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					Pojo's Pokémon Card of the Day 
					
					
                        
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							Top 15 Ancient Origin Cards 
							
							#9 - Ariados  
							 - Ancient Origins 
							
							Date Reviewed: 
							 
							September 1, 2015 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Standard: 3.55 
							Expanded: 3.67 
							Limited: 4.28 
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being horrible. 
							3 ... average.  5 is awesome. 
							
							
							Back to the main COTD 
							Page 
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			aroramage | 
              
						 Well now, Ariados breaking the top 
						10 is quiet an interesting surprise. And to be honest, I 
						think it's one that deserves its spot more than a couple 
						of past Top 10 picks (looking at you, Beartic from 
						Furious Fists and Deoxys from Roaring Skies XP). In any 
						case, it's certainly going to hold some major sway over 
						the competition, and that's for one particular reason 
						alone.  
						If you said it wasn't because of 
						Impound, you'd be right! While it's only a 2-for-30 
						strike that keeps the opponent from retreating from 
						Ariados' no doubt intimidating 70 HP (HAHAHAHA), it's 
						definitely NOT the star attraction on this Pokemon. No, 
						the big appeal is having Poisonous Nest on your Bench 
						waiting to go.  
						The interesting thing about 
						Poisonous Nest is that once per turn, you can choose to 
						use it and Poison BOTH Active Pokemon. Yeah, that's 
						yours and your opponent's all in one go. How crazy is 
						that? One might even say THAT'S INSANE!! But here's the 
						kicker: it doesn't work on Grass Pokemon. Apparently, 
						they've a natural immunity to Ariados' Poison, so they 
						won't be harmed.  
						But oh the plays you can make with 
						this.  
						Your opponent has to deal with 
						being Poisoned while you run rampant upon them with your 
						growing Grass-types thanks to your Forest of Giant 
						Plants! Or you can combine this with Machamp-EX to deal 
						a powerful 160 damage and then lose the Poison before it 
						hurts you! It can combine well with M Tyranitar-EX, who 
						will appreciate waiting for a little bit while your 
						opponent's Active Pokemon racks up a couple of damage 
						counters to guarantee its decimation! Or better yet, 
						Sceptile-EX's Unseen Claw will love the Poison since it 
						can now deal 130 damage - for the cost of only 2 
						Energy!!  
						Ariados itself isn't a particularly 
						impressive Pokemon, but the combos it can unleash are 
						very powerful, and there's no telling where a Pokemon 
						like that can go!  
						Rating  
						Standard: 3.5/5 (mostly it's the 
						combos you can play off of Ariados' Poisoning that bring 
						it such a great rating; otherwise, he can be a bit slow 
						and unwieldy)  
						Expanded: 3/5 (the main trick with 
						running him here is the inclusion of Virbank City Gym 
						and HTL; while Virbank can benefit Ariados greatly, it 
						can also hurt your own Active Pokemon more, making HTL a 
						better Poisoning option - not to mention it's only a 
						single card)  
						Limited: 4/5 (hey, steady HP drop 
						will hurt a lot of Pokemon in this format)  
						Arora Notealus: Ariados is once 
						again employing its tricky tactics that most of its 
						cards have upheld, focusing on Status Conditions as 
						usual. There's a reason why in Gen II Koga is seen 
						wielding one in his Elite Four team, since Ariados is a 
						very sneaky ninja Pokemon - "Confusion, sleep, 
						poison...Prepare to be the victim of my sinister 
						technique!!"  
						(Fwahahas are optional)  
						Next Time: Shining brightly as a 
						beacon in the night! 
				 | 
             
            
              
          
			  
			Otaku | 
              
						 
						
						Time for our ninth place finisher, Ariados (XY: 
						Ancient Origins 6/98).  Fun fact: the most recent 
						Ariados prior to this one was Ariados (HeartGold 
						& SoulSilver 15/123), released about five and a half 
						years ago and rotated out of Standard (then referred to 
						primarily as “Modified) play three years ago.  Seems 
						like our “Long Leg Pokémon” is making up for lost time! 
						 So why did this make the list? 
						
						
						To begin with, it is a Grass-Type and as stated multiple 
						times over the last several weeks when it was even 
						remotely relevant, XY: Ancient Origins gave the 
						Grass-Type more support; besides some strong Pokémon 
						that may or may not matter, directly pertaining to the 
						Grass-Type is Forest of Giant Plants which is a 
						Stadium that allows Grass-Types to Evolve immediately 
						after they are put into play, even the first turn of the 
						game and regardless of the Type into which they Evolve. 
						 Which ties in nicely to the fact that Ariados is 
						a Stage 1; while you’ll have to dedicate space in your 
						deck (and at least for a turn your Stadium slot on the 
						field) you can avoid a turn delay and unlike most 
						other Evolution cheats you can use it on multiple copies 
						at once.  Ariados does only have 70 HP, which is 
						tiny by modern standards: expect it to be OHKO while 
						Active and at most 3HKO KOed while on the Bench (that 
						last bit is more significant than it sounds).  It does 
						have the bonus of being Level Ball compliant 
						though and oddly minimizing the risk from its Fire 
						Weakness: most “serious” Fire-Type attackers should 
						score the OHKO before Weakness.  The lack of 
						Resistance isn’t a surprise and with 70 HP, hypothetical 
						Resistance may or may not have made a difference, so let 
						us move onto the Retreat Cost: [C].  This is nice and 
						low so it shouldn’t be too hard to help Ariados 
						scurry back to the Bench.  
						
