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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day


Top 10 Roaring Skies Cards:

#2 - Double Dragon Energy

Date Reviewed:
May 14, 2015

Ratings & Reviews Summary

Standard: 4.17
Expanded: 4.58
Limited: 3.88

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


Oh of course the Special Energy in the set is on this list. Why wouldn't it be? It's the single most useful Energy for Dragon-types since Blend Energy - which hasn't been in Standard for a few months now! Granted, Blend Energy was flexible enough to go into a variety of other decks that liked to mix 2 or more Types, but hey, you win some, you lose some! 

Double Dragon Energy though is the first real Dragon-based Energy card, and it's a powerful one for the Type! So long as you're attaching this to some Dragon-type, you get the benefits of Double Rainbow Energy - that is, two Energy of all Types! This is extremely beneficial to all Dragon-types, since they use a mix of colors rather than their own Type. 

So what all does this mean for the Dragon deck? Well, a lot of older Dragons - most of which are still Legal in Standard for now - are much more playable than they were before (not necessarily good, but more playable). Stuff like Dragonite-EX can benefit from this, allowing you to Bust In, give it a Grass or Electric Energy and then attaching this to it to unleash a solid Jet Sonic! Goodra (XY) doesn't have to worry too much about getting rid of so much Energy, knowing you can make up for it easily with this card! And Kingdra (PRC) can attach Energy faster to itself with Alpha Growth, allowing it to get a good Dragon Blast off! 

And that's just from sets past! In this set, M Rayquaza-EX can get fueled up even faster than before with this and Mega Turbo in hand - that's 3 Energy right off the bat for his Dragon Ascent! Or if you're feeling bold, the new Dragonite in this set  with Delta Plus - that's an Ancient Trait that functions like Lugia-EX's Overflow Ability, netting you an extra Prize when you KO another Pokemon - could definitely use this for his Heavy Impact attack! Or maybe you'd prefer Salamence, who I think might just be the best non-Mega Evolution without an Ability! 

Dragons may not be a top-tier deck or anything, but this is certainly a step in the right direction for them and very solid support. If you're building yourself a Dragon deck, grab 4 of these and run them, cause you'll need it! Oh, and btw, since this counts as 2 Energy, you should be able to use it for Dragon Ascent's cost - after all, it only requires 2 Energy to be discarded, not 2 Energy cards! 


Standard: 4.5/5 (fantastic support to a somewhat underdeveloped Type at the moment, but hey, it is relatively new in the TCG) 

Expanded: 5/5 (oh geez, like Rayquaza-EX NEEDED HELP in this format) 

Limited: 4/5 (here's where I'm a little hesitant to recommend it, since it only works well with Dragons, but there are a few in the set, so if you get a handful to work with, I'd say run this) 

Arora Notealus: To think it's been only three years since Dragons were first introduced into the TCG. I still have my special Kyurem from the Dragon Vault mini-set in my collection! Love that secret rare~ 

Next Time: Our number one? I imagine you've thought of it by now, I mean soaring through the sky is basically his shtick!


Our runner-up for the most promising pick of XY: Roaring Skies is Double Dragon Energy (XY: Roaring Skies 97/108).  Good news; I didn’t have time to compose a joke intro to (not so subtly) hint that that this card makes me think of “Double Dragon”, a beat’em-up video game series that dates back to the arcade in 1987 and for a time was a pretty major franchise spawning a movie as well as a cartoon (complete with tie-in toy line) but unfortunately like a lot of series that made it big, the non-video-game ventures were poorly received.  It got a most excellent revival at the hands of WayForward Technologies back in 2012 called “Double Dragon Neon” (...and a sad, sad follow-up by another company a year later, sending the series back into hibernation again).  If you’ve got something that can play it, can spare some cash, and you do not hate the genre, I recommend it; while it isn’t terribly long I had a blast playing it and I hear the local 2-player is even better.  It has a glorious amount of late-80’s/early-90’s cheese.  So yeah, no subtle joke: I think I just gave a micro-review of the game to open up the unrelated-except-by-name Card of the Day. 

Unlike some of the other Type specific Energy cards, Double Dragon Energy is pretty well named; it can only be attached to Dragon-Types and only provides Energy when attached to Dragon-Types and if it somehow ends up attached to something that is not a Dragon-Type it discards itself.  So while it is attached to a Dragon-Type, what does it do?  Well as the “double” would imply it provides two units of Energy.  Here is the one part of the effect not made obvious by the name; those two units of Energy count as all Types at once: this is a kind of double Rainbow Energy card (not to be confused with the actual Double Rainbow Energy card that was more complicated than today’s subject). 

