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Yu Yu Hakusho
Pojo's Pokémon Card of the Day
- Boundaries Crossed
January 14, 2013
& Reviews Summary
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Combos With: See Below
Hello and welcome to another week on
never bought many packs from Boundaries
Crossed, just singles of the cards I
wanted. As a result, I had no idea that
this card even existed until I was asked
to review it.
So . . . we kick off the week with
from the latest set. As you would
expect, it is a Fire Type
Basic with an ok-ish
70 HP, Weakness to Water (currently
terrible thanks to
Keldeo, but it’s not like 70 HP
Pokémon stick around for very long
anyway), and an acceptable single Energy
Retreat cost. So
far, all very predictable and nothing to
grab the attention.
first attack is something we have seen
many times before. For a single
Colourless Energy, Collect will draw a
card. Drawing an extra card is never bad
of course, especially at the start of
the game when you need resources in hand
to set up, but if you really wanted to
do that you would probably go for the
far superior option of
which nets two cards and also has higher
HP and better Typing. The fact that you
rarely see it in tournaments will tell
you that most players don’t find this
kind of attack worth the deck space.
Your second option with
Relentless Flames: for the reasonable
cost of one Fire and one Colourless you
get to flip coins until you hit tails
and do 30 for each heads. Yes, that’s
right . . . it’s one of those ‘infinite
damage in theory’ attacks that people
mention when trying to work out how you
can do the most damage in a format. In
however, it’s horribly unreliable and
therefore impractical to use. The idea
of pairing it with Victory Star
some kind of crazy gimmick deck would
probably appeal to someone who really
loves the Pokémon, but even they should
move swiftly on if they find themselves
Modified: 1.5 (you can do better
Limited: 3.5 (never going to say no to a
Basic with a draw attack)
Welcome back, Pojo readers! We're reviewing more
Boundaries Crossed cards this week, so be sure to check
back for updates as you prepare for Regionals. Today
we're reviewing a Legendary Pokemon, Victini!
Victini is a Basic Fire Pokemon. Fire-types aren't so
common in Modified right now, as only Ho-Oh sees a
little bit of play; additionally, with all of the
Blastoise/Keldeo (and similar) builds running around,
Fire types have an added problem of being commonly hit
for Weakness. Victini's 70 HP won't stand up to much,
but it should probably be usable either at the beginning
of the game or possibly later in Limited. Water Weakness
is once again a problem against Blastoise and Keldeo, no
Resistance is what we've come to expect, and a single
Retreat Cost isn't too bad, and is easily payable.
This version of the Victory Pokemon has two attacks.
Collect draws you a card for a single Colorless Energy,
which is only something you should be doing in Limited.
This attack isn't nearly good enough in Modified, where
we have plenty of Supporter-based (and even some
Ability-based) draw power. Relentless Flames is
Victini's form of offense, flipping a coin until you get
tails and doing 30 damage times the number of heads for
a Fire and a Colorless. These sorts of attacks are never
very good, and most of the time you'll end up doing
either 30 damage or none at all. Therefore, it's
probably better to stick with more reliable Pokemon with
more reliable attacks.
Modified: 1/5 Victini isn't good here at all. For
starters, 70 HP won't survive most common attacks in the
format, and Water Weakness means that Blastoise and
Keldeo easily get the OHKO. As for the attacks, Collect
isn't something you should be doing with an attack in
this format, and Relentless Flames is too unreliable to
be a real threat.
Limited: 2.5/5 Victini is very average in Limited, as
well. Collect can be useful to help set up, but
Relentless Flames is still not very good. Fortunately,
the lower HP score and Water Weakness matter less here,
and Victini is therefore still playable.
Jebulous Maryland Player
Victini is a Basic Fire Pokemon with 70 HP. It is weak
to Fire and has a retreat cost of 1. It is searchable
by Level Ball.
'Collect' costs 1 colorless energy and you get to draw a
card. So drawing is good, the only problem is, there is
better drawing out there. Virizion and Dunsparse, for
the same cost, let you draw 2 cards. So it feels like
Victini got the short end of the stick here.
'Relentless Flames' Cost 1 Fire and 1 colorless energy.
You flip until you get tails, then it's 30 time the
number of heads. Good in theory, never in practice (at
least not for me). At best you'll get 2 heads, any more
is pushing your luck. But still, there is a 50% chance
of doing no damage...
