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Pojo's Pokémon Card of the Day

 

Wonder Energy

- Primal Clash

Date Reviewed:
May 1, 2015

Ratings & Reviews Summary

Standard: 2.58
Expanded: 2.50
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


aroramage

It sure is a wonder that Fairies are getting their own Energy now. Can you believe it's been a little over a year now since they came into the game? And now they've got their own Energy! That's pretty neat! 

So like all the newer Type Energies, you're supposed to play this in a specific deck - namely Fairies. The nice thing about this is that Wonder Energy prevents your opponent's attacks from doing anything other than damage to you. I think this makes Wonder Energy far more versatile than most of the other Energies; Strong and Shield Energy work well on their own but do even better stacked, Herbal Energy only goes off once, and Mystery Energy only lowers the Retreat Cost of the Pokemon it's attached to. 

Wonder Energy on the other hand doesn't need to be stacked, doesn't go off once, and doesn't just lower the debatably irrelevant Retreat Cost - its effect is active as long as it's attached! Granted, it's not stopping damage or preventing Trainer cards from affecting your Pokemon, and Fairies were unfortunately overlooked in terms of Ancient Traits - the only one to get one was Azumarill with Alpha Recovery which is...meh. Still, keeping your Fairies safe from things like Beedrill's Allergic Shock attack or from taking on a Status of some sort is pretty useful, so feel free to give Wonder Energy a try in your Fairy deck! 

And let's face it, Fairies are about to become very, VERY useful. 

Rating 

Standard: 2.5/5 (it's pretty decent; though what it doesn't cover outweighs what it covers, what it covers is still a fair chunk of stuff, and you're still getting good Energy for it) 

Expanded: 2.5/5 (about the same, just with more Hammers) 

Limited: 4/5 (definitely run it to keep from suffering through some of those nasty attacks - again, like Beedrill's Allergic Shock) 

Arora Notealus: Making all these Type Energies is nice in a way. It gives each deck their own personal "motif" of sorts. Like I wonder what a Fire Energy would do, or a Water Energy! Ooh, or Electric Energy! I could see a batch that inflict certain Statuses onto Pokemon! 

Weekend Thought: You excited yet for Roaring Skies? I know it's coming out the middle of next week, but you've got admit this is gonna be good! What do you think should make our Top 10 List? Heck, what's your Top 10 List for this set?


Otaku

We end the week with the second new Energy card of this set, Wonder Energy (XY: Primal Clash 144/160).  This is the new Special Energy specific to the Fairy-Type.  So what does it do?  Besides providing [Y] Energy when attached to a Fairy-Type, it prevents effects of your opponent’s attacks (other than damage) done to the Pokémon to which Wonder Energy is attached.  I’ve encountered enough people that I want to make it clear: effects done to that Pokémon.  Effects that target another Pokémon, affect a player’s deck, discard pile or hand or that simply affect the player like the “can’t play Items from hand” effect of Quaking Punch from Seismitoad-EX still happen, but things like Special Conditions and placing damage counters are blocked.  Note also that it blocks effects; it will prevent Special Conditions from being afflicted but if you attach it to something already suffering them (or another effect spawned by an attack) then it won’t go away. 

So I’ll be brief; I didn’t like this card at first but now I think it is okay.  Most Fairy-Type decks I see are Aromatisse decks using Fairy Transfer.  Such decks tend to focus on either basic Fairy Energy because that is what Xerneas (XY 96/146; XY Black Star Promo XY05), plus if you are going to run Special Energy (and risk them as easy targets for Enhanced Hammer), Rainbow Energy is often a tempting choice as that can allow you to exploit Fairy Transfer with off-Type attackers.  I have come to realize though that one or two copies of Wonder Energy may be worthwhile to fend off less orthodox attackers.  There are just enough effects of attacks that Wonder Energy can block to make it worthwhile.  Plus if you do risk crowding your deck with a few more Special Energy, then it can be a nice “decoy” so your opponent burns an Enhanced Hammer (or Xerosic or whatever) on Wonder Energy and not a more precious Rainbow Energy, Prism Energy, etc.  In Expanded you have more Special Energy to work into the deck, making it harder to fit it in. 

In Limited this would fare better except there are only eight Fairy-Types in the whole set.  That might sound like a lot but the only common among them is Marill (XY: Primal Clash 102/160) and while it can Evolve into one of two different Azumarill (either XY: Primal Clash 103/160 or 104/160), those are a Rare and Holo Rare, respectively.  The next most available is Mr. Mime (XY: Primal Clash 101/160) and after that, it is just the two different versions of Gardevoir-EX and M Gardevoir-EX.  If you manage to pull enough Fairy-Types to justify running them and get a Wonder Energy, that is great; but only the Pokémon-EX scream “build an entire deck around me.” which is important because Wonder Energy is so picky about what uses it. 

Ratings 

Standard: 2.65/5 

Expanded: 2.5/5 

Limited: 3/5 

Summary: Wonder Energy - like any card - could be overpowered with the correct card pool.  Like most cards, Wonder Energy has been released into a format where the kind of environment it needs to dominate is about 180ş out of phase with the reality: though effects of attacks are not uncommon, it is the raw damage most decks are relying upon and even when that is not the case it is an effect Wonder Energy won’t protect against (like Item lock by Quaking Punch).  There are multiple cards that discard Special Energy (or Energy in general) and several (Crushing Hammer, Enhanced Hammer and Xerosic) either see competitive play now or saw it in the past.  Still I encourage you to (eventually) get a full set of it; formats, card pools and even the game’s rules change and we basically just need some awesome attacker with an effect that Wonder Energy could block to rise through the ranks and turn it into a staple (for Fairy decks).


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