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Pojo's Pokémon Card of the Day


Magnezone #47  

- Plasma Storm

Date Reviewed:
May 10, 2013

Ratings & Reviews Summary

Modified: 2.00
Limited: 3.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Magnezone #47 (Plasma Storm) 

We end the week with another card that falls under the ‘if there’s two cards of the same Pokémon in a set, only one will be interesting’ rule. I really need to think of a neater way of putting that. 

The card in question this Friday is the ‘other’ Magnezone from Plasma Storm – the one without the gimmicky Ability. This is just a straightforward Lightning Type Stage 2 with an average 140 HP, unattractive Weakness to Fightning, and an annoying Retreat cost of two. I don’t mind my Magnezones having high retreat cost, but please at least make them searchable with Heavy Ball. 

Magnezone comes with two attacks. The first, Double Assist costs just one Lightning Energy and does 30 damage, but it also comes with the great bonus of allowing you to attach two Basic Energy cards from your discard pile to one of your Pokémon. That’s actually good . . . or it would be if setting up a Stage 2 and using its attack to accelerate Energy was a viable strategy in this format. It isn’t. The time and resources you spend on setting this up are simply too heavy for a deck based around this attack to work. In fact, it feels like a very slow and clumsy budget version of a card you are going to be seeing a lot of very soon . . . The second attack isn’t nearly so interesting. Tumbling Attack costs one Lightning and two Colourless, and for that you get 70 damage plus a coin flip for an extra 20. Considering the effort it takes to get a Stage 2 into play, that isn’t a very good return, even if you do hit heads. 

After giving it a proper look, this Magnezone is not quite as terrible as I expected. However the gulf between average cards like this and the real power players of the format is huge and means that this is never going to see any play the way things are. Speaking of power players, next week sees the start of our top 10 countdown for Plasma Freeze. As with most pre-Nationals sets, this one is really going to shake the game up . . . I hope you’ll join us for the reviews! 


Modified: 2 (not awful, but stands no chance in our format)

Limited: 3 (I dislike Stage 2s in limited, but he’s ok if you can get him out)


Happy Friday, Pojo readers! Today we're reviewing a Stage 2 Pokemon that has generally received good cards in the Pokemon TCG. Today's Card of the Day is Magnezone (#47) from Plasma Storm.
Magnezone is a Stage 2 Lightning Pokemon. Lightning-types are seeing a bit of a resurgence in play, as the new Thundurus-EX is the subject of a lot of hype and will likely see play along with its set partner Deoxys-EX. That being said, there are quite a few other good Lightning Pokemon available in the format (like Eelektrik), so if Magnezone is playable, it can definitely be supported. 140 HP is standard for a Stage 2, and Magnezone should be able to take at least one big hit before going down (as long as it's not for Weakness). Magnezone is weak to Fighting like most Lightning-types and similarly has no Resistance; however, the Retreat Cost of two is payable most of the time, but you're still probably better off using something like Switch, Escape Rope, or Scramble Switch.
This version of the Magnet Area Pokemon has two attacks. Double Assist does 30 damage for a single Lightning Energy, and allows you to attach two Lightning Energy from your discard pile to one of your Pokemon. This makes for a great acceleration option in Limited, as Modified has access to things like Eelektrik (that don't use up an attack) and such acceleration is rare in the slower format. However, one thing to note is that Double Assist is not just limited to Benched Pokemon, so Magnezone can easily power itself up with this attack, allowing it to use its second attack on the next turn. Speaking of that second attack, Tumbling Attack starts off at 70 damage, but can deal 20 more if you flip a coin and get heads. This attack is nothing too impressive, as an average of 80 damage is bare minimum by Modified standards right now unless an attack spreads, but can easily get the job done, once again likely in a Limited setting.
Modified: 2/5 Magnezone provides some interesting acceleration options, but it's overshadowed by Eelektrik. If you'd like to run a Magnezone deck, you're probably better off running the Dual Brains Magnezone with one of these for acceleration (and even then, it may not be necessary).
Limited: 4.5/5 Magnezone is fantastic in Limited. Double Assist allows Magnezone to power up itself and others, making it an excellent team player as well as a good fighting force. While Tumbling Attack is nothing special, the damage output is more than enough for this format, and Magnezone should easily 2HKO almost everything in the format. Like many Stage 2s, if you get it out, you should be able to win.

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