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					Pojo's Pokémon Card of the Day 
					
                        
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                           |  | 
							Top 10 Roaring Skies Cards: #7 - Deoxys  
							Date Reviewed: 
							May 7, 2015
 
							
							Ratings
                            & Reviews Summary
 Standard: 2.25
 Expanded: 2.5
 Limited: 3.4
 
							Ratings are based
                            on a 1 to 5 scale. 1 being horrible. 
							3 ... average.  5 is awesome.
 
							
							Back to the main COTD 
							Page 
							 |  
 
            
              |  aroramage
 | ...okay, alright, I'll admit it, 
						this one was all me. But hey, you gotta admit Deoxys 
						here has some SWEET artwork!  Welcome to the new frontline 
						support for Gengar-EX and other Psychic decks: Deoxys! 
						Frontline support, you say, what do you mean by that? 
						Well, you remember the time period where Emolga was a 
						big deal? Being a free Retreater with access to Call to 
						Family? In an era of dangerously powerful Pokemon-EX? 
						Emolga is what I'd like to think of as "frontline 
						support" - he comes out first and foremost to get your 
						deck running, supporting the whole theme!  That's Deoxys...sort of. He's no 
						stellar entity...I mean, he is, but not how I'm 
						referring to him at the moment. He's got this 
						interesting attack that a couple of other cards have 
						seen as well. There's this strange line of text reading, 
						"If you go first, you can use this attack on your first 
						turn." So wait...if I go first...I can attack when I 
						normally couldn't?!
 VAMPIRIC LEECH, WHAT ARE YOU DOING IN MY POKEMON TCG?!
 
 Yugioh references aside, having the ability to attack on 
						your first turn is a treasured ability that so few can 
						use - most card games make sure you can't attack on your 
						first turn in some form or another. In fact, I think 
						most of them have some sort of clause like, "You can't 
						declare an attack on your first turn if you went first," 
						or some such thing. I think Hearthstone's the only one 
						that makes exception to that, but that's mostly cause of 
						summoning sickness and most Level 1s not having 
						"Charge..."
 ANYWHO, coming back to Deoxys here, 
						he's got Close Encounters, meaning he gets to net you 
						two cards. That's pretty nice, gets some modest draw 
						power that's not Supporter-based, and you can use it on 
						your first turn! It's niche but don't underestimate it - 
						it could very well spell DOOM!! Or at least it could, 
						coupled with the fact that if you play Dimension Valley, 
						you don't even have to attach Energy to Deoxys to use it 
						- I smell a set-up!  Overdrive Smash is alright, it only 
						costs one more Energy and does 30 damage - or 90 damage 
						on your next turn after using it. I don't imagine Deoxys 
						will hang around long enough for that to happen, but 
						it's a nice quick offensive option if your opponent is 
						being slow at getting rid of Deoxys. Really though, I'd 
						stick around with Close Encounters to mooch off draw 
						power like no other and only use Overdrive Smash if 
						there's an opportunity - which again, you only need 1 
						Energy with Dimension Valley.  He's nice tech support, but I 
						probably ranked him higher than I should have honestly. 
						He's certainly no monstrosity, but he's pretty good at 
						what he does, and with Dimension Valley he's amazing. 
