  
			aroramage | 
              
						 Tired of dealing with the same old 
						Pokemon-EX? Want to go back to the days when big Basics 
						was usually just 130 HP legendary prints? Or maybe you'd 
						like something from the good ol days coming back in a 
						modified form? Give a Pokemon the EX treatment and make 
						it better?  
						Enter Kyurem-EX!  
						...again!  
						So Kyurem-EX here is reminiscent of 
						Kyurem from waaaaaaaaaaay back in Noble Victories 
						similar to how the last Kyurem-EX in Plasma Blast was. 
						And by that, I mostly mean he stole an attack off of 
						that Kyurem. Whereas PLB Kyurem-EX nabbed Outrage, AOR 
						Kyurem-EX here grabbed Glaciate, which for a hefty 3 
						Energy (2 of which need to be Water), he'll hit the 
						board with 30 damage to all of your opponent's Pokemon. 
						This is a quick way to inflict a lot of damage and set 
						up most of the board for lots of KOs all around, and now 
						with a bit more body to him, he can last a bit longer to 
						deal more damage overall.  
						The nice thing about this though is 
						the addition of the legendary ICECALIBUR!! With this 
						frozen sword of the gods clutched between his claws, 
						Kyurem can swipe across the foes and turn them into 
						frozen statues, keeping them in place! Although it does 
						cost one discarded Energy, it does keep the Defending 
						Pokemon from attacking next turn, forcing a switch from 
						your opponent if they want to be able to hit Kyurem-EX 
						on their next turn!  
						So you've got an old-fashioned AOE 
						attack in Glaciate and a stern staunch "NOPE" in the 
						form of ICECALIBUR!! Sounds pretty neat...buuuuuut that 
						attacks do cost quite a bit. Sure, you could run this as 
						a secondary attacker with Primal Kyogre-EX and benefit 
						from Tidal Splash (it's about the only real means of 
						Water acceleration at the moment), but you might 
						honestly be better off with Regice, since while it 
						doesn't do the whopping 130 damage that ICECALIBUR does, 
						it does protect itself with its Resistance Blizzard much 
						more than ICECALIBUR, which only marks off the Defending 
						Pokemon rather than the Blizzard's general EX clause.  
						Still, don't let that make you 
						overlook Kyurem-EX - he's still very powerful, and 
						Glaciate alongside Tidal Splash can wrack up the damage 
						counter to a point where even Regice can start KOing 
						things on his own if your opponent doesn't take action. 
						And in a game where action is a necessary function to 
						win the game, getting frozen in place is a dangerous 
						lockdown.  
						Now to make sure it ain't too 
						clunky...  
						Rating  
						Standard: 3/5 (a fairly solid 
						Pokemon-EX in his own right, just needs a little support 
						to get off the ground with those expensive attacks, and 
						he combines well with some of the other Water decks out 
						there alright)  
						Expanded: 3.5/5 (Blastoise!! he 
						makes this work much more smoothly, meaning Kyurem-EX 
						could be a deck type of his own, though it's also not an 
						absolute necessity)  
						Limited: 5/5 (an absolute must-run; 
						more damage set-ups and ICECALIBUR in a set without 
						Switch make things difficult for your opponent to work 
						around)  
						Arora Notealus: 
						ICECALIBURRRRRRRRRR!!!  
						Next Time: Another one of those 
						mystical four-legged fish! 
				 | 
            
            
              
          
			  
			Otaku | 
              
						 
						I need to preface this article by pointing out that I still 
						haven’t learned of the results for the second week of 
						the Autumn Regional Championships.  I won’t bother 
						with excuses: just know that if I state something that 
						is clearly contradicted by who/what won in the 
						second week, it is because I really don’t know it and 
						not because I’m trying to argue against facts already in 
						evidence. 
						
