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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- XY BREAKpoint

Date Reviewed:
April 18, 2016

Ratings & Reviews Summary

Standard: 2.5
Expanded: 2.0
Limited: 3.5

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


Another week, another card in the set, and so we have Meganium! 

Meganium is a pretty interesting combination of good things. Grass-type and Evolution means he can run off of Forest of Giant Plants for days, and of course he's got the bulky 150 HP and what-not, but aside from all of that, what else does Meganium bring to the table? Well aside from amazing artwork, obviously, there's also an Ability and an attack that synergize with each other. 

Unlike some particular rainbow-colored EX we know of. 

First off, let's take a look at Meganium's attack. Green Force is a paltry 3-for-50 hit that heals back whatever damage Meganium does to his opponent. Now the immediate thought is to dismiss it, like I did at first. An attack that does 50 and heals 50 for 3 Energy isn't worth it! But this differs from various moves we've seen that have this type of effect by not limiting the HP gained back - it actually changes the value based on what's dealt. It starts out 50 and 50, but add on Fighting Fury Belt, and it's 60 and 60. Tack on Muscle Band, it's 70 and 70, and so on and so forth. 

And that's where Meganium's Ability comes in: Overgrow! With it, Meganium can actually deal a tremendously larger amount of damage to the opponent at the tune of 70 extra damage. The only requirement: Meganium's gotta be under 50 HP. You would think this would be problematic in an environment aimed to one-shot, but given the different damage outputs of even the stronger Pokemon, unless you're dealing with the likes of M Mewtwo-EX, M Gyarados-EX, any Fire Pokemon out there, or even just Primal Kyogre-EX, Meganium has a strong chance of surviving most attacks and living in 2HKO range. 

Which is what Meganium's biggest strength and weakness is. He's designed to live through that first attack, have Overgrow go off, and then use Green Force to heal off the entire amount. Given the numbers, he'd have to have either 10 or 20 HP left to not immediately recover all of his health back from Green Force with Overgrow active, and that's easily circumvented with something like Muscle Band. The problem though is that the opponent is bound to catch on to Meganium's Ability and either one-shot it or shut off its Ability with Garbodor or Wobbuffet so they won't have to deal with it. On top of that, even considering an additional boost, Meganium isn't going to be OHKO-ing the biggest Pokemon in the format, which means your opponent will still have at least one turn to turn things against him.

Course, he's also a Stage 2, but again, Grass types don't care about that. 


Standard: 2.5/5 (at the end of the day, he's not a bad card by any stretch of the imagination, just simply outclassed) 

Expanded: 2/5 (the stronger Pokemon will triumph over him, and the weaker ones will...well, if anything, it's possible to play around his Ability too) 

Limited: 3.5/5 (just think of hitting 60 HP with the first strike THEN going in for the KO) 

Arora Notealus: Meganium does his best for sure, but there's not much he can do. Just like the games, he seems to be fated to take a backseat while others take the lead. It just so happens that this time, it's EX Pokemon. 


Coming Soon.

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