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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- Plasma Storm

Date Reviewed:
April 23, 2013

Ratings & Reviews Summary

Modified: 2.50
Limited: 2.25

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Exploud (Plasma Storm) 

I think everyone knows a person who is a bit like Exploud: big mouth, very noisy, and extremely weird-looking. I won’t name names though ;) 

Anyhoo, what we have here is a Stage 2 Pokémon, which are just not that playable in a format where they are outsped, out-hit, and out-tanked by a bunch of Legendary Basics. The Colourless Typing is nice for abusing DCE and it does mean this card could fit into just about any deck (assuming you wanted it there). The downside is that absolutely nothing is hit for Weakness by Colourless Pokémon. The 140 HP is only average these days for a Stage 2, unlike the Retreat cost which is a massively un-payable four. Fighting Weakness isn’t the best either. 

Exploud’s first attack, Destructive Sound, is interesting, but it sure makes you pay for it. For the cost of three Energy, you get to look at your opponent’s hand (always a good thing) and discard any Item cards you find there. Honestly, this sounds a whole lot better than it actually is. On a Stage 2, and with that kind of cost, you aren’t exactly going to be surprising your opponent, who will have ample opportunity to play out their Items in preparation. Ok, so you might hit the occasional Laser or Catcher that your opponent can’t make use of that turn, but this kind of situational effect is not worth such a large investment. 

If you actually want to do some damage with Exploud, you are going to need to invest even more Energy. Four of them to be precise. For that, you get the infamous Round attack, which does damage according to the number of Pokémon with Round that you have in play. Right now, that means Palpitoad and Seismitoad from NVI and/or Wigglytuff NEX. It’s not an impossible set up, and Exploud does offer you a fair reward for it: with three Round Pokémon Benched, it will do enough to OHKO just about anything that is played (yes, there are some highly unusual exceptions). It’s just a shame that we don’t have a Loudred with Round to make the job a bit easier, because the trouble with Round decks is that if they make a single mis-step in their set up and can’t get the support out fast enough, they tend to get completely dismantled by the many leaner, faster decks out there. Basically, that’s why Round has stayed as a novelty deck rather than made any real impact. 

Apparently, we could soon see a Meloetta-EX which, alongside hilariously low HP, has a Round attack of its own. Maybe having a Basic to swarm will make this deck just a little more playable? I have my doubts, but Exploud will remain a fun card to play casually. 


Modified: 2.5 (nice addition to one of the most gimmicky decks around)

Limited: 1.25 (your opponent probably doesn’t have Items, and you probably have no way of boosting Round) 


Greetings once again, Pojo viewers! Today we're reviewing another Colorless Pokemon from Plasma Storm. Today's Card of the Day is Exploud.

Exploud is a Stage 2 Colorless Pokemon. Colorless Pokemon can fit well into any deck due to their relaxed Energy requirements, but as Exploud is a Stage 2, it's going to have to do something truly special to see play in Modified. 140 HP is average for a Stage 2, and Exploud should be able to take at least one big hit before going down. Fighting Weakness is an issue against the likes of Landorus-EX; no Resistance is unfortunate; and a Retreat Cost of four is gigantic, so be sure to use Switch or Escape Rope to maximize your Energy and your switching potential.

Exploud has two attacks. Destructive Sound allows you to look at your opponent's hand and discard all Items in it for three Colorless Energy. This is certainly a pretty powerful effect, but it's really a shame that this attack doesn't do any damage, because then it would be much more usable. In Limited, your opponent will rarely have many Items, but even still, it could come in handy in some situations. Round is Exploud's form of offense, dealing 50 damage times the number of your Pokemon in play that have this move for the very expensive price of four Colorless Energy. Therefore, Exploud works best in a deck with other Round Pokemon, such as Wigglytuff and Seismitoad. Of course, running two Stage 2s and a Stage 1 with little Energy isn't good in Modified at all, but it could make for a fun casual deck.

Modified: 1.5/5 Exploud's attacks are both pretty interesting, but neither are very effective in this format. Destructive Sound is great in theory, but Darkrai players don't care about it at all and it's at worst a small distraction to other deck types. That being said, Round is also not very effective in this format. There are better options available.