						Kyurem-EX 
						(XY: Ancient Origins 25/98, 86/98) is a 
						Water-Type in the Pokémon Trading Card game (in the 
						video games, it is a Dragon/Ice Dual-Type).  There 
						are some “anti-Water-Type” cards but they aren’t very 
						good; you might encounter them in Theme Deck matches or 
						similar restricted cardpool situations, but that is 
						about it (though they can be problematic there).  
						Water Resistance used to be pretty typical of 
						Grass-Types (namely the TCG Grass-Types that were also 
						at least part Grass-Type in the video games) during the 
						BW-era but seems to have been phased out for the XY-era; 
						you’ll encounter it often enough for it to be an issue, 
						but mostly because of the danger of forgetting it when 
						calculating damage yields as opposed to it being a more 
						serious problem.  Water Weakness is almost 
						universal on Fire-Types and is seen on a decent chunk of 
						Fighting-Types; it isn’t the best Weakness to hit but it 
						should do you some good.  The support for the 
						Water-Type is present but not as thorough as the top 
						Types in the format; a Type being the best does not mean 
						the best decks or cards in the metagame must belong to 
						it and indeed, some Water-Types are key parts of the 
						current top decks in Expanded.  Part of this may be 
						because a lot of the best this Type has to offer isn’t 
						restricted to its kin; tricks like Keldeo-EX with
						Float Stone can function in almost any deck while 
						the well known Blastoise (BW: Boundaries 
						Crossed 31/149, BW: Plasma Storm 137/135, 
						BW: Plasma Blast 16/101) can behoove anything that 
						can run on (mostly) basic Water Energy cards.  
						All said, it is a nice start.  
						
						Being a 
						Basic Pokémon is unambiguously the best right now: 
						fewest cards to get into play (just itself), no time 
						spent waiting to Evolve and a natural synergy with many 
						card effects due to both of the previous traits.  
						If that wasn’t enough, in Expanded there are even a few 
						pieces of Basic Stage support.  Being a Pokémon-EX 
						though has some big, built in drawbacks for only the 
						possibility of benefits: unless the specific Pokémon-EX 
						has an effect to counteract it, all give up an extra 
						Prize when KOed, are excluded by certain beneficial 
						effects and are the target of certain negative (at least 
						for them - usually quite positive for the card that has 
						it) effects.  Pokémon-EX are usually allowed better 
						attributes and effects than non-Pokémon-EX (especially 
						when compared to other Basic Pokémon) and that at least 
						holds true for this card’s HP: it has 180 HP, 50 more 
						than we’ve seen on a Basic that is not a 
						Pokémon-EX and only exceeded by Mega Evolutions, 
						Wailord (BW: Dragons Exalted 26/124), 
						Wailord-EX, Team Aqua’s Kyogre-EX and Team 
						Magma’s Groudon-EX.  Nothing is totally safe 
						from being OHKOed in the current cardpool: even stuff 
						with effects specifically to protect against such a 
						thing can be bypassed!  180 is tricky for most decks to 
						rapidly, reliably and repeatedly OHKO; one of the three 
						is probable, two of the three is common but all three at 
						once only shows up in a few decks (though it includes 
						some of the top decks in the current format).  
						
						Metal 
						Weakness is not best Weakness to have: that is “none”.  
						It isn’t the safest of the current Weaknesses to have (I 
						think), but neither is it the worst.  The main 
						place I expect to encounter a Metal-Type attacker is in 
						a Bronzong (XY: Phantom Forces 61/119) 
						deck which (based on Week 1 results) is going to focus 
						on M Rayquaza-EX (XY: Roaring Skies 
						76/108, 105/108) as the main attacker, and that can 
						already OHKO you regardless of Weakness.  It still 
						matters of course, such as when your opponent running 
						such a deck can send up a Heatran (XY: Phantom 
						Forces 63/119) or similar alternate attacker for a 
						OHKO and only risk giving up a single Prize if you OHKO 
						it back.  The lack of Resistance is the worst, but 
						it is also the most commonly seen.  The Resistance 
						mechanic is also far less influential than the Weakness 
						mechanic (...that is a good thing!) so it feels like 
						more of a missed opportunity than a real defect.  
						Finishing off the bottom of the card is the Retreat Cost 
						of [CCC]; this is pricey enough (both up front and in 
						terms of recovery) that even with Energy acceleration 
						you still should run something to bring the cost down or 
						avoid paying it all together. 
						
