.  There is no time waiting to Evolve or 
						dependency on another card for a Basic to hit the field.  
						It is the only Stage that can serve as your opening 
						Pokémon.  Many card effects simply work better for 
						Basics due to these facts and while there are some 
						anti-Basic effects out there, the Stage also has a few 
						pieces of support.  Venusaur-EX does bring the HP 
						as 180 is better than it would have enjoyed as a Stage 
						2.  It isn’t more than is typically seen on Basic 
						Pokémon-EX, but at least it is the higher of the two 
						common scores and enough to often take a hit.  
						Nothing is safe from OHKOs though.  Fire Weakness 
						is mostly a risk in Standard due to players still using
						Entei (XY: Ancient Origins 15/98) decks 
						and Flareon-EX starting to pop up as well, 
						sometimes as a supporting attacker and sometimes as the 
						main.  In Expanded there are a few other risks, but 
						mostly it just means Flareon (XY: Plasma 
						Freeze 12/116) scores the OHKO a little easier.  
						No Resistance so moving onto the Retreat Cost, it is a 
						massive [CCCC]: make sure to include cards to get it out 
						of the Active slot, to allow it to tank in the Active 
						slot, or both.  
						So what can this 
						Venusaur-EX do?  For [GCC] it can use “Frog 
						Hop” for 40 damage and on a successful coin flip you get 
						an extra 40 damage.  80-for-three is decent, but a bit 
						low.  40-for-three is bad without an effect, but an 
						effect that just gives you a 50% chance of decent damage 
						is not what I mean.  This is a very disappointing 
						attack, so onto the next.  “Poison Impact” requires 
						[GGCC] and only does 80 damage, but it does afflict the 
						opponent’s Active with both Poison and Sleep.  80 damage 
						is quite low for four Energy and two Special Conditions 
						are not enough of a bonus to offset this.  Poison 
						means an effective 90 damage most of the time and Sleep 
						can help protect you on the next turn but they 
						also have ways of being inflicted outside of attacks: 
						Ariados as mentioned earlier can Poison from the 
						Bench while Hypno (XY: BREAKpoint 51/122) 
						can put both Active Pokémon to Sleep in either format 
						while Hypnotoxic Laser can easily do the job in 
						Expanded (assuming you get the flip).  This is not 
						a card worth running for its own sake, but then again we 
						all know it was meant as a lead-in for M Venusaur-EX.  
						So as a precursor 
						to M Venusaur-EX it competes directly with the 
						old Venusaur-EX (XY 1/146, 141/146; XY: 
						Black Star Promos XY28), which we looked at 
						
						here.  It 
						is almost identical to today’s version, at least for the 
						bits relevant to the TCG.  The only differences are 
						the attacks but not by much as they have the same Energy 
						costs while doing similar amounts of damage.  The 
						[GCC] attack is “Poison Powder” and it does 60 damage 
						with guaranteed Poison while for [GGCC] it can use 
						“Jungle Hammer” to do 90 damage to the opponent’s Active 
						while healing 30 damage from itself.  The damage 
						output is still poor and the effects are still 
						underwhelming.  I think I prefer the reliable 
						damage of Poison Powder but again, supplying Poison 
						isn’t that hard right now.  Jungle Hammer does more 
						damage than Poison Impact but not enough and healing as 
						part of an attack often does not help much.  I 
						might favor the Sleep to just trying to avoid damage.  
						So while not by much, I think I prefer the older to 
						today’s.  Unless M Venusaur-EX does 
						something that somehow combos with today’s Venusaur-EX, 
						you’re going to want to go with Venusaur-EX (XY 
						1/146, 141/146; XY: Black Star Promos XY28).  
						As I am going to 
						save that for tomorrow when we review M Venusaur-EX 
						(Generations 2/83), I am just going to tell you 
						that no, neither M Venusaur-EX does anything that 
						makes this Venusaur-EX better.  You 
						shouldn’t bother with it in Expanded or Standard.  Generations 
						has this odd release method so I don’t know if there 
						will be a chance to really use it in Limited play, but 
						if it happens then finally Venusaur-EX has a 
						place where it’s good.  You might even risk running 
						it without any other Basics (ensuring you open with it) 
						as in the 40 card, four Prize Limited format it might be 
						able to take four KOs without being overwhelmed, but I 
						don’t know if I would risk it myself.  Fortunately 
						the Energy costs are half Colorless which means mixing 
						it with multiple Types isn’t too bad. 
						
						Ratings  
						Standard: 
						1.25/5  
						Expanded: 
						1.25/5  
						Limited: 
						4.25/5  
						Summary:
						Venusaur-EX is only really worth it in Limited 
						play and I’m not sure Generations even really 
						does that.  Another reminder that this set was 
						really targeting nostalgic collectors more than players, 
						I suppose. |