Pojo's Pokemon news, tips, strategies and more!

Pokemon Home


Price Guide Set List

Message Board

Pokemon GO Tips

Pokemon News

Featured Articles

Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play

Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel

GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week

E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual

Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar

- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List

Featured Articles

Pojo's Toy Box

Books & Videos


Advertise With Us
- Sponsors


About Us
Contact Us

Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- Boundaries Crossed

Date Reviewed:
January 31, 2013

Ratings & Reviews Summary

Modified: 2.10
Limited: 3.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National

Scizor (Boundaries Crossed)     

Of all the Pokémon that are ‘add ons’ to an original line, I’ve always liked Scizor the best. Forget Durant, this is the coolest Metal Bug around. 

In this instance he appears as a Stage 1 with a pretty solid 120 HP. The Metal Typing is nowhere near the advantage it used to be when Special Metal Energy was in rotation and, sadly, it doesn’t hit anything much that is commonly played for Weakness (maybe the occasional Kyurem NVI?). At least the Fire Weakness is decent (until people start using it to counter Plasma Klinklang decks when the next set is released) and the Psychic Resistance could come in handy too (hey, it’s a Resistance, let’s be grateful). The Retreat cost of two is a bit of a pain, but there are ways to manage that. 

first attack, Steel Slash, has a pretty manageable cost as well (effectively a Double Colourless Energy). For that you get 40 damage and Scizor is protected next turn from being damaged by your opponent’s Pokémon-EX. This does sound useful as pretty much every deck these days focuses on EX Pokémon as their main attackers. However, in reality the lock is very soft indeed: Sigilyph DRX has done a great job of persuading players of the need to run some kind of non-EX attacker and most decks will have recourse to Blastoise, non-EX Keldeo, non-EX Rayquaza, Hydreigon DRX etc. Not to mention the fact that they can play Pokémon Catcher and select another target. Meanwhile, that 40 damage is getting Scizor nowhere fast against 180 HP monsters that may also have Eviolite attached (just to make things worse). 

Slashing Strike at least gives Scizor the option of a more solid hit, doing 100 damage for three Energy. It’s not a terrible attack and even the drawback (you can’t use it on consecutive turns) shouldn’t cause too many problems. You can definitely see where they were going with this card -  Steel Slash a couple of times while walling an EX, then finish it off with Slashing Strike – but as I’ve already pointed out, it’s not going to be easy to execute that strategy when most decks will be packing several answers to it. 

You couldn’t honestly say Scizor was a bad card, and at least a bit of thought has gone into the design. As a way of countering EX Pokémon, however, it is eclipsed by that Sigilyph I mentioned earlier, and when Plasma Storm hits the format, Metal Types will have an even better way of dealing with them via the new Klinklang (yet another card that already appeared in this review). The window for Scizor to be worthwhile was extremely short and, unfortunately, it wasn’t really up to the job. 


Modified: 2.25 (we have better EX counters)

Limited: 3.75 (solid HP and reasonable attack costs make this a good option here)

Jebulous Maryland Player


Scizor is a Stage 1 Metal Pokemon with 120 HP. It is weak to Fire, resistant to Psychic, and has a retreat cost of 2.

'Steel Slash' costs 2 colorless energy and does 40 damage. Also, during your opponent's next turn, all damage to Scizor from EX Pokemon is prevented. The damage is okay, you can't really expect non EX Pokemon to do a ton of damage for cheap. The effect would be great... if Catcher wasn't in the format. Any good player would play around this effect. In the first place, they shouldn't only have EX attackers (since Sigilyph is out there).

'Slashing Strike' costs 1 Metal and 2 colorless energy. It does 100 and you can't use the attack next turn. This is a bad attack. Having low HP and a high cost attack, you want to be able to get that attack off every chance you can (since it's only a matter of time until it is Knocked Out). Plus, 100 damage is not really that much damage (when an EX will just OHKO you).

This card is decent, it just won't be top tier any time soon.

Modified: 2/5
Limited: 2.5/5
Combos With: ...

Questions, comments, concerns: jebulousthemighty@yahoo.com


If you are reading this, I forgot to write an introduction.




Type: Scizor is a Bug/Steel Type in the video games, and this format is one of the odd times when I would like to see a Grass-Type Scizor, as hitting Grass Weakness is pretty sweet right now.  Still, as a Metal-Type Pokémon Scizor will still enjoy hitting some Weakness and no Resistance; Metal Resistance seems to have faded from the game in the Black & White-era.


It also allows Scizor to tap Metal-Type support… which technically doesn’t exist as the new Klinklang (BW: Plasma Storm 90/135) isn’t street legal yet.  When it is, it has an Ability that blocks damage done to Metal-Type Pokémon by your opponent’s Pokémon-EX!  This will be very important later in the review.  There is some support for the Metal Energy Type… but that isn’t the same thing as supporting the Pokémon-Type.


