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						Starmie 
						(XY)  
						
						This Starmie may be brand 
						new, but it has an attack identical to the one that we 
						saw way, way back in the very first Pokémon set.  
						
						Yep, Recover lets you discard 
						an Energy from Starmie and 
						remove all damage counters from it. I don’t remember it 
						being all that effective back in ye 
						olde days, and it’s even worse now as the whole 
						idea of being able to wall with a 90 HP Stage 1 is 
						almost comical in a format where so much stuff does 90+ 
						damage without even really trying.  
						
						Speaking of 90 damage, that’s 
						what Starmie’s second attack 
						can achieve, but it needs three Energy to do it and one 
						of them has to be Psychic (or Rainbow). Too slow and 
						underpowered for most purposes, the only reason I can 
						think to ever play it would be as a possible counter to 
						the Pyroar we are getting in 
						the next set which has an Ability that makes it immune 
						to Basic Pokémon attacks. Starmie 
						wouldn’t even need to Psychic to score
						a OHKO against it, but most 
						decks will have other, better ways for dealing with that 
						particular problem.  
						
						Rating  
						
						Modified: 2 (mediocre Pokémon competing for a niche tech 
						spot) 
						
						Limited: 3 (Recover could be annoying if your opponent 
						doesn’t have any big hitters) |