						
						Why would you want it on your Bench?  Well the Ability 
						“Poisonous Nest” is pretty great so long as your 
						opponent’s Active is not a Grass-Type or 
						protected from Special Conditions and yours either is a 
						Grass-Type or protected from Special Conditions or 
						something you can quickly and easily Bench because the 
						Ability Poisons both Active Pokémon excluding 
						Grass-Types.  Even before more complex combos, that’s an 
						extra damage counter that turns a OHKO into a near OHKO, 
						and allows you some degree of offense even if you can’t 
						attack or need your attack to do something else.  Its 
						attack is “Impound” and for [GC] it does 30 damage while 
						preventing the opponent from attacking.  A bit pricey 
						for what it does, but it combos adequately with 
						Poisonous Nest and isn’t too pricey for something of an 
						“emergency” attack.  
						
						
						You’ve only got one Spinarak so this isn’t about 
						which one is best but knowing what you’ll have to deal: 
						Type, Weakness, (lack of) Retreat, (lack of) Ancient 
						Trait and Retreat Cost are the same.  Obviously it is a 
						Basic and not a Stage 1, which makes the 50 HP just 
						“kind of small”.  Not quite what I had in mind but I’m 
						glad they “front-loaded” the HP instead of holding onto 
						most of it for the Stage 1 alone; now if only they start 
						doing that with the lines that have more HP so that a 
						150 HP Stage 2 Evolves from like a 100-130 HP Stage 1 
						and a 70-100 HP Basic.  Given that 70 HP was a OHKO, the 
						relevance of the 50 HP here is in surviving hits to the 
						Bench; Golbat (XY: Phantom Forces 32/119) and 
						Crobat (XY: Phantom Forces 33/119) didn’t get 
						cut by rotation (though they lost their preferred 
						Zubat).  One of each of them takes out a Spinarak 
						no problem, while either of them or Absol (XY: 
						Roaring Skies 40/108) just need a typical Bench hit 
						to still do the job.  While Spinarak lacks an 
						Ability and has only one attack, it isn’t totally 
						worthless: for [C] it can use the often seen “String 
						Shot” for a coin flip to try and Paralyze.  It isn’t 
						much and it certainly isn’t fancy, but it gives it a 
						chance to survive long enough to Evolve if it is stuck 
						Active.  
						
						
						So… what decks should use Ariados?  Possibly 
						most of them; two slots for a 1-1 line is only 
						demanding because decks are so full right now.  Forest 
						of Giant Plants is not required (and will 
						usually signal not to bother with Ariados if your 
						opponent is using it), with a 2-2 line pushing things 
						but being a bit more stable.  Using it well just 
						requires good math skills; knowing then you can afford 
						to Poison your own Active because the extra damage 
						will be relevant (or Poisoning your own will be 
						irrelevant so you might as well take the chance).  Odds 
						are this will not be how it turns out, but I 
						didn’t expect Shaymin-EX (XY: Roaring Skies 
						77/108, 106/108) to work well alongside Garbodor 
						(BW: Dragons Exalted 54/124; BW: Plasma Freeze 119/116; 
						BW: Legendary Treasures 68/113) and yet people are 
						managing so I’m not going to rule it out.  
						
						
						Fortunately that was just the “general” usage segment; 
						there are some specific uses.  Most Grass-Type decks 
						should at least consider it because of all the benefits 
						mentioned above and the fact that you don’t have to 
						worry about hitting your own Active.  Then we come to 
						specific combos: we already discussed Machamp-EX 
						in 
						
