| Lampent (Plasma Storm)  Bit of a strange review today, as we bring you a look 
						at an evolving Stage 1. That’s ok though because the 
						Chandelure line is one of my favourite concepts from 
						Generation V (I know it’s a love-it-or-hate-it thing). 
						There’s also a chance that Chandelure itself may be 
						playable as there is one due in the next set with a 
						pretty neat Energy acceleration Ability.  This Lampent isn’t like Eelektrik NVI – and evolving 
						Stage 1 which you play for its own sake – it’s only 
						going to be used as a way of getting Chandelure into 
						play, and anything beyond it acting as a stand-in when 
						Rare Candy is not available is a bonus. So . . . where 
						do we find our bonus here?  Not in the low 70 HP, that’s for sure. Nor in the 
						Water Weakness and Fire Typing. The attack is very poor 
						too: two Energy for a vanilla 20 damage. The one 
						appealing thing about the card is the Ability, 
						Freefloating, which gives Lampent no retreat cost 
						(instead of the usual one) so long as it doesn’t have 
						any Energy attached. The effect is useful, I guess, and 
						there’s not much reason for attaching to Lampent anyway, 
						so it’s not hard to meet the conditions for Freefloating. 
						I just feel that they could have easily given the card 
						free retreat and had done with it. It’s effectively the 
						same thing is the vast majority of cases (unless 
						Garbodor DRX is around), just less awkward.  Eh, I’d still probably pick Lampent NVI over this one 
						for its cheap Catcher-style attack and extra HP, though 
						having a free retreater floating around in a format full 
						of Hypnotoxic Laser-induced Status effects, couldn’t 
						hurt.  Rating  Modified: 1.75 (I suppose it’s a little better than 
						the average of its kind)  Limited: 2 (the Ability is nice enough, but that’s 
						about it) |