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						Welcome to a new week of Card of the Days, dear readers! 
						We begin the week with a secret… well a Secret 
						Rare anyway: 
						Golurk (BW: Boundaries Crossed 150/149). 
						We first reviewed the card
						here. 
						Maybe it is pure optimism, but I always feel like 
						“Secret Rares” are the designers wanting us to take a 
						look at certain cards again (especially if those cards 
						aren’t already heavily played).  
						
						Have things changed for
						Golurk in a 
						meaningful way? 
						I’ll go ahead and give the card my usual, 
						thorough treatment, but for those familiar with the 
						card, you can probably skip to the Ratings and Summary, 
						as I’ll naturally summarize what has changed since the 
						previous review.  
						
						
						Stats 
						
						
						Golurk 
						is a Stage 1 Psychic-Type Pokémon. 
						Psychic Resistance is still fairly common, though 
						almost exclusively due to
						Darkrai EX (BW: 
						Dark Explorers 63/108, 107/108; BW Promo 
						BW46) being heavily played and not a variety of Pokémon 
						possessing Resistance. 
						In a format full of damaging boosting, damage 
						reducing, spread, and strategic healing, running into
						Darkrai EX 
						could be bad (and yes, if you skip ahead to Weakness of
						Golurk, you 
						know it becomes even worse).  
						
						Back to being a Psychic-Type, Weakness to Psychic 
						Pokémon isn’t universal at a deck level, but comes 
						fairly close; however this is again due to a single 
						card, Mewtwo EX 
						(BW: Next Destinies 54/99, 98/99; BW Promo 
						BW45).  The 
						Psychic-Type has one single piece of support, which also 
						requires the usage of basic Psychic-Type Energy, in the 
						form of 
						Gardevoir (BW: Next Destinies 57/99; BW: 
						Dark Explorers 109/108). 
						As I don’t know of any
						Gardevoir 
						decks that have made good showings in the competitive 
						sphere, this is a mixed start for the Stats.  
						
						The Stage is a similarly mixed bag; Basic Pokémon 
						dominate right now, with Evolutions suffering for being 
						slower and requiring more cards. 
						Golurk 
						is a Stage 1, so while it is a turn slower and needs 
						twice the cards, this still much more manageable than a 
						Stage 2, and a few of those do see play.  
						
						
						Golurk 
						has 130 HP, allowing it can take a hit from all but the 
						biggest attacks, unless hit by its Weakness, 
						Darkness-Types. 
						As already stated (and frankly hard to miss),
						Darkrai EX 
						still popular and potent, but at least it isn’t run 
						purely as an attacker and some decks utilizing it for 
						its Ability won’t easily switch it to the offensive. 
						Golurk 
						lacks Resistance, which is unfortunate as it could have 
						really helped the card out, but it is also common so it 
						more missed opportunity than a failing.  
						
						We finish this section with the Retreat: for
						Golurk it is 
						four.  This 
						is so high you’ll rarely be able to pay it and shouldn’t 
						even if you could unless the game was on the line; make 
						sure your deck is built so that it can handle being the 
						Active and so that you have an alternative to manually 
						retreating, such as
						Switch. 
						There is the bonus that this card is
						Heavy Ball, 
						and this is one of the Pokémon where that also applies 
						to its Basic form (Golett) 
						as well.  
						
						
						Effects 
						
						
						Golurk 
						has two attacks. 
						The bad news is the “fast” attack, Devolution 
						Punch still requires three Energy to use: specifically 
						(PCC).  
						This cost isn’t impossibly high and a good deck should 
						have a reasonable chance of pulling it off T2, but it 
						will need to be the focus of the deck. 
						The attack only does 60 points of damage, which 
						is about 20 below where a three Energy attack needs to 
						hit right now, but it comes with an effect; you get to 
						return the highest Evolution card attached to the 
						Pokémon back to your opponent’s hand.  
						
						If you’re fast at setting up, odds are any Stage 2 
						Pokémon you encounter used
						Rare Candy, 
						meaning your opponent may not be able to easily 
						re-Evolve the next turn while also being small enough 
						that particular Pokémon is KOed; that is a win-win 
						scenario.  
						Some Pokémon will have enough HP to survive Devolving, 
						especially if you aren’t hitting a Stage 2 that used
						Rare Candy, 
						and on the whole Evolutions are still a minority in 
						competitive decks, used mostly for Abilities while 
						hiding out on the Bench.  
						
						Ghost Hammer is the big attack clocking in at (PPCC). 
						Four Energy, even with all the acceleration in 
						the format, is pretty significant; at this price I 
						generally want to see at least triple digit damage, and 
						we don’t get that here. 
						Instead Ghost Hammer does 90 while negating the 
						Weakness on 
						Golurk. 
						Certainly useful when facing down a
						Darkrai EX 
						(it would allow you to survive one hit), but also only 
						applicable to that scenario and capable of being worked 
						around, plus you aren’t hitting hard enough to take out
						Darkrai EX 
						before it takes out
						Golurk, even 
						if both Pokémon start out uninjured but
						Golurk 
						swings first.  
						