						
						
						its own CotD. 
						 If you can’t afford to check that out, know that 
						Machamp-EX has a nice, big attack that only works 
						properly when it is afflicted by a Special Condition and 
						that then removes the Special Condition from itself: a 
						natural partner for Ariados.  Seismitoad-EX 
						decks that don’t lockdown Abilities may also consider 
						this… perhaps even in Expanded.  Mostly though it comes 
						down to Sceptile-EX (XY: Ancient Origins 
						7/98, 84/98) and M Sceptile-EX (XY: Ancient 
						Origins 8/98, 85/98).  Sooner or later we’ll discuss 
						these in more detail, but for now know that this version 
						of Sceptile-EX has a strong attack called “Unseen 
						Claw” that does 60 for [GC], but +70 if the opponent’s 
						Active is affected by a Special Condition (so 130 plus a 
						damage counter from Poison with this combo).  M 
						Sceptile-EX mostly matters in this case because of 
						its attack, Jagged Saber: same Energy cost but it does 
						100 damage while allowing you to attach up to two [G] 
						Energy from hand to your choice of Benched Pokémon (can 
						be split between two targets) and that heals all 
						damage from the Pokémon receiving the Energy.  Strong 
						foundation, strong Mega Evolution and oh yeah, Forest 
						of Giant Plants.  
						
						
						Expanded gets more dance partners though here you still 
						have Hypnotoxic Laser for your own Poison (and 
						Garbodor and its “Garbotoxin” shutting down 
						Abilities).  Neither may matter if Shiftry (BW: 
						Next Destinies 3/99) First Turn Win decks come even 
						close to the hype.  For Limited play, only skip 
						Ariados if you’re going for a +39 deck (one Basic 
						Pokémon only in your 40 card Limited deck); otherwise 
						apply what I said earlier for “general” usage with the 
						caveat that the attack (if you’re running Grass 
						Energy) may be more useful and Poison will be 
						deadlier to both players more often, at least for 
						the Actives that aren’t Grass-Types.  
						
						
						Ratings  
						
						
						Standard: 
						3.65/5  
						
						
						Expanded: 
						3.8/5  
						
						
						Limited: 
						4.8/5  
						
						
						Summary: 
						Composite scores: they have decent-ish general usage in 
						Standard and Expanded (good in Limited) but the deck 
						specific options drive it up because in some of those it 
						is a must run (yeah, even in Limited as this set has a 
						good chunk of Grass-Types worth trying).  
						
						
						On my own list, Ariados snagged Xth place.  It 
						actually tied with 
						
						
						
						yesterday’s CotD,
						Ace Trainer in voting points (10).  Needing a 
						tiebreaker, I went with the one I saw being used to 
						better effect on the PTCGO.  
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			Emma Starr | 
              
						            
						Starting to worry that Grass Pokemon are getting 
						OP? Well, don’t look at Ariados then, snuggling up in 
						his poisonous nest, which can somehow shoot poison out 
						at other Pokemon! Just picture that in your mind, 
						because I have a feeling it may be around for quite a 
						while, especially with Hypnotoxic Laser being rotated 
						out… 
						           
						So, Ariados looks like your basic Stage 1 Grass 
						Pokemon at first, with the standard 70 HP and 30 damage 
						attack, but his Poisonous Nest ability lets him do some 
						sneaky things! Once during your turn, you may Poison 
						both active Pokemon! Even if he’s on the bench, he can 
						spread Poison around even more efficiently than 
						Hypnotoxic Laser does now! Although your active will get 
						Poisoned too, there’s a sweet deal in it for you – since 
						the TCG assumes all Grass Pokemon to be bugs already and 
						immune to Poison, if you’re active is a Grass type 
						Pokemon, it won’t get Poisoned! Of course, you could 
						also circumvent this the manual way and get rid of the 
						status by either switching/retreating, or with Pokemon 
						Center Lady. 
						           
						But the fun doesn’t stop there with Ariados! His 
						Impound attack does 30 for a Grass and a Colorless, 
						which sounds bad, but the effect makes it so that the 
						Defending Pokemon can’t Retreat during your opponent’s 
						next turn! So, you’re literally giving them 20 
						additional damage, which will equate to at least 50 
						damage overall, since they can’t Retreat, and can 
						obviously add up the longer Ariados can survive. 
						However, in Expanded with Virbank City Gym, the above 
						total can be bumped up to 70! I can see it as a nice way 
						of forcing your opponent to power up Pokemon like 
						Seismitoad EX, which actually may be impossible in some 
						cases, if Seismitoad EX is the only Water Pokemon your 
						opponent uses. Combining this attack with Lysandre can 
						also be a very evil and fun idea. Never has Poison ever 
						been so much fun, all thanks to the crazy venom-spitting 
						nest of Ariados! 
						           
						Modified: 3.5/5 (Ariados is still a Stage 1, and 
						it’s attack needs Grass Energy, so it’s pretty deck 
						specific in the attack, but he’s still splashable in any 
						deck, though you can’t do some of the funner things with 
						him. You can still do the crazy Machamp EX trick I 
						talked about a few days ago here, 
						though.) 
						           
						Expanded: 4/5 (Virbank City Gym is a beast here, 
						so use it if you can.) 
						           
						Limited: 4/5 (Splashable, and if you get some 
						other good Grass Pokemon to, may as well use them, 
						because they really shine in this set!) 
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