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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- Plasma Freeze

Date Reviewed:
June 17, 2013

Ratings & Reviews Summary

Modified: 2.25
Limited: 4.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Espeon (Plasma Freeze) 

Hello and welcome to the new week of reviews here on Pojo’s CotD. We will finish taking a look at the new Team Plasma Eeveelutions, and end the week with a couple of other (hopefully interesting cards.

 We kick off with Espeon, the ever-popular Psychic Type which evolves from Eevee. At first glance, there’s nothing very remarkable or appealing about the card: being Team Plasma means it is well supported of course, but, crucially, 90 HP on a Stage 1 doesn’t do it any favours as virtually any competitive deck will OHKO it with ease. Of course if you decided to run it in a dedicated Eeveelution deck, it would benefit from even more support such as the Signs of Evolution Eevee and the Glaceon PLF which would give it free retreat. However, I don’t believe an Eeveelutions deck is viable which the 4 Eevee restriction remains in place: running all those cute techs just doesn’t allow for sufficient attacking options. Devolution Spray leaves Eevee unable to evolve for a turn, so that isn’t much of a solution either. What the deck needs is something like a reprint of Surprise! Time Machine to let you switch Eeveelutions around at will. 

Espeon does have a couple of very interesting and cheap attacks though. For one Colourless Energy, Psy Alert does 20 damage (which won’t usually be significant) and allows you to draw until you have six cards in hand. Basically, it’s a Bianca with a bit of bonus damage and although this isn’t horrible, and could even be very helpful in some situations, it is not anything worth running a Stage 1 for. You may as well just run more of Bianca herself, or even Tropical Beach: the extra card being worth a lot more than the 20 damage. 

Shadow Ball is a bit more tempting however. For the low cost of a single Psychic Energy, you can do 40 damage to one of your opponent’s Pokémon. That’s excellent value in itself, but the effect text makes it even more intriguing: Weakness and Resistance are applied to Benched Pokémon. If I recall correctly, the only other Pokémon that applied Weakness while sniping the Bench was Drifblim FB, which saw a little bit of play during the SP era. It’s a very nice effect to have, only right now I am struggling to think of situations where you could take advantage of it. OHKOing Benched Trubbish, I suppose would be the main one. Espeon could also two-shot a Garbodor or Mew-EX, or three-hit KO a Mewtwo-EX, but most decks would have more efficient and faster ways of getting those jobs done. 

I’m not completely prepared to dismiss this card as rubbish because you never know what future formats and releases may bring. It’s a cute, well designed card with low cost attacks that could be situationally useful . . . but useful enough to run a 90 HP Stage 1 for? Not right now, I’m afraid. 


Modified: 2.25 (interesting and may have some potential)

Limited: 4.5 (draw power and sniping in one card? Yeah, I’ll take it)

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