Stage: Scizor is a Stage 1 Pokémon, which means it does face an uphill battle.  It isn’t horrible; two cards per copy of Scizor isn’t an insurmountable challenge, but Basic Pokémon have been dominating the format, exploiting their comparable speed (no need to wait a turn to Evolve because they aren’t Evolving) as well as the odd decision to give Basic Pokémon support based on being a Basic Pokémon (Eviolite, Prism Energy, etc.).


Hit Points: 120 HP adequate; your opponent will have to bring their A game to score a OHKO against a fully healthy Scizor, if they can at all.  It is only adequate however because enough decks can do it, or fake it with clever damage spread maneuvers, and because it is a 2HKO barring protective effects or the like.


Weakness: Fire Weakness isn’t too terrible to have right now; there are still some Fire-Types out there fighting the good fight, but they aren’t a common sight.  What is interesting is that this is that “Fire” is the only Weakness Scizor has in the video games, but because it is a Bug/Steel hybrid it actually has “x4” instead of “x2” there.  I would be somewhat interested in seeing a more powerful Scizor with that “x4” Weakness printed on it.


Resistance: Scizor has Psychic Resistance -20; a decent Resistance to have right now.  Any Resistance is appreciated, given how scarce it is overall.  Again I would like to reference the video games: the Bug/Steel-Type Scizor enjoys varying degrees of Resistance to 10 different Types!  In fact, the break down is Immunity (damage is multiplied by zero) from “Poison-Type” (one of the three Types that make up the TCG Psychic-Type) Pokémon, and takes only 1/4th damage from Grass-Type Pokémon (which are one of the two Types that make up the TCG Grass-Type).


It then takes only half damage from Normal (half of the Colorless-Type), Bug (the other half of the TCG Grass-Type), Ghost (another of the three that make up the TCG Psychic-Type), Steel (the TCG Metal-Type), Psychic (the final piece of the TCG Psychic-Type), Ice (one of the two groups that make up the TCG Water-Type), Dragon-Type Pokémon, and Dark (the TCG Darkness-Type) Pokémon.


So all component Types of the TCG Psychic-Type are covered in one form or another.  An odd note to end the section on, but I would love to see the game experiment with a card like this by giving it Fire Weakness x4 and then Darkness, Dragon, Grass, and Psychic Resistance.


Retreat: A Retreat score of two is low enough that it can likely be paid, and sometimes even without seriously compromising your in game set-up, but it hurts enough you should be backing some alternatives to retreating or to at least lower the cost.




Attack#1: Steel Slash has the relatively easy to meet cost of (CC) and deals a slightly low 40 points of damage, but it also places a protective effect upon Scizor, blocking all damage done by Pokémon-EX.  This would be a magnificent attack if it wasn’t so easy to bypass it.  One Pokémon Catcher, a card pretty much anyone who owns enough and wishes to be competitive runs at a three or four count.


If you haven’t been paying attention, you’ll also know that Escape Rope (BW: Plasma Storm 120/135) has finally been released (in Japan it came out in their set equivalents to BW: Boundaries Crossed).  It has the effect of a Switch plus a Pokémon Circulator, that is to say the old effect of Warp Point.  I expect it to at least see play as a poor man’s Pokémon Catcher, and many decks will likely benefit from it.


Then there is the already infamous Hypnotoxic Laser (BW: Plasma Storm 123/135)/Virbank City Gym (BW: Plasma Storm 126/135) combo if a deck that only had Pokémon-EX to attack with (or at least at the moment), could fall back on.  Triple Poison and even the chance at Sleep would again disrupt Scizor walling with Steel Slash; 40 points of damage from Steel Slash versus three damage counters between turns (six if you don’t shake the Poison or discard the Stadium) is going to lose when it is a 120 HP Scizor versus almost all Pokémon-EX going head to head.


Which means this attack is going to become even less effective.


Attack#2: Slashing Strike hits for 100 points of damage for a cost of just (MCC), but that Scizor can’t use it again next turn.  This is most disappointing.  Before the effect, this attack was good-going-on-great; the going successful return for a three Energy attack with no effect is really about 90, because that allows you to 2HKO anything in the game without protection… other than Wailord (BW: Dragons Exalted 26/124).


So when you first see that 100 points of damage, it is exciting; that is enough to 2HKO not only Wailord (which I don’t believe sees competitive play), but also a Pokémon-EX with 180 HP, even if it has Eviolite.  A full 40 points of damage worth of “protection” can be bypassed with two 100 point whacks.  That still wouldn’t take down a Tornadus EX (BW: Dark Explorers 90/108, 108/108) with Eviolite and Aspertia City Gym or various effects that zero out damage, but it would still have been great.


