|  aroramage
 | Yeah, you knew this was coming. The 
						first and (so far) only Stadium to have 2 completely 
						different effects based on how it's played? That is 
						exceptional! Parallel City is a completely unique card 
						that can be played differently in different decks 
						depending on the situation!  So how does it work exactly? Well, 
						Parallel City can be played to have either side facing 
						you, which for simplicity's sake we'll call the Forest 
						Side and the City Side. The thing to keep in mind is 
						that both Sides have an effect that is harmful to the 
						player, depending on which side comes up. I do wonder 
						what a similar card with beneficial effects would play 
						like, but that's speculation for later.  If you've played the card with the 
						City Side facing you, then your boon is that your Grass, 
						Fire, and Water Pokemon have their attacks weakened by 
						20 damage BEFORE Weakness and Resistance. Now that's a 
						fairly specific set of Types to choose from, but this 
						sort of thing doesn't work on Decks of other types - 
						Fighting, Colorless, Psychic, etc. - so it's not so bad 
						for those decks. This means that chances are, you're 
						only going to have the City Side face your opponent if 
						they're playing Grass, Fire, or Water.  But then the Forest Side is facing 
						you, and that one is much more dangerous. With the 
						Forest Side facing you, your Bench gets shrunken down, 
						keeping you from having more than 3 Benched Pokemon at a 
						time. You'll have to get rid of any other Benched 
						Pokemon you've got in play if you have more than 3, 
						which given the presence of Sky Field could be as many 
						as 5 other Pokemon - all to the discard pile! That 
						actually could be potentially nice if you're playing 
						something like Night March or Vespiquen, but it could 
						also really harm you if you're playing M Rayquaza-EX, 
						whose main attack (if he's not a Dragon) depends on 
						having a LOT of Bench-sitters, though most decks will 
						continue to maintain their most important Bench-sitters 
						from getting discarded.  So what's the verdict on this card? 
						Well, it's a dramatic piece of tech in the midst of the 
						Stadium Wars that can alter the very playing field. Some 
						decks will make use of it for sure, while others may not 
						bother with it as much. There's no doubt though that any 
						deck that can profit off of the Forest Side while 
						enduring or remaining unaffected by the City Side will 
						make the most out of this card, or even decks that can 
						deal with the Forest Side while restraining their 
						opponents with the City Side! The versatility in this 
						card is pretty extreme, but really this is a card for 
						skilled players to look at and think, "Alright...pick 
						your poison."  Rating  Standard: 4.5/5 (it's going to be a 
						prominent player in the metagame, I can feel it!)  Expanded: 4.5/5  Limited: 5/5 (best case, your 
						opponent loses a good chunk of their army for almost 
						nothing! worst case...well, it is the only Stadium in 
						the set)  Arora Notealus: Interesting to 
						point out, the design of the "Parallel City" on this 
						card resembles that of White Forest and Black City, a 
						pair of version-exclusive towns in the Gen V games. 
						You'd end up with Black City if you bought Black or 
						Black 2 and White Forest if you had White or White 2. 
						The interesting part about them though is where they 
						appear - they're technically on the same part of the 
						map! So in one version, you've ended up with a City, but 
						there's a parallel to it that is actually a Forest - 
						crazy, right?  Weekend Thought: Do you agree with 
						our Top 10 list? What cards would you like to have seen 
						on the list? Are the BREAK cards everything you wanted 
						in a non-EX Evolution BREAKThrough, or...maybe not. 
						Don't worry, these are just the early ones, and even the 
						early Megas weren't that great! Seriously, who even 
						plays M Blastoise-EX, am I right?  ...shhhh, no tears, only dreams... | 
            
              |  Otaku
 | 
						
						Our number one pick from the latest set is Parallel 
						City (XY: BREAKthrough 145/162).  This 
						is a Stadium card so it faces steep competition for 
						getting into what is usually (but not always) a 
						necessary place in decks (typically two to four slots).  
						You can only play a single Stadium card per turn and 
						only one Stadium card may be in play at a time, which 
						applies to both players.  Towards the latter 
						half of the BW-era we received some amazing Stadiums 
						like Tropical Beach and Virbank City Gym 
						that are still used competitively even today, and the XY 
						sets have brought us some Stadiums that are just as good 
						like Silent Lab and Sky Field.  Some 
						Stadiums are purely generic and can work for any deck, 
						like Battle City but most work at least a little 
						bit better in decks prepared for them.  Some help a 
						deck by strengthening its own strategy while others are 
						about disrupting the opponent’s, with a few that do both 
						at the same time.  
						
