Our review card for today is another which has
aspirations to be a ‘starter’ Pokémon: something you
want on the first turn of the game to help your deck set
up. These are pretty lean times for such things though,
and Pachi here is going to have to be spectacularly good
if he wants to get played.
I like the fact that he has 70 HP, which at least gives
him a chance to survive the first turn when you go
second, but I’m less impressed by what he can do. Minor
Errand-Runnng might be cheap (one Energy of any Colour),
but it’s also appropriately named. With this attack you
search your deck for two Basic Energy cards and put them
in your hand (actually a net ‘profit’ of one Energy,
since you had to attach to Pachi in the first place).
Getting this Energy is not really as useful as it
sounds: you can only attach once per turn from the hand
anyway (unless you play Blastoise or Emboar), and
standard drawpower is usually enough to supply that. You
could also run Energy Search and not waste an attack or
Bench space on a card like Pachirisu.
Pachi’s second attack is a pretty generic 10 damage and
flip for Paralysis effort. Could buy you an early game
turn, I suppose, but really decks need to be doing a bit
more to set up than that. There are better starter
Pokémon available in the format (Emolga DRX), and even
they are barely played these days. That role seems to
have been well and truly claimed by Tropical Beach.
Modified: 1.5 (not very useful)
Limited: 2.75 (nice if you play a wide variety of
Energy, I suppose)
Another almost good card, Pachirisu's Minor Errand
Running has the useful effect of allowing you to search
out two basic energy cards. This can assist your
Blastoise in using Deluge, or perhaps assist you in
discarding lightning energy so Eelektrik can use
Dynamotor. The problem is that in decks that need a lot
of cards to set up, there are more efficient ways to get
going. In a Blastoise deck, for example, we'd rather use
Tropical Beach than use Minor Errand Running, as we'll
often hit two energy and more when drawing up to 7. With
Eelektrik, we'd rather use an attack like Emolga's Call
for Family, which can help get Tynamos in play.
In limited, the card is great and will give us an
advantage in setting up, since there are so few cards
that draw and retrieve cards.
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