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Pojo's Pokémon Card of the Day


Revive - Roaring Skies

Date Reviewed:
May 19, 2015

Ratings & Reviews Summary

Standard: 2.88
Expanded: 2.88
Limited: 4.30

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


Looks like we get to "revive" an old card again! Huh? Huhhhhh? :D 

...alright, I'll stop. Revive here was last seen in the original Black&White Set, which has long since rotated out. Course back in its day, there were far fewer Pokemon-EX to work with, but those that were around benefited GREATLY from this card. And it is a LOT better than its original Base Set form, where you had to stick on a bunch of damage counters until it only had half its health remaining. 

The basics of Revive are simple: pick a Basic in your discard pile and put it onto your Bench. That's the BW version's text, and that's the version that's been reprinted in this set. You can see why back in the early EX days this card was so good - Pokemon-EX for the most part count as Basic Pokemon, so any Basic-support turned into Pokemon-EX-support. Emolga, Skyarrow Bridge, Revive - you get the idea. EX were nuts! 

So why has Revive come back now? Well now, we've not only got a LOT more Pokemon-EX to work with, but we've also got Mega Evolutions to work with as well. Imagine this: you've got a poor Mega Evo stuck in your hand, and all the copies of your Pokemon-EX are in your discard pile. You'd play Lysandre's Trump Card to bring it back, but it might take too long to shuffle things around, draw into what you need, and play the card back on the field. So what's an easy way of doing that? Revive. After that, Spirit Link and Mega Evo it - done. Unless it's Rayquaza-EX, in which case do that all in one turn. 

I imagine a sneaky combo to be have the Mega in hand already, use Battle Compressor to send the regular Pokemon-EX to the discard, play Revive to bring it back, and then Spirit Link-Mega Evolve. So naturally, I expect Colorless M Rayquaza-EX builds will absolutely run Revive/Battle Compressor as a means of guaranteeing a Turn 1 M Rayquaza-EX - and that's considering the combo I mentioned in his review! 

Other than that kind of craziness, the ability to bring back a Pokemon-EX - even just a regular one - is still a powerful thing to have. The only things I can think of that would keep Revive out of some decks are the space within them for their strategy and Seismi-flippin-toad-EX. 


Standard: 3.5/5 (a good card especially for Pokemon-EX!) 

Expanded: 3.5/5 (well...duh) 

Limited: 4/5 (the more Basics you run, the better this gets; the more EX you've got, the better it gets) 

Arora Notealus: That moment when you've got to deal with all this stuff again on top of the newer stuff. I imagine Seismitoad-EX will keep a few of these in check, but most decks outside of that will just have to brute force it as usual. This could be a problem if the Pokemon revived is, say, Seismitoad-EX. AH HA!!

Next Time: Hey, a Stadium!


Our second subject this week is Revive (XY: Roaring Skies 88/108), which originally debuted all the way back as Base Set 89/102… or did it?  The modern card is an Item that allows you to put a Basic Pokémon from your discard pile directly onto your Bench.  The original was a “normal” Trainer (the only kind at the time, treated as “Items” in Unlimited) which did that as well, except it also placed damage counters equal to half the Pokémon’s HP on it rounding the HP down (and thus the damage up).  While a bit closer to the video games (sort of - so many differences between the two anyway), this was complicated and simply not very good.  It was when the card was reprinted as Black & White 102/114 that the change was made. 

So is this effect any good?  Yes, but under specific circumstances.  I’ll actually get the big drawback out of the way; this (pretty obviously) doesn’t trigger Abilities that activate when you play the Pokémon from your hand to the Bench.  If it did, this would be more useful and potentially impressive but the reality still leaves you with a niche use; namely when you have important Basics for a reason other than such an Ability that you need to keep putting into play.  The best example would be in Night March decks, which already have reason to run Battle Compressor in high amounts; thin your deck then fetch back whichever Basic Pokémon you need most.  Otherwise it can be a variable “extra” copy of every Basic in your deck, albeit it one you can only access if an actual copy of said Pokémon is in your discard pile. 

In Standard and Expanded, most decks will just stick with the usual deck replenishing tricks; after all when you can throw five Pokémon back (such as with Sacred Ash) or even more (Lysandre’s Trump Card) it makes more sense to just include more draw and/or search power to get the Basics back than the more specialized card that Benches from the discard.  In Limited you should only leave it out of +39 decks, since if you have a target you’ve already lost.  Here is where you can appreciate it as an almost variable, spare copy of whatever Basic Pokémon are already in your discard pile. 


Standard: 3/5 

Expanded: 3/5 

Limited: 4.9/5 

Summary: Revive isn’t a card for every deck though technically it would be functional in everything that has more than one Basic Pokémon (or at least a card that can fake being one).  It is a good, solid card that seems like a solid thing to have in the format, though due to all the competition it also is quite specialized.

Emma Starr

                Revive has a simple enough concept going for it – put a basic Pokémon from your discard pile onto your bench. So, does it have what it takes to be a deck staple?

Obviously, it’s great to get a defeated EX back into play, but…is it really the best way? If you’re bringing back any Pokémon, you’re most likely playing this in the mid-to-late game, where its usefulness should be more ample. However, this also means you’re putting an energy-less EX onto the bench, which could be an easy Lysandre target, and can essentially mean an easy two MORE prizes for your opponent.

There are some more practical uses, though. If you have an EX, Revive, and some other card in your hand you can easily Ultra Ball, discard the EX as part of the cost, then use Revive to bring it back into play immediately. I guess you could call it the Vs. Seeker for Pokémon. Just be careful about using it in the mid-to-late game. Or around Seismitoad EX. :P 

Standard: 2/5

Expanded: 2/5

Limited: 4/5 (You’re big bad EX got KOed? So did your opponents? Guess who gets to give their EX another go?) 

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