						So at 
						last we come to what Kyurem-EX can do and that is 
						“attack”: no Ability or Ancient Trait here.  For 
						[WWC] it can use “Glaciate” to hit the opponent’s Active
						and Bench for 30 damage (each), while for [WWWC] 
						it can use the awesome sounding “Icecalibur” attack to 
						deliver a 130 point blow to the opponent’s Active, with 
						the added effect that you discard an Energy attached to
						Kyurem-EX itself and then the Defending Pokémon 
						cannot attack during your opponent’s next turn.  
						The way it is worded, I think discarding an Energy is an 
						effect and not a “cost” (for the few cards where that 
						would matter) and it does not seem worded so that 
						the final effect (Defending Pokémon cannot attack next 
						turn) is dependent up the discard (which will likely 
						never matter, but just in case).  Before getting 
						into specifics, this is a card that will need 
						Energy acceleration, and not something easy like a 
						Double Colorless Energy.  Of the noteworthy 
						options, I think you’re down to just Blastoise or
						M Kyogre-EX, which also makes the [C] cost seem 
						kind of pointless; might as well be another [W] and give 
						the attacks a bit more damage.  Without any Energy 
						acceleration, it would take three whole turns to do 
						anything and four to access the “big” attack on the 
						card.  
						
						
						Glaciate is a not a new attack, showing up first on 
						regular ol’ Kyurem (BW: Noble Victories 
						34/101, BW: Black Star Promos BW44, BW: 
						Legendary Treasures 43/113) and even for a very 
						brief time playing a role in an established deck.  
						I am unsure how useful it is right now; with Sky 
						Field and accompanying full Bench a not uncommon 
						sight, you could be looking at up to 270 points of 
						damage but against no Bench it is just the 30 to the 
						Active.  A Bench of two is required for a just 
						barely adequate return, with three being solid and four 
						or more finally seeming “good”.  Icecalibur jure 
						barely delivers adequate damage for the investment, but 
						I’m not so sure about the effect: getting out of it 
						should just require Benching the Defending Pokémon, with 
						anything else (or the same Pokémon if you can get it 
						Active again) then attacking with no problem, while you 
						are still out an Energy.  If you push to get into 
						OHKO range of typical Pokémon-EX (170 or 180 HP) with 
						say Muscle Band plus Hypnotoxic Laser plus
						Virbank City Gym, the discard becomes purely a 
						penalty because Knocked Out Pokémon cannot attack 
						anyway.  For the purposes of a 2HKO, you have just 
						enough before defensive buffs so that is probably the 
						intended purpose.  The attacks have no synergy save 
						common Energy Types, barely staggered cost and the fact 
						that the weaker attack might set-up for the second to 
						finish something off.  That might sound like a lot 
						but the only aspect not common to most Pokémon is the 
						Bench damage setting up for future Icecalibur hits (and 
						again, that makes the Energy discard and effect rather 
						pointless).  It really feels like we’ve got two 
						supporting attacks with one made overly large to try to 
						pass as a “big” attack, and it doesn’t work.  
						
						There 
						are a lot of cards with “Kyurem” in the name, but 
						the TCG only limits counts based on name (maximum of 
						four, barring basic Energy cards) or specific text on 
						the cards (like Ace Specs), so with one exception we 
						won’t worry about the likes of Black Kyurem, 
						Black Kyurem-EX, Kyurem, White Kyurem 
						or White Kyurem-EX… but that still leaves 
						us with two other “plain” Kyurem-EX, though they 
						are not Standard legal (only for Expanded).  The 
						older of the two has been released four times: twice in
						BW: Next Destinies (38/99 and 96/99) then once as
						BW: Black Star Promos BW37 and BW: Legendary 
						Treasures 44/113.  The more (but not most) 
						recent is BW: Plasma Blast 30/101.  The only 
						game relevant differences between these two and today’s 
						card are the attacks, and each still has two.  BW: 
						Next Destinies 38/99 (and reprints) can use “Frozen 
						Wings” for [WCC] to hit for 60 damage and discard a 
						Special Energy from the opponent’s Active Pokémon.  
						For [WWCC] it can use “Hail Blizzard” to hit for 120 
						damage, but can’t use the the attack twice in a row 
						without “resetting” its effect.  We 
						
						
						reviewed it 
						back when it was new and were pretty generous; it was 
						part of the first wave of Pokémon-EX and we assumed that 
						cards like Mewtwo-EX would be rare, instead of 
						roughly once-or-twice-per-wave.  Even if it was 
						good then, it isn’t good now, with both attacks being 
						overpriced or underpowered or perhaps even both.  
						