						Psychic decks rejoice - your savior has come!...unless 
						we get a new Deoxys-EX in the next set, in which case 
						hope it's good!  Rating  Standard: 3.5/5 (good support for 
						Psychic decks, made only better by Dimension Valley)  Expanded: 3.5/5 (still good!)  Limited: 4.5/5 (draw power in a 
						slow environment, and a cheap attack that can do lots of 
						damage? yes please!)  Arora Notealus: I don't think 
						anyone's in the middle about Deoxys' design - you either 
						love 'im or you hate 'im. Personally, I'm leaning on the 
						"lovin'" side, though that's just cause I like him. I 
						mean come on, he's based off of DNA - FREAKIN' DNA!! And 
						he's an alien with psychic powers! And he's got 
						different forms and has crazy changes based on them! How 
						could you not like that?...unless you hate his design, 
						in which case there ya go.  Next Time:...wait a minute, didn't 
						we already review this guy? |  
              |  Emma Starr
 | Hello everyone, today, we look at a 
						card based on the space-virus-turned-legendary-Pokemon 
						himself, Deoxys…which isn’t being followed with an EX 
						after his name!  At first glance, you can see he has 
						110 HP, which is…okay. It’s not higher than some of the 
						better Stage 2s lately, but that’s to be expected. I 
						mean, he is a basic, non-EX. His weakness can be 
						troubling due to the ever-present Mewtwo EX threat, but 
						other than him…Psychic decks aren’t too popular, so, it 
						isn’t actually a very bad weakness currently. So, does 
						Deoxys stand out at all? Well… Well, his first attack – Close 
						Encounter – although very, VERY situational, due to the 
						fact that you’d have to have him on your starting hand, 
						unless you have a nice searcher (such as Ultra Ball, but 
						you’d be discarding 2 cards, which is already making his 
						attack quite neutral, a Draw engine, or Supporter like 
						Birch, or even Sycaper – although then, you’d be 
						discarding 7 cards if you did that, outweighing the 
						attack in the long run, but is still an option. On the 
						plus side, it has an energy cost of only one basic 
						energy, which means it’s splashable in any deck! But is 
						it worth it just for this? If you REALLY want this guy 
						on your first turn reliably, you’d probably want to run 
						three in your deck, but is he really worth it for just 
						this effect? Well, let’s take a look at his second 
						attack to find out.  Overdrive Smash costs a Psychic and 
						colorless, so unless this attack is really good, you’ll 
						probably want to only run this in Psychic decks. And in 
						this case…the attack is pure rubbish. 2 energy for 30?! 
						Many basics can do 1 energy for 30! Sure, you can do 90 
						in two turns, but...you’re doing 90 in two turns. 
						Obviously this guy isn’t meant to be an attacker, that’s 
						for sure. Although it can be nice for a Basic non-EX to 
						do 90, I doubt this guy can even last 2 turns most 
						times…unless you get him in early, which is kind of the 
						concept of the card anyway, really.  So, what’s my verdict? You can 
						probably tell from what I wrote about him already, but 
						if you want this guy to actually be useful, you’ll want 
						him on Turn 1, which means either getting lucky, or 
						searching him out using various balls. And even then, 
						you only even have a 50% chance of going first at all 
						anyway, which means he’ll only truly be useful 50% of 
						the time, even under the best circumstances. Talk about 
						Tails-fails! And what if you find this guy in your hand 
						in the mid-late game, when everyone’s heavy hitters are 
						already out? Since you might be running 3 copies, that’s 
						certainly a higher possibility! So, even though there 
						aren’t many Pokemon that provide Draw power themselves 
						currently, I think you’re simply better off without him, 
						even with Seismitoad EX around. Standard: 1.5/5 Expanded: 1.5/5 Limited: 2.35/5 (Well, 40 cards is 
						less than 60, so that’s a plus, I guess…there are better 
						cards, but again, he is splashable…) |  
              |  Otaku
 | 
						As the week winds down we come to our seventh place finisher: 
						Deoxys (XY: Roaring Skies 33/108).  This is a 
						Psychic-Type which enjoys some solid support (like 
						Dimension Valley) and opportunities to exploit 
						Weakness (a decent chunk of Fighting-Types and 
						Psychic-Types are Psychic Weak) though Psychic 
						Resistance (found on most Darkness-Types and 
						Metal-Types) is more common among the uncommon mechanic 
						that is Resistance.  Being a Basic is the best right 
						now; in Expanded the Stage even has its own small pool 
						of dedicated support while in general the pacing and 
						strategies in the game simply favor Basic Pokémon.  110 
						HP is high enough Deoxys is about as likely to be 
						OHKOed as not, perhaps slightly favoring the “not” side 
						of things.  The good news is that is the rest of this 
						card may make that sufficient.  Its Psychic Weakness is 
						a big risk (we haven’t forgotten Mewtwo-EX), its 
						lack of Resistance is typical and it has a good Retreat 
						Cost of just [C]; any cost lowering effect turns it into 
						a perfect free Retreat Cost and unless something raises 
						it, it will usually be easy to pay and from which to 
						recover.  
