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Yu Yu Hakusho
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Vs. System

Pojo's Pokémon Card of the Day


 Heavy Boots

- BREAKthrough

Date Reviewed:
December 7, 2015

Ratings & Reviews Summary

Standard: 1.90
Expanded: 1.90
Limited: 4.75

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


If you are feeling a sense of deja vu, it probably is because Heavy Boots (XY: BREAKthrough 141/162) has some major similarities to Heavy Ball, last Friday’s CotD.  Both are Trainers, so Skyla and Trainer’s Mail can snag them.  Both are Items so you’ll need to be aware of Item blocking effects.  Both work with Pokémon that have a Retreat Cost of at least [CCC].  Then they start to differentiate; for starters Heavy Boots are a Pokémon Tool so for starters, there is Pokémon Tool support (the best of which is simply “okay”) and Pokémon Tools counters (like Startling Megaphone which discards all Pokémon Tools on your opponent’s side of the field).  Startling Megaphone might be a staple in a slower format, but right now we come to the other aspect of being a Pokémon Tool that is a mixed blessing: a Tool is attached to a specific Pokémon and unless it says otherwise, stays until something like Startling Megaphone discards it or the Pokémon it is attached to is KOed.  The pace is such that for a little while now it has made more sense to use space that would go to Startling Megaphone to just push for the KO, getting rid of problem Pokémon Tools by KOing whatever is bearing them.  As your Pokémon Tools can’t be used without a Pokémon and most of the time won’t be exceeding your Pokémon in play, this means all are competing against each other for what is usually only a small amount (two to six) card slots in typical decks. 

Heavy Boots also differs from Heavy Ball in that it looks at the Retreat Cost of the Pokémon while it is in play instead of in the deck and if you want you can attach it to something with less; the rest of the effect will only trigger if the minimum Retreat Cost of [CCC] is met or exceeded, though.  As such, effects that alter the Retreat Cost of a Pokémon will apply.  Usually that will work in your favor as if you really wanted you could bump up the Retreat Costs of your own Pokémon, though as almost everything has a means of being negated remember that Heavy Boots could be rendered inert not just by Pokémon Tools being negated, but say an opponent discarding Team Aqua’s Secret Base you had used to make a Retreat Cost of [CC] into [CCC].  It also means there are a few extra counters to it for a similar reason: if you have a natural Retreat Cost [CCC] Pokémon like Landorus-EX with a Rainbow Energy and Heavy Boots attached and your opponent drops Fairy Garden on the field, Heavy Boots will shut off but remain attached.  So what is the rest of the effect?  Heavy Boots bumps the HP of the equipped Pokémon by 20 and blocks Confusion. 

While not useless, this seems pretty specialized; in Expanded you’ve got Giant Cape to get the same HP boost and a variety of effects that can block all Special Conditions (not just Confusion).  There are also alternative options like Hard Charm to soak damage instead of boost HP and Keldeo-EX with Float Stone to “Rush In” and then retreat for free, dealing with any Special Condition and most attack effects so long as neither Abilities nor Pokémon Tool effects are negated.  All of these are not just a single card, but are likely to come with additional benefits that makes going at it with a combo still more cost effective.  There may be nice examples, however, where you’ve got a Retreat Cost [CCC] Pokémon and are primarily concerned with avoiding Confusion and at least wouldn’t mind the HP bump and this tiny niche is where Heavy Boosts can shine… hypothetically.  Also must run for Limited play so long as something in your deck can use it. 


Standard: 1.9/5 

Expanded: 1.9/5 

Limited: 4.75/5 

Summary: While I might have preferred it be a little better, Heavy Boots has an incredibly specialized role, one that might be too Specialized for its own good.  Even its somewhat low score here is earned mostly because I have heard of players experimenting with some small success at using Haunter (XY: BREAKthrough 59/162) as a supporting Pokémon, Confusing both Actives because the rest of the deck makes it a bigger problem for you than the deck of the player using Haunter.  In fact Landorus-EX is one of the partners being used.  Such testing is not done by me personally and is in no way thorough or conclusive.  Still as the review is relatively shot I thought I’d mention it here at the end.

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