Would have been; the clause just kills this attack.  Steel Slash was only useful for trolling Pokémon-EX that lacked appropriate support, and while most decks rely on Pokémon-EX for their primary assault, not all decks do and in fact many pack countermeasures for similar effects.  So Slashing Strike needed to be as good or better, and instead it is worse.  The only upside is that some decks could push to OHKO Scizor after using it, at which point the restriction wouldn’t matter.


I will end this section on a positive note; when dealing with non-Pokémon-EX attackers, a Steel Slash into a Slashing Strike totals 140 damage, often enough for a 2HKO.  This isn’t great, but it isn’t bad, either.  The Energy costs are also compatible with a variety of Energy acceleration, and structured to easily build up from Steel Slash into Slashing Strike, even if you are just using Double Colorless Energy.




Card Family: There are currently only two options for Scyther and no other Scizor that are Modified legal.  Already, that is something of a pity since Scyther and Scizor are dual-Type Pokémon (Scyther is a Bug/Flying hybrid; as repeatedly stated Scizor is a Bug/Metal one); as the TCG has abandoned dual-Typed Pokémon again, the best way to represent this is to release compatible, alternate Evolutions.


So we have Scyther (BW: Dark Explorers 4/108) and Scyther (BW: Boundaries Crossed 7/149).  Both are Grass-Type Basic Pokémon with Fire Weakness, no Resistance, and require but one Energy to retreat.  Flying-Types are usually represented as Colorless, so there wouldn’t have been anything to really gain from making one Scyther that Type (my earlier comment was addressing the lack of a Grass-Type Scizor).


BW: Dark Explorers 4/108 has 80 HP and can do a quick 60 for (CCC) and an Energy discard.  This isn’t good per se, but especially in a deck with the right acceleration wanting to splash in a Grass-Type that hits hard without strange conditions, there aren’t a lot of other options.  BW: Boundaries Crossed 7/149 just does 10 for (C) or 20 for (CC), plus it only has 70 HP.  The former isn’t likely to attack in most decks, but the latter doesn’t have attacks that are really worth worrying about, so I would go with BW: Dark Explorers 4/108 due to the HP.


Modified: I’ll begin this confession by pointing out what irks me; this Scizor should either have been released much sooner or not at all in without serious changes. Klinklang [Plasma] could not have been a surprise to the designers.  Not just here, but also in Japan it was released as part of the next set in both Japan and elsewhere.  Klinklang [Plasma] has an Ability that already prevents damage done to your Metal-Type Pokémon by Pokémon-EX.


Yes, you could run Scizor on its own but realistically, another anti-Pokémon-EX card was questionable, and one so poorly suited the metagame feels almost insulting.  If Scizor had an Ability that allowed it to also count as a Grass-Type, even leaving Slashing Strike alone it could have been handy for countering Blastoise (BW: Boundaries Crossed 31/149), Keldeo EX (BW: Boundaries Crossed 49/149, 142/149), Terrakion (BW: Noble Victories 73/101, 99/101), and Terrakion EX (BW: Dragons Exalted 71/124, 121/124), including in a Klinklang [Plasma] deck.


As is, you really will need to run Scizor on its own; if you are running it, you are running it to cash in on Steel Slash.  When I say “on its own”, I am thinking almost literally.  If you have a Bench, your opponent can too easily bypass the effect.  A deck built entirely around Scizor, maxing out disruptive cards like Crushing Hammer and probably running a significant amount of healing.  I can’t say I expect success with such a deck, but perhaps it can at least be “fun”.


Unlimited: The protection of Steel Slash is too specialized to really matter here; even if you just insist on using Scizor, I would stick to the more classic options.


Limited: Scyther is at least a decent “filler” Basic Pokémon; neither large nor small, and with simple attacks, but capable of using any Energy Type.  Scizor does require you run Metal Energy, but it only needs a single copy so it is still quite splashable.  Slashing Strike will often result in a OHKO, even when you aren’t facing Pokémon you can use Steel Slash every other turn, averaging 70 points of damage.


When your opponent does show up with a Pokémon-EX (especially if it is the infamous 39 Energy and 1 Pokémon-EX build), if you can get Scizor out with two Energy and attack, you will probably win.  It isn’t guaranteed as some of the Pokémon-EX this set can inflict Special Conditions or hit the Bench, but the ones that can’t have to pray you deck out while the ones that do have options still suffer.




Unlimited: 1/5


Modified: 2/5


Limited: 4.75/5




Scizor truly is a missed opportunity.  Released earlier, despite it flaws it might have seen some serious play, but with what Creatures, Inc. had to know it was releasing it is annoying they went with what would ultimately seem like a redundant protective effect in the light of Klinklang [Plasma].  Serious players can probably skip it.

Copyright© 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.