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Yu Yu Hakusho
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Vs. System

Pojo's Pokémon Card of the Day



- Plasma Blast

Date Reviewed:
October 16, 2013

Ratings & Reviews Summary

Modified: 1.5
Limited: 2.0

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Jono Robus

Hello, Pojo readers! This is my first card review on the site, so I hope you like it:
Today we are reviewing Salamence, a Dragon type, Stage 2 Pokemon (surprisingly not a reprint of the Dragon Vault one, like it's Plasma Blast pre-evolution are, minus the nice Holo), with a high 150 HP, and with a high Retreat Cost of 4 (although Float Stone can sort that out.) Like all Dragon types currently, it is weak to it's own type.
It's Ability, Breakwing, lets you discard all Pokemon Tool cards attached to each of your opponent's Pokemon, is nice, but you would be better off putting a Tool Scrapper (or at a push, two) in your deck instead of messing with Bagon, Rare Candies, Salamence and possibly the one Shelgon, giving you more deck space, which I'd say everyone wants.
Now for it's attack, Gaia Crush. For an awkward 1 Fire, 1 Water and 2 Colorless, it does 100 damage and lets you discard any Stadium card in play. Again, instead of all of that effort, you could just put two Stadium cards into your deck instead of wasting your deck space with this card and the necessary cards you need to evolve it.
Modified: 1.5, play Tool Scrapper and counter with your own Stadium cards instead.
Limited: 2.5, High HP is nice, but there are zero Stadium cards in this set, and most Dragons in the set will KO it before you can evolve and set it up.

Baby Mario
2010 UK National

Salamence (Plasma Blast) 

Long before Dragon Type was even a thing in the TCG, Salamence was pioneering the awkward, expensive, mixed Energy Type attacks that you see on most Dragon cards today (see most of the old versions for details). 

This card is no different. It’s a Stage 2 with a nice 150 HP and decent Dragon Typing, but the attack is horrifically costed at Fire/Water/two Colourless for 100 damage and a Stadium discard. Sure, being able to get rid of your opponent’s Virbank Gym or Tropical Beach can be useful but this in no way compensates for the fact that 100 damage is a poor reward for setting up a Stage 2 and investing four Energy into it. I guess Blastoise could ease the pain a bit but . . . why on earth would you use this over Black Kyurem EX, hmmm? 

Salamence also has an Ability, Breakwing, which discards all of your opponent’s Tools when Salamence is played from the hand to evolve. Again, this is sort of useful, but why not just play Tool Scrapper to nerf your opponents Garbodors etc? In all but the most obscure scenarios (you need to discard Silver Mirror from an attacking Zebstrika, for example), the Item card is the faster, more efficient option. 

I suppose you could see this as a counter to a deck like Tool Drop Trubbish/Sigilyph PLB, but even there you are better off with Scrapper/Chatot PLB and I’m not at all sure that deck deserves to have a counter in the first place. There isn’t much of a niche for this card and even if there was, it wouldn’t fill it very well. 


Modified: 1.5 (asks a lot, gives not very much)

Limited: 1.5 (too slow and awkward even for this format)

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