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Pojo's Pokémon Card of the Day



Town Map

- BREAKthrough

Date Reviewed:
December 10, 2015

Ratings & Reviews Summary

Standard: 2.13
Expanded: 2.13
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page



It's uh...it's this thing again. 

Turn your Prize cards face-up. 

I mean...it's not bad. Technically. Honestly, knowing what's in your Prize zone can be very useful information, since it's telling you what you're not gonna be able to search for in your deck. At the same time, though, that information's public knowledge, meaning your opponent then knows what's not available to you so long as they prevent the KO. Now depending on what actually ends up in the Prizes, there may not even be anything they can do about it, but still, why would you want them knowing that? 

Not to mention if you know your deck well enough, a simple Skyla or Ultra Ball or even stuff like Battle Compressor will pretty much tell you everything you need to know. 

I've just saved you the need to use a slot on this card. 


Standard: 1/5 (really in the grand scheme of things, knowing what's in your Prizes is good, but there's no need to use an entire slot for it) 

Expanded: 1/5 (this was WHAT number on the Boundaries Crossed Top 10 list?!)

Limited: 2/5 (...eh, it's a short enough format to maybe know something?) 

Arora Notealus: It's weird how what in the video games is one of the most essential items in the game turns out to be one of the worst Trainer cards you could have in the TCG. There are just so many better cards that do better things, it's almost like Town Map got printed out just to say they did it. I mean let's face it, Town Maps have been around since the good ol' Gen I days when you "borrowed" it from your rival's sister, and yet it wasn't until Boundaries Crossed - nearly 15 years later, mind you!! - when they gave it a card. Maybe if there were some other cards that could interact with Prizes in a way that wasn't just "looking" at them... 

Next Time:...yeah, I'm not hiding this, IT'S SKYLA :D


Our penultimate subject for the week is Town Map (BW: Boundaries Crossed 136/149; XY: BREAKthrough 150/162), yet another Trainer receiving a reprint.  It was first reviewed three years ago as our eighth place pick for BW: Boundaries Crossed.  It is an Item, so all the benefits of being a Trainer (mostly some solid search options) and the pros and cons of being an Item (which boil down to a little more support versus good-to-great locking effects).  Its effect flips your Prizes face up; you know exactly what is where but so does your opponent.  Less relevant than in the first review, if something specifies it affects a facedown Prize, it won’t work on one you’ve permanently flipped up.  The real big drawback is that there is nothing else to the effect so once you use a single copy, any others are dead cards in hand.  Interestingly, if it ends up stuck in your Prizes itself, it still served a purpose as it kept one other card out of there.  Normally that goes without saying, but given the purpose of Town Map, it becomes a decent trade off. 

Town Map showed some promise and for the most part has lived up to just that.  It is one of the many cards that most players would love to run if only they had room and a good way of getting a lone copy into hand (because you don’t want to run more than one).  Certain decks are majorly enhanced by it and they are two sides of the same coin: the decks that need certain cards available whether they are blazingly fast or (relatively) slow set-ups.  For the most part that means certain combo decks (no good, contemporary examples spring to mind) and certain highly aggressive decks, of which a few great examples come to mind: Night March, Vespiquen (XY: Ancient Origins 10/98) and Flareon (BW: Plasma Freeze 12/116) decks, which I’ve seen mixed and matched though last I checked Night March tended to be its own thing in Expanded while Vespiquen and Flareon [Plasma] were a tag team act.  These decks tend to run incredibly tight builds where it can be dangerous even for something they run maxed out in a four count (like Double Colorless Energy) to have a single copy locked away in the Prizes.  With their Shaymin-EX (XY: Roaring Skies 77/108, 106/108) enhanced Trainer engines that rip through your own deck in a turn or two while focusing on OHKOs with single Prize attackers, pulling off a Town Map isn’t a necessity it but is very, very valuable. 

Unless it tips off your opponent that they just need to endure a bit because too many key cards are Prized so if they avoid giving up any KOs, the deck will eventually sputter out.  Expanded never lost this card but yet again Standard welcomes it back.  For Limited play as usual the relative emptiness of your deck means that it will prove valuable, even if you don’t have anything especially potent or unique to worry about getting stuck in your Prizes, which are only four cards versus six.  Then again with draw/search so low in most Limited decks (you’re using the best of what you pulled, which may not be all that great) sometimes just knowing that “Yes, I can count on getting a Basic Energy card off of my Prize instead of hoping I top deck it.” is pretty important.  Actually, that scenario can even apply to Standard and Expanded; the getting a not-particularly-hard-to-search card, not using stuff you through together from six boosters.  At least I hope that is not how you build your decks outside of Limited play. 


Standard: 3.25/5 

Expanded: 3.25/5 

Limited: 5/5 

Summary: Town Map does one thing and it does it fairly well.  In a slightly different format it might not be worth it at all or it could be a staple, so it is not a card to forget about.  It might be nice if it had a secondary or alternate effect so that multiples weren’t a waste (apart from increasing the odds of using it quickly and reliably), but in general it is always useful, but only the optimal play in certain decks.

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