So with this attached, those kooky Dragon-Type Energy costs become a lot more reasonable.  Expect this card to become a staple in decks built for attacking with Dragon-Types, barring the handful that don’t get much out of it (and don’t Evolve into something that could make use of it).  An example of a Dragon-Type that would not want to use Double Dragon Energy is Rayquaza-EX (BW: Dragons Exalted 85/124, 123/124; BW Black Star Promos BW47) being run without its Mega Evolutions; while its Dragon Burst requires [RL] and that cost can be easily met with Double Dragon Energy, the effect of Dragon Burst is that you select either all basic [R] or [L] Energy attached to Rayquaza-EX and discard that Energy, inflicting 60 points of damage per Energy discarded in this manner.  Unless something else requires a Special Energy, it is better to just meet the cost with an easily searched, easily reclaimed basic Fire Energy card. 

Yes, it really was easier to explain what wouldn’t want it as opposed to what would.  If you have any interest at all, you’ll need to start experimenting with this card; while a lot of Dragon-Types are unlikely to become significantly better, there may be a few that can climb to the top now that their Energy costs are a bit easier to meet.  In Expanded there are even more Dragon-Types, so Double Dragon Energy is likely a little bit better.  In Limited it all comes down to if you have a Dragon-Type worth running and fueling with this card. 


Standard: 4/5 

Expanded: 4.25/5 

Limited: 3.5/5 

Summary: There are going to be some Dragon-Types that won’t make use of this card, especially if they are a minor part of the deck and either not likely to attack or unlikely to use an attack that is significantly off-type.  For many though it is both a welcome boost in speed and in reliability. 

I had Double Dragon Energy as my number five pick; I didn’t expect it to rank quite so high but it isn’t too bad that it did as it will really give Dragon-Types a boost.

Emma Starr

                Remember when I eluded to this energy last week in my Mega Rayquaza EX review? Well, if you do, your memory is way better than it should be. This Energy, gives you the energy to go after this gang that kidnapped your girlfriend, than fight your best friend to the death for her affections, and run Dragons more efficiently.

                Think about it – every Dragon that has been made relies on two different energy types to use their main attacks. This previously made it unwise to run them unless you had a dual-type deck made around whatever types they had on them already, for the most part. So, if you ran a Fire/Water deck, you’d most likely only be able to efficiently run White Kyurem EX efficiently, if that. With this bad boy though, you can run baddies like Mega Rayquaza EX, Hydreigon (PF 74), Dragonite EX, or even Mega Charizard EX with it!

                Despite this incredible and much-needed energy that’s helping fill the spot that Blend and Prism Energies filled before they were rotated out, they are still subject to the same vulnerabilities that all Special Energies share, such as Enhanced Hammer, Xerosic, and any attack that could normally discard Special Energies. And if you aren’t running a Dual-Type deck that sports the same Energies as your Dragon(s) need, make sure you have some sort of backup plan if necessary, in case you need to switch out (Hydreigon EX works!). Of course, if you have an attack that requires more than two energies, you’ll probably still want to have a deck that runs at least 1 of the energies that the Dragon’s attack still uses.

                Despite these disadvantages, this card can be very pivotal to great rewards! It can make the annoying Goodra (FLF 74) more usable in Water decks, Dragonite EX can do 120 damage more efficiently in Grass or Electric decks, Goodra (PF 77) can do a reliable 130 in Water decks as well, and of course, the obvious combo with Mega Rayquaza EX (RS 61), which you’ll probably want to be running in a Fire Deck, but if you do, I think you’ll also find Blacksmith to be of great help to him as well. With him and Double Dragon Energy pulling him along, discarding two energies each time you use his attack shouldn’t be that big of a deal at all. Basically, every Dragon has become much more useful now, but have also become more of a liability at the same time.

                Standard: 4/5

                Expanded: 4.5/5 (Imagine this being used with Old’quaza EX: this could be used to pay his whole attack cost, and you could have the potential to use his attack twice in a row, if you needed to! Combo that with Emboar, and…oh my. Also, Blastoise can help with powering up the annoying Goodra (FLF 74).

                Limited: 4/5 (If you pulled even one good dragon, why not use this? ^^)

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