  
			Otaku | 
              
						 
						
						Our first two Metal-Types weren’t all that impressive, 
						but let us see if we can change that with one last 
						Metal-Type for this week: Registeel (XY: 
						Ancient Origins 51/98).  For the last time this 
						week, I’ll point out all Fairy-Types and most (possibly 
						all) of the chunk of Water-Types that correspond to the 
						video game Ice-Type are Metal Weak, which is certainly 
						better than say Dragon-Types (only BW-era Dragon-Types 
						are Dragon Weak) but as very few of the applicable Types 
						are tearing up the competitive scene, well below where I 
						would like it to be.  XY-era Lightning-Types are 
						usually Metal Resistant; not the worst but definitely 
						not the best, though fortunately Resistance is usually 
						an inconvenience and not a serious problem.  No 
						card effects that explicitly state they do something 
						detrimental to Metal-Types, but there aren’t that many 
						that explicitly benefit them either.  The 
						Metal-Type does have some really great bits of support, 
						but it is flexible to varying degrees; some merely being 
						strong attackers (and usually still pretty dependent 
						upon a source of [M] Energy) to cards like Jirachi-EX 
						that technically benefits from explicit Metal-Type 
						Pokémon support but is run purely for its Ability that 
						just doesn't care about Typing.  Perhaps a good, 
						brief description of it all is that the Metal-Type is 
						“good enough”.  
						
						
						Unambiguous is that the Basic Stage is the best for a 
						Pokémon to be; while hypothetically speaking the 
						designers might be able to balance out the various 
						Stages, it is quite difficult and based on what they 
						have done, I don’t think they are all too concerned 
						about it.  So Basic Pokémon need only a single slot 
						in your deck, can be put directly into play so long as 
						there is room for them and enjoys a natural synergy with 
						many effects; for example card search just works better 
						with them because one piece of search gets the “entire” 
						Pokémon, unlike with an Evolution that gets only one 
						part (one of the various Stages).  If that wasn’t 
						enough, Basic Type Pokémon even have their own specific 
						bits of Stage based support.  Without being 
						something like a Pokémon-EX, Basic Pokémon are currently 
						capped at 130 HP, and Registeel falls just 10 
						points shy of that at 120; this is enough to have a 
						decent chance of surviving a hit.  That may not 
						sound like much but if a deck isn’t focused on something 
						more technical, when it has something resembling its 
						main attacker with something resembling its proper setup 
						few Pokémon can take the hit and when you have an 
						optimal set-up, only things like damage preventing 
						effects might save something.  So yeah, 120 is good 
						for the effort it will cost an opponent to make the 
						OHKO, especially as they may sometimes fall short.  
						
						
						Fire Weakness is not happy, but it isn’t as bad as the 
						most dangerous ones to have at the moment.  The 
						main Fire-Type attacker to worry about if Flareon 
						(BW: Plasma Freeze 12/116) and when it gets going 
						it scores a OHKO anyway.  The Psychic Resistance is 
						unlikely to make a huge difference but it is 
						appreciated; with some luck it might place Registeel 
						into a position where it falls just outside of an 
						affordable OHKO.  Just remember that the 
						Psychic-Type is one that seems to specialize in attacks 
						that push for a KO without actually doing damage; damage 
						counter placement, Special Conditions and even effects 
						simply KO without lowering HP!  Finishing off this 
						section of the review, Registeel has a Retreat 
						Cost of [CCC]; slight upside that you can use Heavy 
						Ball to fetch Registeel from the deck, and as 
						one of the attacks requires it you may even have the 
						three Energy attached, but rarely will you want to 
						discard it or be capable of easily coming back from 
						burning that much Energy; pack some alternatives to 
						retreating at full price whether it lowers the cost, 
						changes your Active without retreating at all or allows
						Registeel to at least attempt to tank while up 
						front.  
						
