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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day


Top 10 Cards of 2015

#9 - Mega Turbo

- Roaring Skies

Date Reviewed:
December 15, 2015

Ratings & Reviews Summary

Standard: 3.5
Expanded: 3.5
Limited: 3.5

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


Tying things up in a neat little bow for #9 is the Trainer card that made most Mega decks playable - Mega Turbo! Mega Turbo came out in Roaring Skies back in May, and its advent was just as impactful then as the arrival of the Spirit Link cards was just the November prior with Phantom Forces! 

Since their inception back in the XY Base Set, Mega Evolutions were already some of the most powerful Pokemon to ever be in the game...at least in terms of HP score and general power. Of course, we didn't have too many of them back then - at their release, it was only M Venasaur-EX and M Blastoise-EX, but they highlighted just how powerful these cards could be. Having over 200 HP apiece and wielding attacks like Crisis Vine and Hydro Bombard, they demonstrated what Megas could have been like. The trend continued into Flashfire, with two versions of M Charizard-EX being able to deal 300 damage!! But alas, none of these Megas were particularly competitive for a couple of major reasons: the attacks were ungodly expensive, and they were all affected by the new Mega Rule that ended your turn the moment you evolved one. 

Even M Kangaskhan-EX, one of the first successful attempts at bringing Megas to the meta, isn't even used nowadays because of the Mega Rule!! And that gal's in Ubers in the video games!! 

Fast forward a bit to Phantom Forces, in which a few more Megas have been released but aren't getting played. And then two cards appear that brought out a whole new style of play: Manectric Spirit Link and Gengar Spirit Link. These were the first cards that circumvented the Spirit Link rule and actually made the Megas playable! M Manectric-EX is still played to this very day, and it's still very popular thanks to the combination of its Spirit Link card and its cheap attack with Energy acceleration. M Gengar-EX?...well, not so much. 

So the trend continued with any Mega released after that, and with more Megas released in each set, they started to become really popular. You had Primal Kyogre-EX, Primal Groudon-EX, M Aggron-EX and even M Gardevoir-EX in the very next set, and each proved formidable in their own right...some more than others. But there was a seed planted in their release, a seed that would germinate and spring forth into the next set in an even bigger and more explosive way! 

...and no, I don't mean the Ancient Traits with Delta Evolution, but that would work too. 

Primal Kyogre-EX became a powerful deck thanks to its focus on Alpha Growth, an Ancient Trait that allowed the player to accelerate the Energy out of their hand and onto Primal Kyogre-EX, making his 4-cost attack easily doable in a mere two turns. Certainly M Manectric-EX could accelerate Energy quickly out of the discard pile, but both of these forms were fairly limited to their own deck. If only there was a way to give that acceleration to every Mega-BAM!! 


So yeah, Mega Turbo, alongside every Spirit Link card, solved the two main problems most Megas had: their own Mega Rule, and of course the expensive attacks. With that, many Mega decks have risen in popularity. Of course, that's not to say all Mega decks are equal - based on whatever Mega Evolution you're running, there are some that will be better or worse. But if it weren't for Mega Turbo, most of these decks would never see the light of day. 


Standard: 3.5/5 (an absolute must in Mega decks, no matter what you're running) 

Expanded: 3.5/5 (I mean, let's face it, Energy acceleration is an important aspect of the game, am I right?) 

Limited: 3/5 (if you do end up getting the pieces to a Mega Evo, this can be useful) 


Next Time: This is one crazy Supporter, man...seriously, she's crazy!!


Our ninth best card of 2015 is Mega Turbo (XY: Roaring Skies  86/108), a card we first looked at as our fifth place pick for XY: Roaring Skies.  It is an Item that allows you to attach a Basic Energy card from your discard pile to one of your Mega Evolved Pokémon.  Energy acceleration is rarely a bad thing; from the discard is usually one of the better forms because it allows you to reuse the Energy over and over again.  Being Item based is pretty sweet; the only drawback comes from the Item locking effects specifically meant to counter any and all Items.  Of course it would be amazing if it worked for all Energy and not just Basic Energy, but (thankfully) the designers didn’t want to overcompensate for the rocky start of Mega Evolutions that badly. 

Mega Evolutions had a rocky start in the Pokémon TCG; for better or worse they became Evolutions for Basic Pokémon-EX usually granting a solid bump to already impressive HP scores with a potentially big-but-powerful attack (eventually sometimes an Ancient Trait as well) but still being worth two Prizes and ending your turn as soon as you actually Mega Evolved.  At least until Spirit Link cards solved that big hurdle, giving us what were basically Stage 1 Pokémon-EX.  A few sets later, Mega Turbo came along to give Mega Evolutions some Stage based support and it made certain cards.  Not a lot changed for older Mega Evolutions; if you lacked a Spirit Link card, this wasn’t going to make much of a different.  Many Mega Evolutions already enjoying some success had strategies in place that made Mega Turbo somewhat redundant; M Manectric-EX going from “zero” to attacking in a single turn is nice, but much of the time one would have already had an Energy attached from when it was Manectric-EX or would have used its Turbo Bolt to set up the next Manectric-EX or M Manectric-EX with two Energy.  With lists so tight, do you run the potentially game saving backup acceleration, something to make initial setup more reliable or TecH to help counter other problems (both of which may reduce the need for backup Energy acceleration)? 

Now some Mega Evolutions have done a stellar job with it and the first example is probably Primal Groudon-EX (XY: Primal Clash 86/160, 151/160); with a Wobbuffet (XY: Phantom Forces 36/119) up front to block Abilities and “Ω Barrier” protecting it from most Trainers, Primal Groudon-EX just needs something to speed it up even if only a little, and that something is Mega Turbo. M Rayquaza-EX (XY: Roaring Skies 76/108, 105/108) can use its “Δ Evolution” Ancient Trait to instantly Evolve (no waiting a turn) and as it has Rayquaza Spirit Link you can get the entire thing down in a single turn, just leaving the [CCC] attack cost of “Emerald Break” to meet: a Double Colorless Energy and use of Mega Turbo isn’t the only successful tactic to do this but it is the one we shown in ads so the-powers-that-be intended us to use it.  Mega Turbo can help any Mega Evolution unless they run next to no Basic Energy (and Battle Compressor means just two or three can sometimes be enough) as long as Items can be used but in a lot of builds it isn’t needed and with space being tight, that means we don’t see it as much as one might expect.  Plus there are all the decks that just don’t use Mega Evolutions.  Oh, and in Limited play it is awesome… if you pull a Mega Evolution and its Basic Pokémon-EX form. 


Standard: 3.5/5 

Summary: Mega Turbo is a great card but only in certain decks, and not even in all Mega Evolution decks.  Still some of the decks it has made have had big wins and really shaped the format.  On my own list it only clocked in as my 14th place pick but that was on my fourth draft; it bounced around quite a bit each time and seems like a solid 9th place pick.

Jason Klaczynski
(Three time
World Champ)

#9 Mega Turbo (Roaring Skies)

Mega Pokémon like Primal Groudon were already strong before this card debuted, but M Rayquaza, M Manectric EX, and the new M Mewtwo EX become even stronger because of the ability to quickly fuel them with Mega Turbo.

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