						
						Usage 
						
						
						Golurk 
						can evolve from 
						Golett, and there are two versions: BW: Noble 
						Victories 71/101 and BW: Dragons Exalted 
						58/124.  
						The former is a Fighting-Type Basic Pokémon with 80 HP, 
						Water Weakness, Lightning Resistance, and a Retreat of 
						three.  It 
						has a single attack for (FC) that does 20 points of 
						damage plus (if you get “heads” on a mandatory coin 
						toss) another 20 with Confusion to the Defending Pokémon 
						(so total 40). 
						If you get “tails”, it still does 20. 
						The latter is a Psychic-Type Basic Pokémon that 
						has 90 HP, Darkness Weakness, no Resistance, a Retreat 
						of three and two attacks. 
						The first attack requires (CC) and heals 40 from
						Golett while 
						the second requires (PCC) and does 40 damage to the 
						Defending Pokémon.  
						
						Both Golett 
						have pros and cons; most important of all, both have 
						poor Weaknesses for this format. 
						A split may be in order, or else favor BW: 
						Dragons Exalted 58/124;
						Darkrai EX 
						would OHKO it before the Weakness anyway, while a
						Keldeo EX (BW: 
						Boundaries Crossed 49/149, 142/149) doesn’t need any 
						actual (W) attached to OHKO BW: Noble Victories 
						71/101.  
						There is also one other version of
						Golurk: 
						BW: Noble Victories 72/101. 
						It is a Fighting-Type with Water Weakness and 
						poor attacks so don’t bother with it.  
						
						So has anything changed that would make it worth running
						Golurk now? 
						One thing:
						Blastoise (BW: 
						Boundaries Crossed 31/149) seems to be heavily 
						played, rarely Evolves from
						Wartortle (BW: 
						Boundaries Crossed 30/149), but instead uses
						Rare Candy 
						to Evolve directly from
						Squirtle (BW: 
						Boundaries Crossed 29/149). 
						Squirtle 
						has just 60 HP. 
						We also still see
						Eelektrik (BW: 
						Noble Victories 40/101) backed decks and
						Hydreigon (BW: 
						Dragons Exalted 97/124) decks. 
						In all cases, this provides you with an important 
						Evolution that Devolution Punch either will or almost 
						certainly will score a OHKO against.  
						
						However the rest of the format is built around decks 
						using only Basic Pokémon and the above exceptions don’t 
						attack with or only sparingly attack with the Evolved 
						Pokémon; so you’re always going to need something else 
						in the deck to deal with the Basic Pokémon. 
						I’ve experimented a little, and I have to say,
						Golurk 
						probably would have been one of the cards that benefited 
						from Ether 
						being released as we expected in BW: Boundaries 
						Crossed.  
						
						It might have been bad for the format, but the
						Ether/Pokédex 
						combination probably would have made it fast enough that 
						just throwing in 
						Mewtwo EX would have pretty much given you a deck. 
						I am already assuming
						Double Colorless 
						Energy as well, so
						Sigilyph (BW: 
						Dragons Exalted 52/124) would have fit as well, and 
						the deck would have covered its bases. 
						Without 
						Ether, I don’t know if it has the necessary speed, 
						and my other attempts to use it didn’t show much promise 
						(though testing was so scant I can’t even call it 
						testing).  
						
						For Unlimited, even ignoring the “lock” and decks that 
						flat out win first turn, we have
						Ancient 
						Technical Machine [Rock] (EX: Hidden Legends 
						(85/101); simply the better Devolution option. 
						Limited is where this card shines… with the 
						original release: Darkness Weakness isn’t as painful, 
						Ghost Hammer is better protection, and Devolution Punch 
						becomes amazing except against those annoying 
						“Pokémon-EX plus 39 Energy” decks. 
						It even was friendly to being run in a mostly 
						non-Psychic deck. 
						If you pull it with just BW: Boundaries 
						Crossed, you can’t run it at all.  
						
						
						Ratings  
						
						
						Unlimited: 
						1/5  
						
						
						Modified: 
						2/5  
						
						
						Limited: 
						N/A; 3.75/5 for previous release.  
						
						
						Summary 
						
						
						Golurk 
						makes me think I have to be missing something… possibly 
						something other than
						Ether. 
						If it was just a little faster/more reliable, it 
						might fit into a potential rogue deck, though all the 
						matches that lack Evolutions or opposing Psychic-Weak 
						Pokémon would have you discarding it for
						Ultra Ball 
						or the like as it would be dead weight.  
						
						It looks so good on paper even without
						Ether; I 
						humbly ask you see what you can do with it. 
						While it probably won’t pan out, at least it 
						isn’t a major investment; the deck idea I suggested uses 
						cards you should already have/want, and it isn’t that 
						pricey a Secret Rare… plus you can even get the older 
						version in the DragonSnarl starter deck. |