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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- Plasma Storm

Date Reviewed:
April 1, 2013

Ratings & Reviews Summary

Modified: 1.5
Limited: 4.0

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Heatmor (Plasma Storm) 

I dunno what it is about Heatmor, but the people who design the cards seem to think that he is an excellent Pokémon to troll players with. First off we had the DEX Heatmor which was just specifically designed to troll Durant decks to death (though as it turned out, Darkrai-EX could do that job on its own), now we have this. 

 Heatmor is an unevolving Basic Pokémon with 90 HP which is fairly standard for a non-Legendary, non-EX, but does mean that it won’t be surviving for very long on the field. The Water Weakness is near irrelevant as the playable Water Pokémon (pretty much the ones you see in a Keldeo deck) will OHKO Heatmor anyway. A Retreat cost of two is pretty inconvenient really: too much to pay and not enough to use Heavy Ball. 

For a single Fire Energy, you get Luring Flame, which is a nice disruptive little attack for dragging out your opponent’s Benched Pokémon and Burning them. It’s nothing too great but could cause a few early game issues for opponents if you can bring out a heavy retreater and they don’t have access to Switch. Heatmor’s second attack, Fiery Licks, is the one that promises big damage for a pretty steep cost. For three Fire Energy, you get to discard the top four cards of your deck and do 50 times the number of Fire Energy you discarded: hit all four and you can get the OHKO on almost anything that is playable (no, Crustle BCR is not playable). The trouble is that this is never going to work in a Modified format. With just 90 HP, Heatmor will be long dead fainted before you get three Energy attached, and running any form of acceleration (Ether/Pokedex, Ability Emboar) means that you need to reduce the amount of Fire Energy in your deck, making Fiery Licks less powerful and much more likely to deck you out long before you take six Prizes with it. 

So, why did I call Heatmor an excellent troll card earlier? Simply because it is hilariously effective in Limited. Build a deck with any Heatmor which you pull and fill up the remaining deck space with nothing but Fire Energy and you have a very silly deck which can just sweep your opponent in four attacks. In a slow, low damage environment it will likely survive long enough to get the three Energy on it (especially with good use of Luring Flame), and then you can just hit for a guaranteed 200 damage per turn, annihilating even the biggest EX which dares to stand against it. It’s ridiculous and won’t win you any friends, but it could just win you the tournament. 


Modified: 1.5 (doesn’t belong here)

Limited: 4.5 (breaks the format!)

virusyosh Greetings once again, Pojo viewers! Today we're reviewing a Fire-type from Plasma Storm that could make for a very fun (if not very good) Limited deck. Today's Card of the Day is Heatmor.
Heatmor is a Basic Fire Pokemon. Fire-types aren't seeing much play right now due to the prevalence of Blastoise/Keldeo decks, but that could change soon with the Water deck's usage decreasing. 90 HP is fairly good for a non-evolving Basic non-Pokemon EX, meaning that Heatmor can probably take a weak attack or two before being Knocked Out. Water Weakness is once again a problem against prominent threats like Blastoise and Keldeo; no Resistance is once again unfortunate; and a Retreat Cost of 2 is a little pricey, but payable in a pinch.
Heatmor has two attacks. Luring Flame switches the Defending Pokemon and burns the new Defending Pokemon for a single Fire Energy, which is a pretty decent move to disrupt your opponent, especially in Limited. However, all things considered, you'll probably want to use something like Pokemon Catcher instead in Modified. Fiery Licks is Heatmor's attack, discarding the top four cards of your deck and dealing 50 damage times the number of Fire Energy discard for three Fire Energy. The attack's Energy requirements are very steep indeed, but the damage potential is also quite high. In Limited, Heatmor is a great Pokemon to run "1 Heatmor, 39 Fire Energy" and actually somewhat succeed, since you'll be dealing 200 damage by Turn 3. Ethers can also speed this up somewhat, but it's mostly a ridiculous idea, as it won't actually work most of the time. You'll want to stay away from this attack in Modified unless you're building around it, as most Modified decks run 12-14 Energy, and the damage output would suffer accordingly.
Modified: 1.5/5 Heatmor could be a lot of fun to build a noncompetitive deck around, but it simply won't compete in our modern Modified. Too many things can OHKO the anteater, and Fiery Licks often won't have a great damage payout. There are better options.
Limited: 3.5/5 Heatmor works well in decks loaded with Fire Energy, and more generally as a disruptive force using Luring Flame. It works quite nicely as a big Basic in Limited, especially if you're running 20+ Fire Energy for some reason. It still falls to Evolutions and Pokemon-EX, but if you can OHKO an EX by discard four Fire Energy, isn't that really cool?

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