If you are reading this, I forgot to 
										write an introduction.
										
										
										 
										
										
										
										
										Stats
										
										
										 
										
										
										
										Type:
										
										Crustle starts of fairly strong by 
										being a Fighting-Type, allowing it to 
										hit most Colorless-, Darkness-, and 
										Electric-Type Pokémon for double damage. 
										Just remember that Fighting 
										Weakness is sees play through some 
										strong cards, and if we include some 
										lesser played cards, all three of those 
										Types normally Fighting Weak also could 
										instead sport Fighting Resistance.
										
										
										 
										
										
										Fighting-Types don’t have any true Type 
										Support, and the Energy support that 
										works for them can work with other 
										Types. 
										Indulging in a tangent, it is 
										interesting to note that as a 
										Bug/Rock-Type hybrid in the video games, 
										the other appropriate Type for
										
										Crustle is Grass, a Type that 
										doesn’t see much play but would strike 
										the Weakness of a few significant cards. 
										
										
										Crustle is one of the cards begging 
										for the return of dual-Type cards to the 
										TCG; even with mediocre attacks it would 
										enjoy a great return!
										
										
										 
										
										
										
										Stage:
										
										Crustle is a Stage 1 Pokémon; in a 
										format dominated by Basic Pokémon, this 
										makes it slow. 
										It isn’t a lost cause; one turn 
										to Evolve and one extra card to reach
										
										Crustle can work if
										
										Crustle is very good, and/or we get 
										a good
										
										Dwebble from which to Evolve it. 
										I’ll cover the
										
										Dwebble we do have in the 
										appropriate section later, as even if 
										none are worthwhile now, a future 
										release could help.
										
										
										 
										
										
										
										Hit Points:
										
										Crustle has 100 HP. 
										This is on the high end of 
										“average damage output” for most decks 
										that see play, at least once they are 
										properly set up. 
										
										
										Crustle can’t hit the field until a 
										player’s second turn at the earliest, 
										but the most aggressive decks (or simply 
										a lucky set-up) can still one-shot such 
										a score then.
										
										
										 
										
										
										However
										
										Crustle is a unique case; the 
										Ability (discussed in its own section) 
										can prevent OHKOs, giving decent odds of 
										the opponent needing to 2HKO it. 
										This doesn’t really offset the HP 
										per se; the Ability isn’t guaranteed 
										protection and even if it was… it is an 
										Ability which means this card loses the 
										opportunity to have a second attack or a 
										different Ability. 
										That is before we consider if the 
										Ability might be why the HP is only 100 
										or may have resulted in a 
										less-than-optimal attack.
										
										
										 
										
										
										The real irony is that the HP is either 
										20 to 30 points to low (for the format, 
										not for what you would expect of a
										
										Crustle), or it is 10 points to 
										high; 90 HP would have made it a legal
										
										Level Ball target, which given that 
										lower Stages seldom exceed the HP of a 
										higher Stage, would have been very 
										useful to this card.
										 In 
										light of the Ability, it was almost 
										certainly intentional to avoid such 
										convenience.
										
										
										 
										
										
										
										Weakness: 
										Grass Weakness, as implied earlier, is 
										largely safe. 
										If you are hit by a Grass Weak 
										Pokémon, only the alluded to Ability 
										might save you (and Grass-Type Pokémon 
										are more likely to bypass it). 
										Still, this is far better than 
										several other Weakness options… in fact, 
										better than the three Types it is 
										actually Weak to in the video games (or 
										their TCG counterparts): Rock (a third 
										of Fighting), Steel (Metal), or Water 
										(half of the TCG Water-Type).
										
										
										 
										
										
										How odd, but it is to the benefit of
										
										Crustle. 
										Perhaps my earlier implications 
										that the card was intentionally powered 
										down were wrong? 
										That or it is an odd oversight.
										
										
										 
										
										
										
										Resistance: 
										The lack of Resistance is justified 
										here. 
										Bug/Rock-Type crosses are only 
										Resistant to two Types: 
										
										Normal 
										(half of Colorless) and Poison (a third 
										of Psychic). 
										Much as I want Resistance to play 
										a larger role in the game, this is not 
										the card to push for it with. 
										Besides, it likely wouldn’t be a 
										significant advantage and the complete 
										lack of Resistance is so common it 
										doesn’t put
										
										Crustle at a true disadvantage.
										
