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Pojo's Pokémon Card of the Day



- Legendary Treasures

Date Reviewed:
January 20, 2014

Ratings & Reviews Summary

Modified: 1.67
Limited: 2.67

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Tangrowth (Legendary Treasures) 

Hello and welcome to Pojo’s CotD! This week we will be taking a look at some of the non-reprint cards from the most recent set, and we kick off the week with Tangrowth . . .  

Over the years we have come to expect certain things from Tangrowth cards, and this one appears to live up to those expectations. Reasonably high HP for a Stage1? Yep. A ridiculous Retreat cost that you will never pay with actual Energy? Check. Very expensive attack (usually with a whip-related name) that gives you a mediocre return for your investment? All present and correct: take a glance at Flog which costs four Energy for only 60 points of guaranteed vanilla damage, plus a coin flip for 30 more. Not very enticing, is it? 

On the plus side, Tangrowth does have a cheap attack you can use: Bind Down does 30 damage for just a single Grass Energy and prevents the Defending Pokémon from retreating next turn. Personally, I’m quite fond of retreat-lock attacks at this moment in time as it seems that players have responded to the reduced effectiveness of Pokémon Catcher by cutting down on the number of ‘switching’ cards that they play. However, even here there are better options than Tangrowth: Sneasel NEX and Stunfisk DRX/LTR come to mind, mainly because they are Basics. 

So, we are left with a very mediocre card that can’t do nearly enough to persuade anyone to play it in Modified, which, again, is pretty much what you expect from Tangrowth. 


Modified: 1.75 (I like Bind Down, but everything else is fairly bad)

Limited: 3.25 (decent HP, cheap disruptive attack . . . not bad here)

Intro to
Unlimited 150




We start a new week of cards with Tangrowth, a regular rare from Legendary Treasures. Being below Holo rarity the last couple of years has meant a card is most likely to be totally unplayable as a main Pokemon, is Tangrowth one of the few to break this trend? Nope. 120 HP is pretty good for a fully evolved Stage 1 but crazily enough, Basics regularly outdo this number now. The attacks go from a reasonable 1 for 30 and retreat lock to an over-costed, coin flip attack and a crippling 4 Retreat cost. As usual, there's Basic Pokemon that can do the job of retreat locking better (such as Stunfisk in this same set) and strictly better Grass Pokemon like Genesect EX.


Unlimited 150:

Tangrowth is a fairly playable evolution line in this format, with good bulky HP all around and a variety of effects like sniping, healing and per-energy damage attacks. Unfortunately, this new Tangrowth doesn't offer anything new really.

Tangrowth is best paired with Sceptile as the Great Encounters one doubles your Grass Energy in play, helping with Tangrowth's often expensive or per-energy attacks. With Sceptile in play, the Great Encounters Tangrowth becomes a much better option, being able to get the same retreat locking effect with 30 extra damage and 30 heal for just one more energy card.



Modified: 1.5

Limited: 2

Unlimited 150: 2 (Not dreadful, but there's better Tangrowth cards to pick from).


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