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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- XY

Date Reviewed:
March 3, 2014

Ratings & Reviews Summary

Standard: 1.38
Limited: 1.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Beedrill (XY) 

Hello and welcome to another week of XY reviews, here on Pojo’s CotD. There may be a whole new Generation of Pokémon out there, but it’s good to see that the TCG isn’t neglecting some of the originals, so we are going to kick things off with a look at Beedrill. 

The Poison Bee Pokémon won a World Championship back in the day, but hasn’t made much impact since then. I’m afraid that is unlikely to change because of this card. I say ‘unlikely’, but what I mean is ‘under no circumstances’. This Beedrill is a Stage 2 with an under-par 120 HP, and that’s bad enough, but it’s the attacks that will really rule him out of contention. 

That said, Poison Jab isn’t horrible: it’s just that 20 damage and Poison for a Grass Energy just isn’t worth the effort of getting out a Stage 2. Then there’s Flash Needle, which is just bonkers: two Grass Energy gets you three coin flips for 40 damage each . . . but there’s a bonus! Hit all three heads and Beedrill is immune to damage and effects of attacks during your next turn! Wow, so generous! And don’t forget we have Victory Star Victini available so that if you somehow fail to flip three consecutive heads every turn, you can try again! 

But seriously, even with Fliptini, the odds of getting three heads are still poor. Too poor to even consider using this card. The lock isn’t exactly unbreakable either, with G Booster, Shred attacks, Escape Rope, and heads on a Pokémon Catcher all allowing your opponent to attack on their turn. I was tempted to call Beedrill a ‘fun’ card, but I can’t imagine there is much fun involved in seeing your strategy fail 80-90% of the time. More frustrating than anything, I should think. 

With Fliptini on board we sucked up the coin flips for Vanilluxe NVI and even Sharpedo TM, but this is a step too far. 


Modified: 1.25 (novelty card fails to entertain)

Limited: 1.75 (not really worth the effort)

Intro to
Unlimited 150


Another set, another Beedrill, it seems to be much more popular with the card makers than its counterpart Butterfree and while both aren’t really very good in the video game Beedrill has had competitive cards in the past.
Unfortunately the new Beedrill isn’t going to join them. It’s not a terrible card but as we’ve seen more and more the last two years, an evolution card has to be something really special to compete with the power leap in big Basic Pokémon.
The first attack can do decent damage combined with Virbank City Gym, but so can any Poison attack. The main point of interest is Flash Needle, if you can land 3 heads you get to deal 120 damage and Beedrill is protected from attacks in the next turn. Of course this is very unlikely even with “Fliptini” Victini in play. If only 2 heads were required for protection perhaps it’d be an ok card, but as it stands there’s much better options in Basic Pokémon when it comes to Grass types.

Unlimited 150.
Beedrill has proven itself as a competitive deck in this format, with access to cheap, powerful attacks, Paralysis lock and deck searching all in one evolution line. If you read card of the day a lot you may have picked up I’m a Beedrill player myself. This new Beedrill isn’t enough to knock one of my current 4 out of the deck though (The 4 being Rising Rivals, Great Encounters, FRLG & Skyridge). Even if I couldn’t get my hands on one of those I’d go for Delta Species or Plasma Freeze.
So, whilst it is an ok card and in a very well supported evolution line, it just can’t compete with many of its older versions.

Standard: 1.5
Unlimited 150: 2

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