										
										
										 
										
										
										
										Retreat:
										
										Crustle has a massive Retreat score 
										of three. 
										You do not want to pay this, will 
										almost never be able to pay this without 
										destroying your in game set-up, and 
										actually being able to pay probably 
										means you could afford to attack. 
										Definitely make up your mind 
										whether to pack something to lower the 
										Retreat, something to bypass manually 
										retreating, something to enable the card 
										to “tank”, or (preferably) some 
										combination of at least two of the 
										preceding.
										
										
										 
										
										
										The small bonus is that this makes the 
										card a legal
										
										Heavy Ball target. 
										Unfortunately, as an Evolution 
										this is less useful because no
										
										Dwebble has a similar Retreat.
										
										
										 
										
										
										
										
										Effects
										
										
										 
										
										
										
										Ability: 
										Here is the reason I suggested we look 
										at this card; Sturdy is based on the 
										video game Ability of the same name, and 
										does an adequate job of representing it 
										in the TCG. 
										There is negates OHKO moves while 
										also granting similar effects to
										
										Focus Sash… which allows a Pokémon 
										to survive any attack with 1 HP, 
										provided it was at full health before 
										the attack.
										
										
										 
										
										
										As the TCG doesn’t do single-point 
										increments, if this
										
										Crustle has no damage counters on 
										it, an attack can only reduce it to 10 
										HP (and of course, attacks that hit for 
										less damage do their damage normally). 
										It also doesn’t offer protection 
										from effects of attacks that 
										automatically KO your Pokémon, which do 
										exist in the TCG but are rare; given 
										that it would have made the text longer 
										and not added much, I can see why it was 
										left out.
										
										
										 
										
										
										All in all, this is quite a useful 
										effect, though a clever opponent can and 
										will bypass it if you give them any room 
										to; spread damage (even single Bench 
										bonus sniping damage) completely 
										undermine Sturdy, and as
										
										Crustle is a Stage 1 Pokémon your 
										opponent might simple OHKO or at least 
										damage
										
										Dwebble, making Sturdy useless. 
										Special Conditions (plus a few 
										Abilities) are going to be a problem as 
										well; a Poisoned or Burned
										
										Crustle can be KOed between turns, 
										even if Sturdy saved it from being 
										technically OHKOed.
										
										
										 
										
										
										
										Attack: 
										Stone Edge is not a good attack. 
										It isn’t horrible, but it 
										requires (FFC) for a mere 70 points of 
										damage and a coin flip that inflicts an 
										extra 20 points if “heads”. 
										If the attack had simply hit for 
										a flat 90, this would have made the card 
										much more effective, able to reliably 
										OHKO anything Fighting Weak, barring 
										miscellaneous protective effects 
										(including HP boosts).
										
										
										 
										
										
										That coin flip means half the time you 
										won’t quite do it. 
										The Energy costs don’t help 
										either; it isn’t impossible to pay, but 
										without some form of acceleration even 
										Sturdy won’t keep
										
										Crustle alive… er… prevent
										
										Crustle from being KOed before it 
										can attack. 
										The attack also lacks all but the 
										most basic synergy (at least it still 
										hits for a guaranteed 70) with Sturdy.
										
										
										 
										
										
										
										
										Usage
										
										
										 
										
										
										
										Card Family: 
										There are three
										
										Dwebble and two other
										
										Crustle to consider. 
										The choices for
										
										Dwebble are BW: Noble Victories 
										7/101, BW: Dark Explorers 6/108, 
										and BW: Boundaries Crossed 
										84/149. 
										The other options for
										
										Crustle are BW: Noble Victories 
										8/101 and BW: Dark Explorers 
										7/108. 
										Not a single member of the card 
										family has Resistance (see above), and 
										all three
										
										Dwebble have Retreat scores of two 
										while both other
										
										Crustle share today’s Retreat of 
										three.
										