Limited: 3.5/5 Unlike many other Colorless Pokemon, Exploud doesn't play particularly well in Limited. Destructive Sound will often get one or two cards from the hand, and Round will often be a very expensive 50 damage. However, in the case that you draft an Exploud line, its Colorless typing is also one of its greatest strengths, as it can go into your deck as a secondary attacker.

Mad Mattezhion
 Professor Bathurst League Australia

Sorry I've been off the grid for so long Bill, here's my take on Tuesday's card.
Exploud (Plasma Storm)

Hello there Pojo Readers, I hope you're all ready for the new release coming up. Sorry I've been missing in action for so long, but today I make up for my long neglect with a short review of the walking grand organ.

Exploud has never enjoyed much success in the TCG, mainly because Colourless Poke'mon tend to have their attacks nerfed to compensate for their easy-to-abuse energy costs. Still, I was a big fan of the Supreme Victors version, and I've always liked the idea of keeping a walking, talking sound system that can be mistaken for a jet engine with a grudge against your eardrums.

So, what does this Exploud do? With 140 HP, what it does is sit comfortably outside the 1HKO range of most decks, hoping you can stuff a pair of Double Colourless Energy down its throat before your opponent can swing for a second time (or play down a Landorus EX). Unlike with most Stage 2 Poke'mon, that makes it conceivable that you could draw the cards you need to both evolve and energise Exploud in time to do some reliable damage. I’m not saying you’ll get away with doing it twice under tournament conditions, so the usual card massive card disadvantage from an untimely KO still applies, but Exploud is not quite the sitting duck you would expect, a healthy change of pace in this format.

The reason any of the competitive players will care about Exploud’s stats? Destructive Sound. The dream of forcing an opponent to discard an entire handful of Item cards is almost certainly bogus (high-level Tropical Beach abuse may make a liar out of me there), but the advantage of removing any temporarily unplayable Items is huge. Are they holding an Escape Rope or Poke’mon Catcher? Gone. Is Sableye ruining your day with his constant stream of Junk Hunting? Not anymore. Is your opponent waiting on a next-turn draw to fuel a Poke’mon Communication or Ultra Ball? Too late. Exploud is loud and in charge against deck that needs to hold their Item cards in hand for the best advantage, and niche Items like Enhanced Hammer and Tool Scrapper will no longer trouble you when Destructive Sound is online.

Of course, that reactive nature is what will probably stop Exploud from being anything more than a rogue tech in competitive decks. The popular Supporters used to draw cards remain unaffected, and any Items your opponent can play immediately will also slip by without trouble. As always, we also return to the accursed fates of all attacking Stage 2 Poke’mon in a world of Poke’mon EX titans, which says that not being able to hit until Turn 3 at the earliest is far too slow for most players to even attempt playtesting.

It’s fun to dream, but after 3 energy are played we move on to 4, which brings Round online. You may remember this attack from Seismitoed EP and Wigglytuff ND, which means that you can now power it up to the full 300 damage if your bench is full of Poke’mon with Round. As scary as that number is, it is unrealistic to expect that any player is going to take you seriously using this strategy, as the constantly rehashed argument of multiple Evolution Cards + Manual Energy attachments = wayyyyyy too slow has proven time and time again. As above with Destructive Sound, It’s still fun to dream and you can now build a casual Round deck with enough Poke’mon to have a fun match, but unless we get a slew of powerful Basics packing Round, you can forget about seeing it played in the upper echelons of the competitive scene.

That’s it in a nutshell folks. If you rogue builders can find enough reliable hand-denial cards to support the discard/control strategy, Exploud provides a centerpiece to hold your deck together, but purely as a counter card to the niche Items of the format it takes too much deck space and setup time to be playable. I sincerely hope I’m wrong about Exploud’s likely future in competitive Poke’mon, and I will be trying to squeeze this into my Hammertime deck ASAP.

Modified: 3.5 (an above average Stage 2, it still doesn’t cut the mustard as an outright attacker, but I hope to crack the combination for making Destructive Sound an attack to be feared)

Limited: 2 (A maximum output of 50 damage for three energy is not what excites you at a prerelease, especially when you have to go to the trouble of evolving said overpriced attacker. But discarding even a single Item over the course of the day would be worth it, and Colourless is always good at the Prerelease)

Combos with: Crushing Hammer, Poke’mon Catcher and opponents relying on Switch.

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