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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- Plasma Storm

Date Reviewed:
April 17, 2013

Ratings & Reviews Summary

Modified: 1.87
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Simisear (Plasma Storm) 

It’s been a while since we’ve seen the Monkey Trio in a set . . . mind you, we got them in everything for the first few Black and White releases and I for one was in danger of becoming sick of the sight of them. 

This Simisear is a Fire Type Stage 1 with just 90 HP, making it very difficult to use as an attacker, as it has neither the speed nor the durability of the game-dominating Basics we see at every tournament. Weakness to Water is likely is not going to matter at that level of HP, but the Retreat cost of two is a positive inconvenience – you won’t want to pay it, and you don’t even get Heavy Ball searchability. 

What you do get is two attacks. The first, Searing Flame, isn’t even that bad: just one Fire Energy will get you 20 damage plus automatic Burn. I don’t think it’s going to be causing any EX Pokémon to tremble in fear, but it’s ok for what it is. The second attack, Flame Blast is like a weaker, Fire Type version of Keldeo-EX’s Secret Sword, costing three Energy and doing 40 plus 20 for every Fire attached. Of course, Fire even has its own Blastoise-style acceleration in the form of Ability Emboar from BLW, but any thoughts of this card having the same kind of impact as Keldeo should disappear as soon as you remember that this is a 90 HP Stage 1, and not a Big Basic. 

Looked at in isolation, Simisear isn’t that bad of a card really. It has a useful, cheap attack and one that can potentially do enough damage to OHKO absolutely anything providing you can attach the Fire Energy to do it. In a format which is ruled by speed and incredibly high HP though, a Pokémon like this will just find itself completely outclassed. 


Modified: 2 (doesn’t have what it takes to play with the big boys)

Limited: 3.5 (relatively fast and easy to use)


Happy midweek, Pojo readers! Today we're reviewing an Uncommon that appears to be an awesome card in Limited if you're running its type. Today's Card of the Day is Simisear from Plasma Storm.

Simisear is a Stage 1 Fire Pokemon. Fire-types aren't common right now, with only Ho-Oh-EX rarely seeing play; in addition, the prevalence of Water-types like Blastoise and Keldeo-EX give Fire Pokemon additional problems. 90 HP is standard for a Stage 1, and will unfortunately not last very long in a Modified format dominated by heavy hitters. Water Weakness is once again a problem against the aforementioned Blastoise and Keldeo; no Resistance is always a sad thing; and a Retreat Cost of 2 is payable in a pinch.

The newest iteration of this Fire monkey has two attacks. Searing Flame does 20 damage and automatically Burns for a single Fire Energy. While not dealing nearly enough damage for Modified play, the automatic Burn and fast damage can be a real asset in Limited. Likewise, Flame Blast, Simisear's second attack, starts off at 40 damage for three Colorless Energy, but does 20 more for each Fire Energy attached. This attack is in some ways like a weaker version of Keldeo-EX (only as a Fire-type), and as such, can wreack absolute havoc in Limited in dedicated Fire builds, as you'll easily reach 100 damage and maybe even more than that. In Modified, you're still better off just using Keldeo and Secret Sword, but if you manage to pull a Simisear and many other Fire Pokemon in Limited, the monkey is a surprisingly good primary attacker.

Modified: 1.5/5 Simisear is almost totally outclassed by Keldeo-EX, which has better typing, is a Basic, and has a slightly more damaging attack. Therefore, if you're looking for a Flame Blast type of attack in Modified, use Keldeo.

Limited: 4.5/5 Simisear is fantastic in Limited. Both Searing Flame and Flame Blast are both awesome here, as Searing Flame is fast and disruptive while Flame Blast hits very, very hard. Flame Blast will easily 2HKO the format (if not better) if you can pile Fire Energy onto Simisear, which isn't that hard to do in Limited. Of course, 90 HP means that Simisear will need some kind of healing to survive to sweep, but once again, the fire monkey is a monster in dedicated Fire builds.

Jebulous Maryland Player

Simisear is a Stage 1 Fire Pokemon with 90 HP.  It is weak to Water and has a retreat of 2.  It is searchable by Level Ball.
'Searing Flame' costs 1 Fire and does 20 damage.  It auto burns the Defending Pokemon.  Honestly this is something I'd rather see on a Basic Pokemon.  The cheap cost is nice, but if you have evolved this, chances are you opponent is either evolving and powering up, or just powering up their Basic (presumably Big).
'Flame Burst' costs 3 colorless energy and does 40 damage.  It does an additional 20 damage for each Fire Energy on Simisear.  So for 3 Fires it does 100.  That's not too bad considering some of the other attacks out there.  The biggest problem is devoting the energy to a Pokemon with 90 HP.  It's not going to last long, so the energies won't either.  It'd be best to pair this with an energy accelerator, so you can power it up and get the most damage before it gets KOed.
Simisear is okay, nothing great though.  There usually must be a reason to play a Stage 1 (an ability that helps the deck as a whole).  Simisear is just an attacker.  So do what you will, I think it is an okay card (one for a fun deck).
Modified: 2/5
Limited: 2.5/5
Combos With:  ...
Questions, comments, concerns: jebulousthemighty@yahoo.com

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