						Deoxys doesn’t have an Ancient Trait or Ability, but it has two attacks 
						with effect text.  The first is Close Encounter; for [C] 
						you can draw two cards, but it includes a clause stating 
						you may use this attack on your first turn even if you 
						go first.  For the record, I usually use “Turn 1” or 
						“T1” to refer to the turn of the player going first, 
						“Turn 2” or “T2” for the first turn of the player going 
						second, and keep counting from there.  I don’t think 
						that is how the official turn counts are supposed to 
						work in Pokémon, but for the sake of this article it 
						makes discussing this effect a lot easier to use the 
						above terminology how I have just defined it.  The 
						second attack is Overdrive Smash for [PC], which hits 
						for 30 but it places an effect on itself so that if it 
						uses Overdrive Smash again the next turn, it will hit 
						for an additional 60 points of damage (before Weakness 
						and Resistance), so 90 for two.  Both attacks are 
						inexpensive and Dimension Valley allows you to 
						use Close Encounter for free and Overdrive Smash for 
						just [P].  Close Encounter is adequate and Overdrive 
						Smash is just a little lacking - even if you can pay for 
						Overdrive Smash you can’t open with it (which is bad for 
						the card’s playability but good for game balance) and 
						attacks with similar effects have proven difficult to 
						use because of how easy it is to avoid the extra damage 
						the next turn; you just have to get the attacker (in 
						this case Deoxys) out of the Active slot either 
						by sending it to the Bench, bouncing it back to your 
						opponent’s hand, sending it to your opponent’s deck or 
						KOing it.  
						There are no other Standard or Expanded legal versions of Deoxys 
						of which I am aware; the Pokémon TCG uses names for 
						identification so as far as it is concerned Deoxys-EX 
						is a different a card from Deoxys as Mewtwo-EX 
						is.  If they are going to experiment with attacks you 
						can use even on your first turn even when you’re going 
						first, I would like them to be dedicated to aid in 
						set-up.  This might be a solid choice for some decks.  I 
						would actually prefer if the designers stop 
						making cards that can hit for damage/place damage 
						counters/etc. on a player’s first turn in the hopes that 
						once most of the current card pool had rotated out 
						(because they feature such attacks) that we could get 
						first turn attacks restored; if all they can do is aid 
						in set-up or perhaps cause early game disruption, I 
						don’t really see a problem and the formats where your 
						first few attacks were about setting up I find 
						preferable to the ones where your deck must go on the 
						offense immediately.  
						As an “opener”, Deoxys functions in most decks; after all 
						Close Encounter requires just [C].  Being “functional” 
						does not automatically equate to being “good” though. 
						 This card’s major draw is granting you a T1 attack when 
						you normally couldn’t attack at all, but doing so 
						requires lucky break or building your deck (and thus 
						investing more resources) so as to make its absence an 
						example of bad luck.  If you’ve got to use things like 
						an Ultra Ball and Switch to ensure you’ve 
						got it up front T1, those count against the simple two 
						card draw it is providing.  You’ll need to attach an 
						Energy to Deoxys as well, making the yield 
						underwhelming even when you do naturally open with it 
						while going first.  If you go second, you don’t even 
						gain a “bonus” attack.  Tossing one (maybe two) into a 
						deck that already runs Dimension Valley might 
						work, especially if the deck has an easy way of making a
						Deoxys you had to search out Active, needs a 
						meatshield up front to protect the set-up happening on 
						the Bench and has a somewhat complicated but 
						rewarding set-up in the first place.  That sounds like a
						Crobat (XY: Phantom Forces 33/119) deck, 
						but that already has some great openers even for the 
						Dimension Valley using variants; Wobbuffet (XY: 
						Phantom Forces 36/119) doesn’t need to attack to be 
						useful in the Active slot T1.  