						Parallel City 
						is unusual in that it has two very distinct effects and 
						while they both apply at the same time, each only 
						affects a single player: the direction you play the card 
						indicates who has to deal with what effect.  The 
						text is even oriented so that it is rightside up for the 
						player who is being affected.  So if the top half 
						of the card is facing you (which means the name and all 
						text but what applies to you is upside down) you 
						will find your Bench constrained to just three spaces; 
						if you have more Pokémon in play than that when 
						Parallel City hits the field and you’re selected for 
						this effect, you discard Pokémon from your Bench until 
						it is small enough, much like what happens if you have 
						built your Bench over the normal five Pokémon limited 
						while Sky Field is in play and then have to 
						shrink it back down when Sky Field has been 
						removed.  This effect can be crippling for decks 
						that need a massive Bench, such as those build around 
						M Rayquaza-EX (XY: Roaring Skies 76/108, 
						105/108) and its “Emerald Break” attack; they are 
						usually hurting when they can’t keep Sky Field in 
						play, but this further cuts the damage output.  For 
						some decks this will hardly matter at all; typical 
						Primal Groudon-EX/Wobbuffet (XY: Phantom 
						Forces 36/119) decks shouldn’t often mind.  
						
						Most decks in general will be inconvenienced, but it 
						isn’t likely to be fatal in and of itself; they will 
						just have to make do with a less fleshed out set-up.  Shaymin-EX 
						(XY: Roaring Skies 77/108, 106/108) makes things 
						a bit odd though; if you can get and keep Parallel 
						City in play before Shaymin-EX hits 
						the field, you can really slow down an opponent’s set-up 
						by preventing setup, or at least forcing them to keep 
						more cards in hand.  If you drop Parallel City 
						facing this direction after your opponent has a 
						full Bench and some cards are Shaymin-EX, you 
						risk helping them out by discarding a set-up Pokémon 
						which has already served its purpose.  There is a 
						sweet spot in between, usually because of an opponent 
						having an incomplete set-up where they might have a 
						Shaymin-EX or two down but not much else on the 
						Bench; Parallel City can be quite painful if at 
						that point when they may be down to zero or just one 
						space on the Bench.  
						
						So what about the other direction?  Attacks done by 
						“this player’s” [G], [R] and [W] Pokémon do 20 less 
						damage.  That isn’t a huge reduction but it can 
						lead to some simple but costly mistakes.  If you 
						are trying to calculate damage for Vespiquen (XY: 
						Ancient Origins 10/98) or Flareon (BW: 
						Plasma Freeze 12/116) it can help larger Pokémon-EX 
						(especially Mega Evolutions) edge out of OHKO range.  
						This effect isn’t really as likely to matter though as 
						the other side, making this usually the “safe” option 
						for a player that runs few (if any) of the afflicted 
						Pokémon-Type.  
						
						Both sides have an issue in that they are largely 
						passive; unless your opponent has more than three 
						Benched Pokémon or you get kind of obscure or general 
						(you have a self-damaging Pokémon of the correct Type, 
						you just needed to discard an opponent’s Stadium, etc.) 
						there isn’t an immediate payoff from using the Stadium.  
						It is possible to play this card for zero benefit.  
						This card has some real use (another counter for M 
						Rayquaza-EX if used well) and being just a Stadium 
						you might run a single copy of (for Bench-heavy 
						match-ups or I suppose against the appropriate Pokémon 
						Types) it is easy to include in a deck, but at the same 
						time it is merely “really good” and not great.  Go 
						ahead and enjoy it in any and all formats, especially 
						the novelty of the two-sides, different effects design.  
						
						Ratings  
						
						Standard: 
						3.5/5  
						
						Expanded: 
						3.35/5  
						
						Summary: 
						Another worthwhile addition to the card pool, but one 
						that is mostly useful for annoying specific strategies 
						and not something you’ll be likely to max out or build a 
						deck around, Parallel City ranks so high because 
						there wasn’t as much fierce competition as some of the 
						other more recent sets.  Plus it was a pretty 
						obvious card to pick so ranking in fourth place on my 
						own list plus what aroramage scored it allowed it to 
						take the top spot.  It did managed to beat the 
						previous two picks by four points, which isn’t a huge 
						margin but isn’t tiny, either. |