										
										 
										
										
										BW: Noble Victories 
										7/101 and BW: Dark Explorers 
										6/108 are Basic, Grass-Type Pokémon with 
										60 HP, Fire Weakness, and two attacks. 
										The former can flip a coin to 
										avoid all damage done by an opponent’s 
										attacks next turn for (C) or hit for 20 
										points of damage at a cost of (GC). 
										The latter simply can attack for 
										10 at a cost of (G) or 30 at a cost of 
										(GCC). 
										BW: Boundaries Crossed 
										84/149 is a Basic, Fighting-Type Pokémon 
										with 70 HP, Grass-Type Resistance, and a 
										single attack (Flail) that does 10 
										points of damage per damage counter on 
										itself.
										
										
										 
										
										
										For alternative versions of
										
										Crustle, both are Stage 1 Grass-Type 
										Pokémon with Fire Weakness and two 
										attacks. 
										BW: Noble Victories 8/101 
										has 100 HP and for (GC) hits for a 20/70 
										split (based on a coin toss) or can hit 
										for 80 with 10 points of self damage at 
										a cost of (GCC). 
										BW: Dark Explorers 7/108 
										has 110 HP and hits for 30 points of 
										damage at a cost of (GC) or 70 (with 20 
										more to an opponent’s Benched Pokémon of 
										your choice) for (GCC).
										
										
										 
										
										
										Unfortunately, none of these cards are 
										overly impressive. 
										I would not bother with
										
										Dwebble BW: Dark Explorers 
										6/108 or either alternate
										
										Crustle at all. 
										The latter is really a shame; 
										while today’s version doesn’t have the 
										most splashable attack, having a 
										Grass-Type version that did would have 
										greatly strengthened the duo, given that 
										together they would be able to hit at 
										least one important Pokémon in most 
										prominent decks for double damage.
										
										
										 
										
										
										
										Dwebble 
										(BW: Noble Victories 7/101) may 
										only have a 50% chance of blocking 
										damage, but that is important to today’s
										
										Crustle, while BW: Boundaries 
										Crossed 84/149 is simply the best 
										due to its HP, Typing, and decent 
										attack. 
										It is hardly idea but it can 
										catch unwary opponents off guard and 
										gives me a deck idea.
										
										
										 
										
										
										
										Modified: 
										Unfortunately, having a wide Bench of 
										support diminishes the return from
										
										Crustle, because an opponent can 
										bypass Sturdy with less effort. 
										Something like
										
										Darkrai EX (BW: Dark Explorers 
										63/108, 107/108; BW Promo BW46) 
										will prove frustrating if it dings a
										
										Dwebble on the Bench, forcing you to 
										heal 30 or miss out on Sturdy.
										
										
										 
										
										
										So is there any way to play this card? 
										Yes… but
										
										Hypnotoxic Laser (BW: Plasma 
										Storm 123/135) will more or less 
										completely nerf this strategy, and it 
										should be street legal 
										
										February 6th, 2013 
										(eight days from when this review is 
										scheduled to go up). 
										Still, if you want a fun deck 
										before it hits that can shock certain 
										competitive decks, here’s how.
										
										
										 
										
										
										Combine
										
										Crustle with
										
										Dwebble (BW: Boundaries Crossed 
										84/149). 
										As stated, this card has “Flail” 
										in addition to 70 HP. 
										The goal is to wait until you 
										have a
										
										Crustle with 10 HP left, then drop a
										
										Celebi EX (BW: Boundaries Crossed 
										9/149, 141/149) to the Bench (and 
										probably a
										
										Double Colorless Energy onto
										
										Crustle) for a quick 90 point whack 
										(possibly 110 if your opponent hits hard 
										enough and you are packing
										
										Giant Cape).
										
										
										 
										
										
										You will also want
										
										Eviolite for
										
										Celebi EX, and even some
										
										Grass Energy cards, because you’ll 
										need it to attack at some points. 
										
										
										Max Potion and
										
										PlusPower are also strongly 
										recommended. 
										Your opponent will be tempted to 
										go for a OHKO against
										
										Celebi, but for many decks this will 
										be dangerous; your opponent takes a 
										quick two Prizes, but if they have 
										Fighting Weakness especially, dropping a 
										second copy allows for another 90 point 
										whack.
										