						
						For [MC] Registeel can use its “Iron Head” 
						attack, which has you flip until “tails” to hit the 
						opponent’s Active for 30 damage times the number of 
						“heads”.  The upside of such attacks is that they 
						are always technically a threat so long as nothing is 
						preventing all possible damage, but this is one of the 
						many with no guaranteed damage: you have a 50% chance of 
						doing no damage whatsoever, with every other possible 
						outcome contained in the 50% of “other” results.  
						I think; been awhile since I worked with this and I 
						really don’t want to plug numbers into the various 
						formulae, let alone figure out how an effect like that 
						of Trick Coin might affect the odds.  The 
						short version is that this is better than nothing and 
						might allow an incredibly fortunate KO, but it is 
						certainly not something to count upon.  The second 
						attack is “Forbidden Iron Hammer”, a long but kind of 
						fun name for an attack that requires [MCC].  It 
						hits for 70 damage and if the opponent’s Active 
						is a Pokémon-EX you may discard an Energy card from it.  
						This is actually a solid attack, a little beyond 
						“adequate” but not something I want to label as “good”: 
						with a Muscle Band or Silver Bangle you 
						can 2HKO nearly all Basic Pokémon-EX (barring protective 
						or healing effects) and potentially frustrate the 
						opponent by discarding key Energy cards.  In some 
						specific matchups that effect is amazing and offsets the 
						fact that you need help to get into the 
						aforementioned 2HKO range (or OHKO range for something 
						like a Jirachi-EX) and that often discarding the 
						Energy will be pointless (at the very least anytime you 
						score a KO!).  
						
						
						There is no other Registeel available in either 
						Standard or Expanded play.  There is a Registeel-EX 
						which we looked at 
						
						
						here; 
						but I don’t recall seeing it used a lot lately even 
						though it is a Metal-Type Basic Pokémon-EX with 180 HP.  
						It has the typical Fire Weakness/Psychic Resistance and 
						while it has a maximum Retreat Cost of [CCCC], that is 
						pretty typical of big Metal-Types.  Its “Triple 
						Laser” attack does 30 to three of your opponent’s 
						Pokémon (which can hit the Bench or the Active and the 
						Bench) while it its “Protect Charge” at one time was a 
						decent fallback option, requiring [MMCC] to hit for 80 
						while soaking 20 damage from attacks during your 
						opponent’s next turn (after Weakness and Resistance).  
						Those aren’t as impressive now but might have some niche 
						use.  The real competition comes from other big, 
						Basic, Metal-Type attackers like Cobalion (BW: 
						Noble Victories 84/101, 100/101; BW: Legendary 
						Treasures 91/113), Cobalion-EX, Dialga-EX 
						(XY: Phantom Forces 62/119, 122/119) and 
						Heatran (XY: Phantom Forces 63/119) and/or 
						its kin Regice (XY: Ancient Origins 24/98) 
						and Regirock (XY: Ancient Origins 40/98).  
						Once you get to Standard only, you lose most of 
						the other Basic Metal-Type attackers, including the only 
						other one that discards Energy, Cobalion-EX, 
						which I think gives it a bit more of a use.  
						
						
						So what about Regirock and Regice since I 
						brought them up?  Well they follow a similar 
						design: all three are Basic Pokémon with 120 HP, no 
						Resistance, no Ancient Trait, no Ability but two 
						attacks.  The attacks even have similar patterns: 
						[XC] for the first and [XCC] for the second, where “X” 
						matches the Type of the Regi in question.  
						The smaller attack also seems to be the filler/opening 
						attack while the larger is the “main”.  Just adjust 
						for Type, appropriate Weakness (Registeel is the 
						only one that scored a Resistance) and correct damage 
						and effects for the attacks.  The [MCC] of 
						Forbidden Iron Hammer actually isn’t too terrible to pay 
						as the [CC] part of the cost opens up a lot of Energy 
						acceleration.  If Regice hadn’t proved 
						useful due to its “Resistance Blizzard” blocking damage 
						and effects from Pokémon-EX while hitting for 70 damage, 
						there might be room in more decks for the other two.  
						As is, there still might be some room, namely 
						where one needs a mostly splashable Metal-Type attacker.  
						
