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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- Plasma Freeze

Date Reviewed:
June 20, 2013

Ratings & Reviews Summary

Modified: 2
Limited: 2

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Seismitoad (Plasma Freeze) 

After spending the last few days reviewing cute Eevee cards, we get something very different to look at today. I’m sure Seismitoad has his fans, but surely no-one is ever going to accuse him of being cute? 

But he is a Stage 2 Pokémon with a healthy 140 HP. I say ‘healthy’, but in no way does it make him immune to OHKOs from the likes of Black Kyurem EX or Kyurem PLF backed up by Deoxys-EX and Hypnotoxic Laser. That right there is the problem with using Stage 2s in a nutshell: they take a couple of turns and a lot of resources to get out, and they are at serious risk of not being able to survive a single attack. The Grass Weakness is good for now, but will be a disaster once Genesect-EX appears in the next set, so make the most of it while you can. The Retreat cost of three is not unexpected and at least makes Seismitoad searchable with Heavy Ball. It’s not something you should ever pay with actual Energy anyway. 

Seismitoad’s first attack, Seismic Punch costs two Energy of any Colour and does 30 to everything on your opponent’s side of the Field. For a Double Colourless Energy? That sounds great. Unfortunately, the drawback is that it also does 30 to everything on your own Bench, which is terrible enough to make this attack unusable. Or is it? Well, you do have the option of combining Seismitoad with Mr Mime PLF to prevent all the damage to your own Bench, making Seismitoad a very effective spread attacker. Play him with Dusknoir BCR so that you can manipulate the damage you put out and it looks like this could be a viable archetype . . . until you remember that it requires two Stage 2 Pokémon and a 70 HP Bench-Sitter that is asking to be dragged out with Pokémon Catcher and KO’d. Mr Mime works in other decks (Like RayEels) because if the opponent wastes resources KOing him, they are ignoring more potent threats. With Seismitoad, however, getting rid of Mime makes your main attacker too dangerous to use and brings the whole deck to its knees. 

There is Splashing Turn of course, a very expensive punch-and-run attack which costs four Energy for 80 damage. You could try and run it with Pokémon which may block your opponent’s attacks (Sigilyph DRX, Latias-EX), but this seems even more awkward and difficult to make work than a deck which focuses on Seismic Punch. Either way, Seismitoad isn’t going to be a viable competitive card, but at least he does have some potential for fun/casual decks and combos, if that’s your thing. 


Modified: 2 (amusing but unworkable)

Limited: 2 (only if you also pull Mr Mime, I guess)

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