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Pojo's Pokémon Card of the Day


Top 5 Double Crisis Cards

#3 - Team Aqua/Magma Grunt 

- Double Crisis

Date Reviewed:
April 1, 2015

Ratings & Reviews Summary

Standard: 2.00
Expanded: 1.88
Limited: 5.00

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page

Baby Mario
2010 UK National

#3 Team Aqua/Magma Grunt 

Here are your on-theme draw Supporters from the Double Crisis set. Outside of an Aqua or Magma deck, you are unlikely to want to use this: the ‘discard one card to draw three’ effect is usually inferior to the straight ‘draw three’ of Cheren and Tierno, and you don’t really see those in well-built competitive decks. Even decks that like to discard, such as Night March and Flareon PLF, can get along very nicely with things like Battle Compressor, Professor Juniper, and Acro Bike. No need for them to run this less-than-mediocre Supporter. 

If you are playing an Aqua or a Magma-themed deck (for fun, or maybe in some kind of Limited tournament), then things get slightly more interesting. If the card you discard is from the appropriate Team’s Pokémon, then you can draw four, which is a significant upgrade . . . maybe even enough to consider briefly using Aqua/Magma Grunt in place of one of those second tier draw Supporters (Shauna, Colress, Birch). Admittedly, it would be a little more tempting if there was some kind of viable Aqua/Magma Pokémon that benefitted from having some teammates in the discard pile, but there isn’t. 

To be honest, I’d stick with Shauna and Colress even if running an Aqua or Magma based deck. I couldn’t recommend this card to anyone who wasn’t absolutely obsessive about sticking to a theme. 


Modified/Expanded: 1.5

Aqua/Magma deck: 2


Draw power continues to be important in every deck, and while they don't always have the force of Sycaper, Supporters have mostly made the bulk of these "draw cards." So now we turn to the newest themed "draw card" in the form of Team Aqua/Magma Grunt. 

Both pretty much function identically, letting you discard a card and then draw 3 cards. Then if the discarded card was a Pokemon allied to their Team, you can draw an additional card. Effectively, at its base, these cards are an essential +1 (-1 for playing this card, -1 for the discard, and then +3 for drawing), so having them in any deck isn't a bad idea. You can use it to dump Energy into the discard pile to reattach with Landorus in Fighting decks or Bronzong in Steel decks, or you can recycle Exeggcute (PLF) to make it a +2 on its own. 

In Team decks, the card essentially becomes a +2 anyway (-2 for playing and discarding, then +4 for draw), and that kind of card advantage can give you the upper hand in a fight! Granted, you're going to have to discard a Team Pokemon in order to get that +2, which may or may not be for the best depending on what you end up discarding. With that in mind, the chance for 4 new cards at the cost of two older ones is always a plus, and who knows? It could even turn things around for you! 

So needless to say, these are definitely a good option for your Team decks, though beyond that they'll have to compete with stuff like Sycaper, Colress, and N. Go figure the grunts work best for their Team! 


Standard: 3/5 (decently good draw power for what they do) 

Expanded: 3/5 (same here) 

Limited: 5/5 (draw is draw is draw is draw) 

Arora Notealus: I like the contrast between the teams not only in what their goals are but also from their styles. Team Aqua is more nautically based of course, but they've got this smirk of confidence, are generally relaxed, and have a generally villainous vibe about them! Team Magma is stricter, more disciplined, serious - they're pretty much scowling at you. It's a nice touch! 

Next Time: Oh yeah, there are Pokemon in this set, aren't there?


Happy April Fool’s Day… or is it? 

Well, I don’t know how your day, life, etc. is going so I can’t speak to being “happy”, but yes it is April 1st and time for our third place finisher that seems somewhat appropriate.  It is another tie because the cards are counterparts, this time even closer to each other than Double Aqua Energy and Double Magma Energy.  So what are they?  Team Aqua’s Grunt (XY: Double Crisis 26/34) and Team Magma’s Grunt (XY: Double Crisis 30/34), a pair of Supporters that require you discard a card from your hand in order to draw three cards; if the card discarded is a Pokémon of the Supporter’s respective affiliation, then you get to draw an additional card (for a total of four).  This is slight improvement over Team Aqua’s Schemer and Team Magma’s Schemer (respectively) from - you guessed it - the original Team Aqua and Team Magma cards.  The Schemer cards required you discard a Pokémon from hand (not any card) and had slightly different wording but otherwise the same effect; they were very useful in their decks back in the day. 

The new Grunt cards aren’t.  While better than the more recent Team Plasma Grunt since that required you specifically discard a Team Plasma card in order to play it and still only draws four cards -  no discarding something else to just get three - that isn’t saying much and none of them are drawing much.  The nature of the game right now is such that this level of draw power just can’t keep up.  The main thing is has over many other cards in this set is that while it is themed, it still functions reasonably well in other decks and plenty of decks have “from the discard” combos; perhaps the other reviewers know of some.  The only place this card is good is in Limited, where any draw power is welcome and you’ll usually have your Supporter usage free. 


Standard: 1.5/5 


Limited: 5/5 

Summary:  If you can’t tell, this duo of duos didn’t make my list, even though it is almost “cute” seeing these teams in their costumes.  Yes I know they are the bad guys but especially being Pokémon series bad guys so it is hard to take them seriously unless they are committing a particularly vicious or crazy evil act.  Team Aqua Grunt / Team Magma Grunt did however make both of the other reviewers’ lists so perhaps I missed some important combo?

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