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Pojo's Pokémon Card of the Day


Top 10 Cards of 2013

#7 - Genesect EX  

- Plasma Blast

Date Reviewed:
December 24, 2013

Ratings & Reviews Summary

Modified: 3.87

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

#7 Genesect EX 

Coming in at #7 on our countdown is the first EX Pokémon to make our list. 

Players recognized early that Genesect EX is a card that has a lot going for it. For a start there is all the nice Plasma support; then there is the natural partnership with Virizion EX which gives Status Condition immunity and Energy acceleration; finally Genesect EX has its very own ACE SPEC, G Booster, which makes it capable of hitting with a 200 damage attack which gets through any pesky Safeguard-style Abilities. 

But that’s not all. Even Genesect’s regular attack, Megalo Cannon, is excellent. Not quite as good as Darkrai EX’s Night Spear, but very similar and a very effective way of taking two-hit KO’s while softening up the Bench. As if that weren’t enough, there is also the Red Signal Ability which provides a Pokémon Catcher effect when you attach a Plasma Energy from your hand to Genesect.

A formidable Pokémon, then, and one which benefits from the errata to Catcher. Beforehand, Red Signal was just a bonus: an ‘extra’ Catcher in a format where most decks already used plenty. Now, however, most players avoid the new flippy Catcher, giving decks with Genesect EX a net advantage over the rest of the field. This card made an impact right from the start and seems to have got better, if anything, since then. I see no reason why it wouldn’t continue to have success in 2014. 


Modified: 4 (can be a bit slow, even with Virizion, but the game designers have given us many reasons to like this card) 

Oh, and Merry Christmas, everyone!


Merry Christmas!  We begin our shortened week of reviews with the number seven pick of our Top 10 Cards of 2013: Genesect EX.  Given that it is a Grass-Type (making it green) with prominent red, glowing eyes and an Ability is called “Red Signal”, that makes a giant, kind of transforming robot-bug festive, right?  Well, maybe it works for me because I’m a Transformers fan?  We first reviewed the Genesect EX here, where it clocked in as the #3 pick for our BW: Plasma Blast Top 12 list.  Does its presence here in the seventh place slot vindicate its previous finish, or show that it was a bit overrated?  It probably comes as no surprise that I cannot give you a clear answer.


One of those reviews I never finished was my CotD for Genesect EX; in my defense I struggled because on one hand it seemed better to just review the card alongside its two Ace Spec options (to give the full picture) but that was a lot for a single review, so either path was hard (and yes, I tried both!) and in the end, by the time it was close to done it was out dated.  I’ll resist giving a thorough, detailed (re: covering every aspect of the card that occurs to me) review of the card because it does get complicated; Genesect EX does have access to Team Plasma support in addition to those two Ace Spec cards, after all.  I’ll try to use broad strokes, at least compared to my usual fair.


This Pokémon has its own major deck with Virizion EX, often referred to as “VirGen” for short.  Virizion EX is already a useful card due to its Ability protecting against Special Conditions, but in an actual Grass deck its Energy accelerating attack is even more useful.  Genesect EX needs (GGC) to attack, whether you’re using one of its two Ace Spec Pokémon Tools (that aren’t Technical Machines but still grant access to one alternate attack a piece) or just using the fairly good Megalo Cannon attack printed on Genesect EX itself, so it definitely needs the help.  G Scope proved to be a bust; even before Pokémon Catcher received its erratum, there is no other version of Genesect EX; why “pay” your Ace Spec to hit the Bench instead of just using Red Signal to force the target active?  G Scope only hits for 100 points of damage, so once active even Megalo Cannon hits the target just as hard (with 20 to a Benched Pokémon of your choice as a bonus) or harder (if you hit Weakness).  You also then retain the option of using G Booster (the other custom Ace Spec) so you can clobber anything for 200 while ignoring all effects on the Defending Pokémon e.g. effects like Safeguard and those of Silver Mirror are bypassed.  Mr. Mime (BW: Plasma Freeze 47/116) was already available to block G Scope even when the card was new, so I really don’t “get” why the designers thought it was a good idea to release such a card, especially alongside G Booster.


Once you’re loaded for bear G Booster allows you to go on a OHKO spree.  Shadow Triad means you can reclaim it after a Genesect EX goes down or a Tool Scrapper does its thing, one of the reasons being a Team Plasma card proved useful.  Even if you have to burn a Supporter to reclaim G Booster and use cards like Energy Switch to help re-Energize a Genesect EX, it’s worth it to win the game with three big hits, especially when you consider decks using similar strategies usually have to rely upon a Stage 2 Pokémon.  Beyond that, decks already using Plasma Energy (or easily adjusted to include it) now have reason to use Red Signal in place of the nerfed Pokémon Catcher, adding another usage for the card.  Team Plasma decks in general have reason to consider it (but not with G Booster) for that reason and to provide a Grass-Type attacker (Energy permitting).


For Unlimited I can only offer Theorymon, as I am just not going to get a chance to test anything here for the foreseeable future and no one seems to be posting results from which I can gather data.  Prior to the rule change, there were many decks that could win first turn, using complicated combos made reliable by the fantastic draw and search options of Unlimited.  After the rule change, only those that can do so without attacking can still win first turn and one of the best First Turn Win decks, Sabledonk, can meet that requirement.  This format still has Gust of Wind (amongst other things), so having Red Signal isn’t that big of a deal... unless you want to run this in a Trainer denial deck, then it might actually be worth considering.  Again this is pure speculation.


For Limited play, as long as I could run at least a third (and preferably half or all) of my Energy as Grass Energy, it is a must run.  Alternatively, if I can pull at least one Plasma Energy, it’s probably a must run (two slots for a powerful but unlikely combo can still work out here).  I don’t think this is a good choice for trying a +39 deck: 170 HP is a lot, but your opponent gets to attack you twice before you can bust out Megalo Cannon (which should win you the game three or four attacks barring an amazing set-up by your opponent).  If you feel lucky or daring you can try, and hope your opponent has nothing but small hitters available.




Unlimited: 2/5


Modified: 3.75/5


Limited: 4.75/5



I scored Genesect EX, cornerstone of VirGen decks, just a little lower than Silver Bangle.  Just as with the Top 12 list for BW: Plasma Blast, I believe the card that ultimately placed one spot lower is better.  Genesect EX can do a lot, but it all requires support that only works together in VirGen decks because the two major Pokémon involved are both Basics.  Silver Bangle is a huge boon to any attacker that isn’t a Pokémon-EX, while Genesect EX is only a huge boon to Virizion EX decks; it is obviously useless in most decks and even those that can afford Red Signal its just a good (but not great) Bench-sitter (and sometimes emergency attacker).


Genesect EX made my list in the number six slot (with Silver Bangle in the number four spot), and I Genesect EX all over the bottom half of my pre-submission Top 10 and still don’t know if I got it right.  It makes a popular and potent archetype possible, but it’s a piece that probably could be adequately replaced by something else.

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