						BW: 
						Plasma Blast 
						30/101 sports “Outrage” for [CC], hitting for 30 damage 
						plus 10 more for each damage counter on itself, while 
						for [WWCC] it can use “Gigafrost” to do 150 damage, but 
						you also have to discard two [W] Energy from itself.  
						These are better attacks than the older version, though 
						Gigafrost is still a little overpriced.  It 
						was also reviewed when it was new and I think the numerical scores for it are about 
						right, though I may have been a bit generous in the 
						written details.  Simply put it is a solid 
						beatstick but most decks that could/would consider it 
						had (and still have) better options, though the release 
						of Muscle Band keeps it a “solid” but surpassed 
						beatstick for decks with [W] Energy acceleration.  
						I don’t think there is any real synergy between these 
						cards and the different versions; I guess Glaciate does 
						help set-up some 2HKOs for Gigafrost.  The thing 
						is, the real competition is coming from 
						elsewhere.  
						
						First 
						the exception I mentioned earlier: Black Kyurem-EX, 
						specifically BW: Plasma Storm 95/135.  The 
						name is different so only overall deck space keeps you 
						from maxing out both should a deck call for it, and much 
						like the other versions of Kyurem-EX it is quite 
						similar to today’s card: different Type (Dragon), 
						different Weakness (Dragon) and different attacks 
						(though still two total).  “Slash” for [CCC] does a 
						vanilla 60 and is basically an emergency fall back 
						attack (60 for three is about 30 shy of acceptable). 
						 “Black Ballista” needs [WWLC] and discards three Energy 
						from Black Kyurem-EX itself, but the reward is 
						200 points of damage.  Even the off-Type Energy 
						requirement didn’t keep it from becoming the 
						attacker for Blastoise decks, including during 
						one of the deck’s previous times in ascendance.  
						The main reason it isn’t anymore is that Mega Evolutions 
						finally took hold and with them, HP scores that 
						regularly exceeded 200: once Black Ballista stopped 
						being a reliable OHKO, it stopped being worth the 
						hassle.  Which brings us to the real reason today’s
						Kyurem-EX just doesn’t seem worth it: too many 
						better options (that still are better options).  
						
						Keldeo-EX 
						has 10 less HP and what I believe to be a riskier 
						Weakness (Grass) but you get its “Rush In” Ability and 
						its “Secret Sword” attack.  Both are amazing, 
						though at times their value has waned.  Right now 
						though both are great and have made it the “big bruiser” 
						attacker for Blastoise decks once again.  Suicune 
						(BW: Plasma Blast 20/101) and Regice (XY: 
						Ancient Origins 24/108) are “protected” attackers, 
						each with an effect that prevents damage and effects by 
						attacks of Pokémon-EX.  Articuno (XY: Roaring 
						Skies 17/108) is flippy but its Ancient Trait (Δ 
						Plus) let’s it take an extra Prize when it scores a KO.  
						All of these gain some benefit from Glaciate, but even 
						if that was enough, since we are discussing Expanded 
						that means the original Kyurem is an option to 
						use the exact same attack, but on a 130 HP body worth 
						only a single Prize.  Plut its Outrage attack is 
						fairly nice as well.  In Limited play it’s a great 
						pull, but not as good as you expect of a Pokémon-EX.  
						Why?  While the attack effects and the attributes 
						are marvelous for Limited, the Energy costs make it 
						clunky to mix with other Types and a bit slow for my 
						liking to run completely on its own.  You certainly 
						can and expect some great results, the margin for error 
						however is much smaller.  
						
						
						Ratings  
						
						
						Standard: 
						3/5  
						
						
						Expanded: 
						2.75/5  
						
						
						Limited: 
						4.25/5  
						
						
						Summary: 
						All hope isn’t lost for Kyurem-EX, but I’m not 
						seeing much of a use for the card.  It has some 
						decent but pricey attacks on a solid enough foundation, 
						but everything it does, something else does better and 
						the package deal doesn’t beat out the next best thing.
						 
				 |