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Yu Yu Hakusho
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Vs. System

Pojo's Pokémon Card of the Day


 Healing Scarf

- Roaring Skies

Date Reviewed:
May 18, 2015

Ratings & Reviews Summary

Standard: 2.37
Expanded: 2.25
Limited: 4.25

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


Welcome to another week of CotDs!  We begin with Healing Scarf (XY: Roaring Skies 84/108).  This new Pokémon Tool will heal 20 damage from the equipped Pokémon every time you attach an Energy card from your hand to said Pokémon.  Already I am regretting picking this card for Monday (yes, I got to pick the CotDs again).  Why?  I don’t know if the distinction is obvious in Japanese but not some other languages (like English), but sometimes when discussing Energy attachments “from hand”, it means any and all Energy attachments from hand but other times it only means the once-per-turn “manual” Energy attachment the rules allow.  This card is a lot better if any “from the hand” Energy attachment can trigger it. 

So since I suggested it first I must have a new killer deck for it, right? 


Nope.  If it does trigger when Energy it attached from hand via Abilities, it might be something to consider for Deluge decks and Inferno Fandango decks.  Both have attackers where you’ve got a lot of incentive to rain down massive amounts of Energy, sometimes even if they’ve already attacked once.  The best example for this is probably Black Kyurem-EX (BW: Plasma Storm 95/135); this beast hits for a flat 200 with its Black Ballista so it would only need a boost against Mega Evolutions, Wailord-EX and stuff with protective effects or boosted HP.  It also discards three Energy from itself when attacking, so with Rescue Scarf you’ll have the option of healing 60 damage when you “reload” for the next turn (and having only a single Energy left on it makes it less vulnerable to popular attacks like Evil Ball on Yveltal-EX).  This might be useful for Camerupt-EX for a similar reason, though it has the option of discarding from other sources.  Cards like Mewtwo-EX and Keldeo-EX, at least in decks like the above again might risk it for some added healing (as increasing damage can be done with additional Energy attachments).  I am drawing a blank for any Expanded-only uses that would improve the card and it faces a little more competition there.  In Limited it is a wonderful pull that you should run. 


Standard: 2.25/5 

Expanded: 2/5 

Limited: 5/5 

Summary: A short and somewhat sweet opening to the week; Healing Scarf is an interesting effect with some potential, but suffers a bit because blocking damage or doing more damage is usually much more vital than healing: your Pokémon has to survive for healing to be an option.  There are some places where it might make sense to use it, though those places already use other Pokémon Tools like Float Stone for Keldeo-EX or Muscle Band or Hard Charm for just about anything.


Welcome to another exciting week of CARD GAMES!! Today we're taking a look at some of the other Trainers/Supporters in the set that didn't make our list...or really anything close to it even, starting with Healing Scarf, which all things considered ain't too shabby. 

Alright, so it's a Tool, so it's an Item, so it's affected by Seismitoad-EX. PASS

...nah, jk. Healing Scarf does attach to one of your Pokemon, and whenever you decide to attach Energy from your hand to that Pokemon, you can shrug off 20 damage. It's an okay Tool in most cases, but there are some cards that can take advantage of it or even make it bigger. Take something like Herbal Energy for instance - play it from your hand, and you heal 30 damage off the Pokemon you attach it to. Have Healing Scarf attached, and that Pokemon now heals 50 damage. 

The combos don't stop there either. Sceptile (PRC)'s Nurture and Heal attaches Grass Energy from your hand and heals off 30 damage as well - meaning that in combination with Healing Scarf, he can also heal you 50 damage. Blastoise and Emboar could in theory heal off a Pokemon by attaching all the Energy in your hand to them - which can be a dangerous gambit if you're using Keldeo-EX or Rayquaza-EX! Then there's the Reshiram of this set, which can accelerate Fire Energy out onto your Dragon-type Pokemon, allowing for Healing Scarf to do more there. 

There are also two Ancient Traits to consider with this card: Alpha Recovery, and Alpha Growth. Alpha Recovery will double the effectiveness of Healing Scarf's effect, letting you recover 40 damage instead of just 20, a pretty significant boost. Alpha Growth similarly doubles the effectiveness, but instead of affecting the card itself, it just allows you to attach more Energy, getting you the same 40 damage recovered AND powering up your main attacker - like Primal Kyogre-EX, as an example. Throw in other healing cards like Rough Seas and Fresh Water Sets, and you've got an effective tank on your hands. 

Unfortunately, that's about where it all ends. Healing Scarf doesn't work with cards like Bronzong that grab the Energy from the discard pile - it has to be from the hand - and in the light of cards like Muscle Band, it pales in comparison. It still has its uses to be sure, but there's only a few cards that can makes really good use of it, and that's enough to say it's not warranted for competitive play.


Standard: 2.5/5 (not a bad card with the right partners, but that's pretty niche in and of itself) 

Expanded: 2.5/5 (prolly about the same here, if not worse cause there are better healing options available) 

Limited: 3.5/5 (healing's not terrible, especially if you've got Reshiram on your side) 

Arora Notealus: I bet it's rather nice to be able to knit things that can heal Pokemon. It'd be really nice to do the same for people too! Can you imagine getting over a cold by wrapping yourself up in a blanket? It'd be like what we do normally, only it'd actually work! 

Next Time: First time around not so good? BRING EM BACK!!

Emma Starr

                Healing Scarf is a pretty-looking Item, new from Roaring Skies. Yet, once you look at its effect, you should be able to tell why this card wasn’t printed back when Emboar, Blastoise, or even Eelektrik were around in Standard – it heals 20 damage from your Pokémon every time you attach an Energy to them.

                Obviously with Energy acceleration not being as rampant now in Standard, its best possible exploits have been dealt with, for the most part. However, combo-ing this with a Double Colorless or a Double Dragon can yield 40 damage of healing in one turn. While this in itself seems nice, is it really worth the deck space? Pokémon Center Lady heals 60 just for one Trainer Card. That’d be equivalent to three turns of attaching energies to a Pokémon holding this Tool, or two with a Double Colorless/Dragon, plus something else. I find Pokémon Center Lady just to be a batter all-purpose healing card for most cases, and really, is much more worthy of space in your deck. …And she’s not vulnerable to Seismitoad EX, of course.

                Standard: 1.5/5

                Expanded: 1.4/5

                Limited: 4/5 (well, it can give an edge to your Pokémon for no cost. Nice for keeping Energy-needy EXs alive, so why not run it?)

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