						
						Though not formidable enough to function as the lone 
						Basic Pokémon in a +39 build, its Energy requirements 
						and usefulness against opposing Pokémon-EX make this a 
						great pull for Limited play.  In fact if you didn’t 
						pull a big, Basic worth building a +39 deck around, then 
						whatever else you are running should make room for 
						Registeel and some Metal Energy cards.  120 
						lasts longer here and the damage for the attacks means 
						more; you won’t often get the Energy discard but when 
						you do it may be a lifesaver.  It too is found in 
						the “Iron Tide” Theme Deck, but as there aren’t a lot of 
						Theme Decks that include Pokémon-EX, it performs a 
						little worse than in regular Limited play.  In 
						fact, I don’t know if there are any on the PTCGO.  
						With few or no Pokémon-EX to counter, it is just a nice, 
						big Basic with slightly overpriced attacks, but still 
						serviceable.  
						
						
						Ratings  
						
						
						Standard: 
						3.25/5  
						
						
						Expanded: 
						3/5  
						
						
						Limited: 
						4.8/5  
						
						
						Theme: 
						3.75/5  
						
						
						Summary: 
						Useful in Limited and a nice option for constructed play 
						as well, even if it isn’t spectacular, Registeel 
						(XY: Ancient Origins 51/98) has one filler attack 
						but the second just needs some not overly strenuous 
						Energy acceleration for solid damage and effect, at 
						least when facing off against Pokémon-EX.  It 
						shouldn’t replace any of the other attackers mentioned 
						earlier, but it may supplement them as a one- or two-of 
						inclusion. 
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			Emma Starr | 
              
						 
						Today, we take 
						a look at the Iron Giant himself, Registeel. With 120 
						HP, he’s right where most non-EX basics tend to be, 
						shares the common Fire weakness that many Steels have, 
						and has the hulking Retreat Cost of 3 (but he’s a golem, 
						what were you expecting?) Do his attacks give him any 
						use with those average statistics so far? 
						
						His first 
						attack, Iron Head, costs 1 Steel and a Colorless. 
						Feeling lucky? Since with this attack, you do 30 damage 
						for each heads you can flip until you get tails. A fun 
						attack, but most people won’t like it due to the amount 
						of luck this requires. It can be aided with Trick Coin, 
						but most people probably won’t bother, due to their 
						usually being better cards to put in your deck than 
						Trick Coin, unless you don’t mind having a little fun. 
						It makes a decent attack until you can afford the second 
						one, at least. 
						
						For just one 
						Colorless more (so, DCE will work here), it can use the 
						FORBIDDEN Iron Hammer, which does 70, and discards an 
						Energy from an EX opponent. So, now you can punish Lugia 
						EX, Yveltal EX or the old Mewtwo EX for being the 
						massive energy hoarders they are. Aside from them, 
						however, unless your opponent runs very few energies 
						(which is actually pretty common today), his brother 
						Regice will give your opponent many more headaches, 
						preventing their EXs from even attacking! Not only that, 
						it even does the same damage as this attack, but 
						obviously Regice will only (mostly) be played in Water 
						decks, with Regice being a contender to be in Steel 
						Decks. Why do I only say a contender? Well, Dialga EX 
						(PHF 62) has an attack with this same cost, and though 
						with 10 less damage, it lets you completely stop EXs 
						from attacking. Do this on consecutive turns, and you’ve 
						got a solid EX wall to shut down all of your opponent’s 
						EXs with. Registeel just merely annoys them in 
						comparison, and let’s not forget that Dialga EX has 60 
						more HP as well, but with the same troublesome Fire 
						weakness. Dialga also has a 150 damage attack to finish 
						off any EX that was previously weakened, too. Registeel 
						has its advantages too, mainly for discarding (special) 
						energies, and only giving up one prize, so although it 
						may have its inferiorities, it may still be worth 
						playing 1 or 2 in a Steel deck just to annoy your 
						opponent. 
						
						Standard: 2/5 
						
						Expanded: 2/5 
						(There are a few more support Pokemon, but really, we’ve 
						only started to get really good Steel Pokemon in the 
						newer sets. Only Jirachi EX is an exception in my 
						opinion, but as Otaku has stated before, he’s pretty 
						splashable in any deck.) 
						
						Limited: 2/5 
						(The only other Steel Pokemon in this set are the two 
						Metagross’s that were both covered the last two days (of 
						which I didn’t get a review out for…sorry!), and they’re 
						both Stage 2s, so you make the decision. Seems like 
						maybe half of a dual-type deck at best to me 
						personally…) 
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