If anyone reads my reviews on a regular basis (must be
surely?), they will know how much I love
Lilligant: easily my
favourite Generation V Pokémon. As far as the TCG goes,
Lilligant cards are always
prettyful (how could they
not be?) and at least the EPO one was half decent.
This Lilligant, sad to say,
isn’t really cut out for competitive modified play
A Grass Stage 1 with just 80 HP is a very easy Prize for
. . . well, anything really. Her first attack, Return,
does 20 damage and gives you a free Bianca (draw until
you have six cards in your hand), all for the cost of
one Colourless Energy: great value, but not really
effective when facing Darkrai,
Landorus etc. The second, Magical Leaf, costs
three Energy for a mere 50 damage, but does offer you a
coin flip which will either add 30 damage (heads) or
heal 30 (tails). Neither effect is really going to lift
this card into competitive decks.
So, definitely not cut out for modified, but in limited
this is a great card. Draw in an almost draw-free
environment is well worth an attack (especially such a
good value one), and Lilligant’s
ability to do decent damage or heal herself in a
typically low damage format is very handy too.
Basically, I’m glad that there is one arena in which
Lilli can shine, and I would much rather Pokémon made
cards like this than the kind of useless filler we
reviewed on Monday.
Modified: 1.5 (not strong enough I’m afraid)
Limited: 3.75 (fairly splashable
and offers some very nice options)
Jebulous Maryland Player
Lilligant is a Stage 1 Grass Pokemon with 80 HP. It is
weak to Fire, resistant to Water, and has a retreat cost
of 1. It is searchable by Level Ball.
'Return' costs 1 colorless energy and does 20 damage.
It also lets you draw until you have 6 cards in hand.
It is a good set up attack, just on the wrong Pokemon.
It needed to be on a Basic Pokemon in order to be the
most effective. On a Stage 2, you need to devote the
set up in order to be able to do it. So it's the setup
in order to setup deal, why not just setup to your
strategy? Plus, you can just use Bianca... that way you
don't lose your attack. The draw effects are best
suited to Trainers and Abilities.
'Magical Leaf' cost 1 Grass and 2 colorless energy. It
does 50 damage. After the flip, if heads, it does 30
more and you heal 30 from Lilligant. The flip part is
bad and the healing isn't that helpful given how little
HP it has to begin with. I guess it healing 30 is good
for the format, since 30 seems to be the magic number
that is spread to Benched Pokemon.
So this isn't a competitive card; it's more suited for
Combos With: ...
Questions, comments, concerns: