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Pojo's Pokémon Card of the Day


Camerupt #22

- Boundaries Crossed

Date Reviewed:
January 11, 2013

Ratings & Reviews Summary

Modified: 1.38
Limited: 2.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Camerupt (Boundaries Crossed) 

In contrast to yesterday’s card, Camerupt is a pretty goofy design (a camel with mini volcanos on its back) that can’t really boast many fans. Can it be made into a decent card though? It would be nice to end the week on a high note. 

Camerupt is a Stage 1, which isn’t great, however it does have a very nice 130 HP. Weakness to Water is about as horrible as it gets right now though (Keldeo eats these for breakfast, lunch and dinner), and the retreat cost is either a joke or a way to get you to buy more copies of Switch. 

I don’t completely hate Fire Shard, Camerupt’s first attack. It’s a bit slower than I would like (one Fire , two Colourless) and the base damage of 60 isn’t great, but it does come with automatic Burn and a flip for Paralysis. Hit that coin flip and this attack could cause some inconvenience (unless your opponent plays Keldeo or Switch). At any rate, it’s better than Flamethrower which needs four Energy just to do 80 damage plus you have to discard one. Bleh. I would always use Fire Shard over this. 

But would I use it at all? Ummm . . . no. This card is a cut above the usual set filler thanks to Fire Shard’s multiple Status Condition potential, but it still doesn’t do nearly enough to be able to trade blows with the kind of decks we see in competitive play. Oh, and did I mention Blastoise/Keldeo? 


Modified: 1.75 (superior set filler)
Limited: 3 (nice HP and decent attacks, but a little too slow)


Camerupt is a Stage 1 Fire Pokemon with 130 HP.  It is weak to Water and has a retreat of 4.  It is searchable by Heavy Ball.
'Fire Shard' costs 1 Fires and 2 colorless energy.  It does 60 and Burns the Defending Pokemon.  Then you flip, and if heads, they are Paralyzed.  I really like the effect, doing an auto status and flipping to do another.  I also like the effects where something happens if you flip heads or tails (like Liligant from a couple sets ago).  60 damage is decent, but you won't be taking out EXs quickly with it.
'Flamethrower' costs 2 Fire and 2 Colorless.  It does 80 and you discard an energy attached to Camerupt.  Seems like the typical 'Flamethrower' move, though for the cost of 4 Energy, I would think it'd do more damage.  Charizard did 150 for 5, so shouldn't 4 energy do somewhere around 120?
Like always, Stage 1s aren't really playable in the current metagame unless they have an ability.  To manually build this guy up takes too long.  It can be O/2HKOed while it would have to 3HKO an EX.  It just doesn't have the ability to stay on the field long enough.
Though for a fun deck you could always do something like Camerupt, Volcarona, and Victini.  Like some sort of Burn deck.
Modified: 1/5
Limited: 2.5/5
Combos With:  ...
Questions, comments, concerns: jebulousthemighty@yahoo.com

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