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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- Plasma Blast

Date Reviewed:
October 11, 2013

Ratings & Reviews Summary

Modified: 1.5
Limited: 1.5

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Aggron (Plasma Blast) 

I was lucky enough to get my copies of X and Y yesterday as the company I ordered them from sent them early. I’m not going to spoil anything for anyone, but I will say that no-one who enjoys Pokémon is going to be disappointed. In fact, these games are awesome: Game Freak has really stepped it up this time.

So, I’ve had to take some time out from playing to write this review. Was Aggron worth it? Bluntly, no. He isn’t. As a Stage 2, even with a decent 140 HP, he has to be doing something really good if he wants to see play. What we get instead are two very average attacks indeed. 

The first, Knock Back costs two Energy, does 50 damage, and forces your opponent to Switch. Sounds like it might be a nice, relatively cheap, disruption attack but in reality the effect most often will be letting your opponent off the hook a bit. I can see how it’s supposed to work, mind you, as Aura of the Land (which costs a huge four Energy!) does 80 damage to the active and 20 to everything on both Benches. I guess you use Knock Back a few times then hope to finish the job with spread damage. 

Except I think we all know that it isn’t going to work out like that in an actual game. Even after a Knock Back, you would need 6-7 turns of Aura of the Land to KO an EX and that just isn’t happening. Then of course there is the issue of your own Bench damage, though this can be dealt with by Mr Mime PLF and his Bench Barrier Ability (an option that is also there for your opponent though). 

This new Aggron is in fact typical of the kind of cards they give to the Pokémon. It’s very slow and the attacks give relatively poor value for a hefty investment. It doesn’t even feel like it would be much fun to play casually either. 


Modified: 1.5 (go play X and Y, not this card)

Limited: 1.5 (too slow even here. Knock Back isn’t bad, not hardly worth the effort of a Stage 2) 

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