						I’d say the true competition comes from Latios-EX (XY: 
						Roaring Skies 58/108, 101/108); it also has an 
						attack that states it may be used first turn called 
						“First Raid”.  The attack costs [P] so it isn’t quite as 
						generic but fits into decks running basic Psychic 
						Energy or any of the Special Energy cards that can 
						provide [P] while attached to a Dragon-Type.  First Raid 
						does 40 damage.  The damage isn’t high, but it is enough 
						to threaten the smallest Basic Pokémon (yes, even in the 
						competitive metagame there are 30 and 40 HP Pokémon that 
						see play) and with a few buffs it can take out slightly 
						larger targets: Muscle Band with Hypnotoxic 
						Laser and Virbank City Gym isn’t a guaranteed 
						opening combo but its been used for a while now, and 
						allows the card to score an effective FTKO against 
						anything with 90 or less HP and sets up most everything 
						else for a 2HKO.  Most decks can’t afford to run a lot 
						of Basic Pokémon; you need them to not lose but 
						once your Bench is full they become dead weight until 
						another Bench slot opens up.  This means an full on 
						aggro deck can shoot for an actual donk, an effective 
						donk or simply try to apply constant pressure and 
						prevent the opponent from getting any substantial set-up 
						by spamming this low Energy attack.  So in Standard and 
						Expanded, its hard to recommend.  Expanded even has more 
						competition for it; Deoxys is really only 
						impressive if it is attacking T1 so really any 
						worthwhile opener (yes, even the ones that can’t attack 
						T1) is serious competition.  For decks not locked into 
						another Stadium, Tropical Beach is likely to draw 
						as much or more than Deoxys and be more useful as 
						the game progresses.  
						As such it is only Limited play where Deoxys has a chance to 
						shine.  The general principles apply: this is a Basic 
						with 110 HP so even if it was just a filler, meatshield 
						it would have decent odds of being worth a slot.  In 
						this case it has Close Encounter, which would make it a 
						near staple even without its clause to bypass the “no 
						attacking T1” rule.  It seems highly unlikely your deck 
						won’t have room for at least a few basic Psychic 
						Energy cards so you can use Overdrive Smash and 
						here, that attack becomes a lot better.  Not only will 
						the pacing be slower but a lot of the mechanics that 
						makes the “hits harder if used at least twice in a row” 
						such a difficult task are only available if you pull and 
						attack with particular Pokémon, instead of being easily 
						available in Trainer form.  It isn’t strong enough to 
						run in a +39 deck; the HP isn’t high enough and while 
						Overdrive Smash can eventually get to the point where 
						its hitting for 90 over and over again, you’ll have two 
						attacks before you reach that level and if your opponent 
						hits you with a Special Condition you may both miss an 
						attack and have the next one hitting for just 30 again. 
						 In a typical deck though, it should be a great pull.  
						Ratings  
						Standard: 1.75/5  
						Expanded: 1.5/5  
						Limited: 4.8/5  
						Summary: Deoxys has a nifty trick by being able to attack T1, but it 
						only applies to an underwhelming set-up attack.  I 
						prefer that to having a devastating offensive attack on 
						the cheap which would likely be too effective, 
						but with the format showing no signs of slowing down 
						Deoxys really needed a top notch set-up attack and 
						not a mere “draw two cards”.  There are worse things to 
						run, even if you’re not a budget constrained beginner, 
						but there are so many better things to try to open with; 
						even if you want to build a deck around the capacity to 
						attack T1, there is the new Latios-EX.  As you 
						have probably guessed by now, this didn’t make my Top 10 
						list; the card did catch my eye when I first read the 
						effect but after my initial excitement died down, I 
						realized it wasn’t as good as I thought.  Then I wrote 
						this review and realized it was a little worse than 
						that. |  |