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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- Plasma Storm

Date Reviewed:
March 26, 2013

Ratings & Reviews Summary

Modified: 1.5
Limited: 2.67

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Conkeldurr (Plasma Storm) 

Confession time: until we were assigned this card for review, I had no idea that it existed. I didn’t see one in any of the Plasma Storm packs I’ve opened, and I’ve definitely not heard anyone talking about it. Have I been sleeping on a hidden gem from the set? Let’s find out. 

Conkeldurr is a Stage 2 Fighting Type Pokémon with the now-standard 140 HP. Mewtwo-EX is still a popular card in Big Basics and Garbodor deck, so Psychic Weakness can still be an issue. The retreat cost of three means you will likely be running Switch and Heavy Ball if you ever decide to play this Pokémon. 

The first attack, Facade, is a pretty faithful copy of the video game version of the attack, doubling the damage output from 60 to 120 if Conkeldurr is Burned or Poisoned. The cost of three Energy (even if it is all Colourless) still seems a little high, especially if the effect isn’t triggered, and why would the opponent even trigger the effect in the first place if all it meant was that they would be hit back hard by Conkeldurr? I guess the idea is that Conkeldurr can benefit from opponents who misplay Hypnotoxic Laser, but in reality the only time anyone would Laser Conkeldurr is when they were going to knock it out. Unless you are going to assume a very helpful opponent indeed, Facade is nothing more than a generic mediocre damage attack. The alternative isn’t any better though. For the steep cost of two Fighting and two Colourless Energy Drain punch will do 80 damage (so it won’t even two-hit a non-Weak EX Pokémon), while healing 20 damage from Cokeldurr (rarely, if ever, enough to save it from a two-hit KO).

It’s tough to know exactly what to say about Conkeldurr. It requires a heavy investment of deck space and Energy in order to run, and it really doesn’t offer much reward for all that effort. Now that I know it exists, I really don’t feel as if I have gained anything. 


Modified: 1.5 (a filler Stage 2 with no place in the metagame)

Limited: 2 (Using Colourless Energy is a plus, but still inadequate)

Jebulous Maryland Player


Conkledurr is a Stage 2 Fighting Pokemon with 140 HP. It is weak to Psychic and has a retreat of 3. It is searchable by Heavy Ball.

'Facade' costs 3 Colorless energy and does 60 damage. If Conkledurr is Burned or Poisoned, the attack does 120 instead. I guess this is decent since Hypnotoxic is out, but that's no reason to run this guy. Against anything but competitive decks, it's a good way to punish your opponent for trying to use those two status conditions.

'Drain Punch' costs 2 Fighting and 2 Colorless energy. It does 80 damage and heals 20 from itself. Not worth the cost, it's one to many energy for just 80 damage. And 20 healed doesn't do too much (situational). If it's against an opponent who can't OHKO or 2HKO you, then it's worth more.

In a competitive format, it's hard to stream Stage 2 attackers, so this guy won't be seen. Plus the lackluster attacks. In a way Bouffalant is a better alternative. A 120 attack for 3 Colorless energy (situational too) and it's a Basic.

Just saying.

Modified: 1.5/5
Limited: 2/5
Combos With: ...

Questions, comments, concerns: jebulousthemighty@yahoo.com


Greetings once again, Pojo readers! Today we're reviewing a new Stage 2 from Plasma Storm. Today's Card of the Day is Conkeldurr.
Conkeldurr is a Stage 2 Fighting Pokemon. The most common Fighting-types right now are Landorus-EX, with Terrakion NVI still seeing a very little bit of play. Like other Stage 2s, Conkeldurr will really have to have a niche in order to justify building a deck with it when there are more powerful, Basic options available. 140 HP is fairly standard for a Stage 2 these days, and Conkeldurr will only fall to all but the most powerful attacks (which Modified is unfortunately full of). Psychic Weakness makes the Fighting-type easy prey for Mewtwo-EX and its X-Ball, no Resistance is what we've come to expect, and a Retreat Cost of 3 is huge, and you probably shouldn't pay it unless you're really in a bad position. Use Switch or Escape Rope instead.
This version of the Muscular Pokemon has two attacks. Facade starts off at 60 damage for three Colorless Energy, but does 60 more if Conkeldurr is Burned or Poisoned, making the attack deal a great 120 for three Energy instead of a very mediocre 60.  This attack is pretty interesting with the popularity of Hypnotoxic Laser, as Status Conditions have become rather popular once again. Of course, many skilled players will only use a Hypnotoxic Laser when they are about to get a KO, so Facade's extra damage may not be as relevant as it could be. Drain Punch is Conkeldurr's second offensive maneuver, dealing 80 damage for two Fighting and two Colorless Energy while healing 20 damage from Conkeldurr. I can see the theoretical idea where Conkeldurr can heal off damage taken from Burn/Poison after hitting hard with Facade a couple times, but this attack is really just too costly for any use outside of Limited. Then again, this attack is excellent in that format, as it deals steady damage and provides a constant source of healing.
Modified: 1.5/5 While Facade could be good in the face of Hypnotoxic Laser's popularity, Conkeldurr just doesn't have the stats or damage output to back it up in a format full of Pokemon-EX that will likely OHKO or come very close each turn. Being a Stage 2 makes things that much worse given the amount of resources to get the Muscular Pokemon out.
Limited: 4/5 Both of Conkeldurr's attacks are great here, with Facade potentially dealing huge damage here for its all-Colorless cost, and Drain Punch providing solid damage and healing. Like many Stage 2s, if you can get Conkeldurr out, you'll likely be in a great position.

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