										
										 
										
										
										You have to constantly be exploiting 
										Weakness, but if you do you have an 
										actual chance at winning. 
										Odds are poor if you aren’t 
										hitting for Weakness, of course… but for 
										the many matches where you are you 
										really do have a shot. 
										Either breaking even or getting 
										ahead in Prizes and Energy. 
										
										
										Hypnotoxic Laser shuts this deck 
										down, however, which is a pity as
										
										Ether (BW: Plasma Storm 
										121/135) and
										
										Pokédex might have made it more than 
										just a fun deck… and
										
										Ether was originally expected in 
										BW: Boundaries Crossed.
										
										
										 
										
										
										
										Unlimited: 
										This will seem a bit bizarre, but you 
										can build a competent deck here. 
										“Competent” means you are 
										accepting that first turn win decks and 
										serious lock decks will do what they are 
										meant to do; auto win (barring player 
										error or improbably bad luck) if they go 
										first. 
										Once you get past that, you can 
										enjoy dropping cards like
										
										Broken Time-Space to Evolve in a 
										single turn first turn (well, I think 
										they didn’t reverse the rulings for 
										that), several Pokémon Tools that can 
										beef up
										
										Crustle in a variety of ways (and 
										cover several vulnerabilities), and a 
										Bench consisting of (ideally) four
										
										Slowking (Neo Genesis 14/114) 
										and one
										
										Celebi EX.
										
										
										 
										
										
										You even have cards like
										
										Double Rainbow Energy and
										
										Scramble Energy to help with using 
										the normal attack. 
										All of that is still merely 
										“competent” in Unlimited.
										
										
										 
										
										
										
										Limited: 
										It can’t compare to running
										
										Landorus EX (BW: Boundaries 
										Crossed 89/149, 144/149) and 39
										
										Fighting Energy, but
										
										Crustle and
										
										Dwebble from this set are good and 
										great pulls for Limited, respectively. 
										Hitting Fighting Weakness is 
										useful, though you will need to mind 
										Fighting Resistance and Grass Weakness. 
										
										
										Dwebble can fit into any deck, a 
										unless your opponent is running a 
										Grass-Type or otherwise has a serious 
										attack ready to go, Flail should serve 
										you well in any deck.
										
										
										 
										
										
										
										Crustle 
										will require the deck run nearly a third 
										to half of its Energy as
										
										Fighting Energy, but the return is 
										there if the rest of what you pull isn’t 
										overly specific-Energy-Type hungry. 
										Sturdy won’t kick in often, but 
										everything else about the card (other 
										than Weakness) becomes better here.
										
										
										 
										
										
										
										
										Ratings
										
										
										 
										
										
										
										Unlimited: 
										2/5
										
										
										 
										
										
										
										Modified: 
										1.8/5
										
										
										 
										
										
										
										Limited: 
										4/5
										
										
										 
										
										
										 
										
										
										
										
										Summary
										
										
										BW: Boundaries Crossed 
										was so weakened by the cards cut 
										expected to be in it but were instead 
										moved to BW: Plasma Storm, that
										
										Crustle nearly made my Top 10; not 
										because I thought it to be so good, but 
										because we had a handful of great cards, 
										a few good cards, and everything else 
										seemed so wanting. 
										I do wish I had pushed to review 
										this sooner; I didn’t recognize a fun 
										deck (that might have made for a 
										long-shot rogue deck) until I sat down 
										to review this card.
										
										
										 
										
										
										Whatever potential
										
										Crustle has will be dashed by
										
										Hypnotoxic Laser. 
										If it had just a little bit 
										better of an attack, instead of mourning 
										what might have been, it would just be 
										the passing of a single deck… and even 
										that isn’t certain; long time players 
										will remember
										
										Lum Berry and
										
										Miracle Berry; Pokémon Tools that 
										removed Special Conditions Between 
										turns. 
										Once I was reminded of their 
										existence, I was a bit surprised we 
										didn’t get them back in this set-block. 
										I wonder if they might show up in 
										a few sets.