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Pojo's Pokémon Card of the Day


Top 10 Cards Lost To Rotation

#6 - Colress  

- Plasma Storm

Date Reviewed:
July 31, 2015

Ratings & Reviews Summary

Standard: 4
Expanded: 4
Limited: 5

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


Hey, I remember Colress! Struck me as a great draw engine if need be, though it can be tough luck against some decks such as those decks running only four of the same Pokemon. Fortunately, he saw a lot of play, since most of the mainstream decks tend to like their Bench-sitters. 

The reason for that? Colress allows you to shuffle your hand back into your deck before drawing a number of cards equal to the number of Benched Pokemon - both yours AND your opponent's! 

To be honest, any deck can benefit from Colress. So long as there are plenty of Benched Pokemon to make it worthwhile, you could easily plus with Colress, and that's what makes him a great mid-game option - when a lot more Pokemon are in play ready and waiting to go. Eelquazas could use him to plus off their benched Eelektriks, as can any Steel decks running Bronzong. The new Sky Field lends itself an even greater plus, adding in 3 more Bench spaces to fill up on both sides - meaning up to 6 more cards to draw with Colress! 

So it's probably for the best that he retires to the Expanded format - we don't need that kind of crazy draw power coupled with M Rayquaza-EX! Sadly, this does take away from some other decks, the aforementioned Bronzong decks coming to mind. Primal Kyogre would've loved to keep Colress around, as well as Seismitoad-EX as another means of support. Still, many of the decks that would benefit from it pale in comparison to M Rayquaza-EX's benefits - at least for now he's curbed by the removal. 

...well, once September rolls around. Have fun dealing with otherwise till then, and if you play Expanded, keep your Colress around to benefit off of all the M Rayquaza-EX Bench Spam! 


Standard: 4/5 (great draw power right in a good part of the game - use it wisely!) 

Expanded: 4/5 (have fun with him!) 

Limited: 5/5 (between him and Team Plasma Grunt, Colress is the superior draw Supporter) 

Arora Notealus: Colress never really was a bad guy, in my opinion. Sure, he headed up Team Plasma for a bit, but ultimately he's a researcher doing his thing. Compared to some of the Pokemon Professors around and about, he's no golden boy, but he was aiming to find the true strength in Pokemon, working to tap into the hidden powers they had. I wonder what he'd say about Mega Evolution? 

Weekend Thought: It's a tough list, huh? What do you think of this week's cards? Are you gonna miss them? Or will you just end up playing Expanded to make up for it? 

Next Time: The triumphant musketeers return!


We close our week with the sixth place pick… Colress (BW: Plasma Storm 118/135, 135/135).  He’s a Supporter that has you shuffle your hand into your deck and then draw a number of cards equal to the total amount of Basic Pokémon in play.  As the card’s reminder text makes clear, this is counting both player’s Pokémon, so this card can draw as few as zero cards and as many as 10… or if Sky Field is in play, upwards of 16 cards!  That last bit is a relatively recent development as Sky Field is from XY: Roaring Skies; you can read about the review crew’s initial thoughts on it here where it took fourth place in our countdown for BW: Plasma Storm and then the follow-up here when it again just missed making the Top 3, though this time it was for our Top 10 Cards of 2013 list.  If you’d like a fun game to play, look for at least one blatant error in my review (ouch). 

Professor Juniper (succeeded by Professor Sycamore) set the pace for the BW-era and the XY-era.  So far we still have the needed cards to minimize, even capitalize on the “discard hand” part of the effect as well as having good odds that drawing a full seven cards will give us more options and not just a bunch of Pokémon or Energy or other Supporters we couldn’t use this turn.  N didn’t change that; early game it was still a shuffle-and-draw six that worked well with a deck optimized for Professor Juniper as you could play down your hand, toss anything you couldn’t use back in and then try to draw into something good.  The diminishing draw usually wasn’t a problem in light of the disruptive aspects of the card and so… things stayed pretty fast.  With our decks needing lots of draw power and it being almost exclusively in Supporter form (with the non-Supporter options being a mixed bag) we were eagerly awaiting a third, similarly strong draw card and Colress… was not quite it. 

Colress comes really close, especially in decks that excel at filling the Bench (and even more so when they run Sky Field) but there are a few issues it just can’t escape.  Most concerns fall under the umbrella of how variable that draw amount is; a great thing when you’re getting the amount you want but ranging from “less great” to “I lose” when it isn’t.  I didn’t use numbers because sometimes, this card actually draws more cards than you can afford; whether because you need to try and draw into something but Colress would lead to a deck out or because you specifically wanted to shuffle a massive hand into your deck because you were already out (or nearly out) of cards.  The fact that how much you draw is partially under your opponent’s control is also a concern; it isn’t so bad if it actually costs them to operate with low or no Bench, but when it isn’t a drawback or help them, it can be frustrating.  Obviously if you need a small Bench and/or are going to keep your opponent’s Bench small, this isn’t a good deal.  Probably the biggest concern is that the variety of amounts you can draw includes zero and the lower numbers are quite likely the first turn or two. 

In the end though the drawbacks are easily offset for the vast majority of decks by the highs.  Sky Field isn’t the only helper introduced later.  Its set-mate Shaymin-EX (XY: Roaring Skies 77/108, 106/108) provides a fallback plan if you have an uncooperative Colress you’d have to rely on as your only draw for the turn while also filling your Bench to improve Colress draws in the first place.  Before either of these we got VS Seeker, which allows a deck to use several Colress in a turn while only running one or two.  A single Colress isn’t a staple but it’s quite popular, be it Standard or Expanded.  In Limited play this is a must run unless you are trying a +39 deck (building a deck with a single Basic Pokémon so that you have to start with it)... but if you have room I still would include it to help you avoid decking out. 


Standard: 4/5 

Expanded: 4/5 

Limited: 5/5 

Summary: Though I stated how it has gotten better, it has more competition so I left its scores the same as in my previous reviews; Colress is a great card and you should try to get your hands on at least one and preferably a play set (though I can’t think of any deck where I’d actually want to run more than three copies of it).  Right now there isn’t really a good replacement for Colress once rotation occurs, especially with N also leaving standard play (barring a reprint).  Kind of funny given how this card ranked on the older Top 10 lists, on my own list based both on how many decks were running a card and how many copies of said card were being run, Colress came at fourth place.

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