So this card can be used for 2 things, drawing or
attacking. Looking at the attacking aspect, it's be
more fiit for a gimmicky flip deck. Other than that,
you have an unreliable attack that does about 60 at
best, while your opponent can consistently churn out 90+
For the drawing aspect, there is better. Verizion,
though Grass, has 110 HP and a resistance to Water
(which is big right now). Dunsparse may have 60 (which
make him also searchable by Level Ball), but thrown in
with Aspertia City Gym, he becomes a little more
resilient (and can get off attacks for the first couple
of turns before he gets Knocked Out).
Combos With: ...
Questions, comments, concerns:
If you’re reading this, then I forgot to write an actual
is a Basic Pokémon, to its credit; minimum deck space
per copy, simply drop it into play (unless your Bench is
full), and it can tap a few support cards exclusive to
It is a Fire-Type, which is a mixed blessing; I
don’t see anything in the way of support for the actual
Pokémon-Type, and the support the Energy Type doesn’t
seem to be worth playing anymore (of what actually did
see some play).
Fire Weakness isn’t abundant but it exists, and
of course nothing is naturally Fire Resistant in
has 70 HP which is small for a Basic Pokémon that
doesn’t Evolve… as a long time player that still seems
weird (for years this was “the magic” number, hard to
FTKO or even OHKO), that nowadays 70 HP is a pretty easy
OHKO for most decks, and possible FTKO.
At least this allows
Victini to be
a legal search target for
The Water Weakness almost doesn’t matter; only a
few Water-Type attackers won’t be hitting hard enough to
OHKO it regardless of Weakness.
No Resistance is disappointing but common (and perhaps
even understandable with how Type conversion(s) from
video game to TCG complicate things), so I won’t hold it
and move on to the Retreat; a single Energy is all it
takes and with
Skyarrow Bridge in play, not even that is required.
is packing two attacks.
The first is Collect, which requires (C) and
allows you to draw a card.
This is very, very poor; while better I think
than a token 10 points of damage, you aren’t going to
play this card to attack and draw singles.
There is a high chance of
OHKOed, and so a slot in your deck, an Energy (and
usually your manual Energy attachment), and a Prize are
definitely not worth drawing a single card.
The second attack is Relentless Flames for (RC), which
requires you flip a coin until you get “tails” for 30
points of damage per “heads”.
That means roughly half the time, it does
quarter of the time, it should do 30 points of damage.
The remaining quarter of the time it does at
least 60 points of damage.
To really be impressive, you’re going to have to
hit at least three “heads”; not very likely.
Both of these attacks are underpowered, especially after
factoring in the low HP.
Collect needs to draw enough to be on par with a
Supporter (at least), while Relentless Flames needs to
do some Base damage, or hit harder for each “heads”.
Is there a use for this card?
Only in Limited play; even if you backed it up
(BW: Noble Victories 14/101, 98/101, BW Promo
BW32) to allow you to re-flip for the attacks,
its Victory Star Ability is an all or nothing re-flip,
and limited to once-per-turn no matter how many copies
are in play.
It would improve your odds, but not enough to
justify two relatively easy Prizes.
Factor in that if you did need a low Energy, off-Type
attacker and could afford to met the single (R) Energy
requirement that is part of the (RC) for Relentless
Energy would do nicely), you still would be better
off with Victini
(BW: Noble Victories 15/101); if you have five
Pokémon on your Bench, it hits for 100 points of damage,
enough to OHKO anything Fire Weak outside of protective
Nothing in Unlimited makes it better; as stated only in
Limited will the HP and attack be decent; the Energy
requirements allow you to play it with little to no
and still do something, and draw power is so desperately
in demand here.
Not a must run, but probably an “often run”.
isn’t actually too far off of being useful; we have a
solid frame (at least for a disposable opening attacker)
that just needed a better “set-up” move.
The second attack, even if it wasn’t also
improved, is always a threat (just needing favorable
coin flips) so ignoring it isn’t fun.
Like so many of the cards that (in Japan) were
part of the National Beginning Set, they really
just needed a little more effort to be functional;
something to use outside of “beginner” or League decks.
Actually… most don’t look all that good for beginners,