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Pojo's Pokémon Card of the Day


Rescue Scarf

Dragons Exalted

Date Reviewed: Sept. 12, 2012

Ratings & Reviews Summary

Modified: 3.10
Limited: 4.38

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Rescue Scarf (Dragons Exalted)

Hello, and welcome to the second of two short weeks here on Pojo’s CotD. Pojo is now back from holiday and everything is back to normal (‘normal’ being a relative term).

We kick off this week with Rescue Scarf, a Tool card from Dragons Exalted. As you would expect, the effect is fairly straightforward: if a Pokémon that Rescue Scarf is attached to gets knocked out, return that Pokémon to your hand (not forgetting to discard anything that was attached to it, like Energy and, of course, Rescue Scarf itself).

Sounds familiar? It should because that is exactly the same effect as Rescue Energy, a card that did see some play in decks that needed to keep up a swarm of evolved Pokémon (Vanilluxe, for example). Rescue Scarf lacks the versatility of Rescue Energy (which did double duty by helping with attack costs), but on the other hand, it doesn’t restrict your Energy attachment to something that only provides a single Colourless. This is important as the majority of Pokémon will tend to have specific Energy demands or prefer to use Double Colourless. If you were aiming to swarm an attacker like Empoleon DEX or Garchomp DRX, Rescue Energy would be a complete waste. Rescue Scarf, on the other hand, may have its uses.

And if Rescue Scarf is going to find a niche at all, it will be in those types of decks that need to keep multiple Evolved Pokémon on the Field, such as the two named above and possibly decks that try to Ability lock with Garbodor (and need the Tool for that anyway). Rescue Scarf does a useful job, true, but it’s hard to justify the space if you are already running sufficient copies of your Pokémon, plus Super Rod. It will see some play, but most likely won’t make the cut in most decks.


Modified: 2.75 (useful for decks that like to swarm/recover)

Limited: 4.5 (you won’t have many good Pokémon, getting them back is fantastic)


Welcome back, Pojo readers! We're back from our short break, and that means that we have more Dragons Exalted reviews coming your way! We'll kick things off today by reviewing a new Pokemon Tool. Today's Card of the Day is Rescue Scarf.

Rescue Scarf acts similarly to the effect of last format's Rescue Energy: If the Pokemon Rescue Scarf is attached to is Knocked Out by damage, put that Pokemon back into your hand instead of discarding. This Tool will most often see play in decks requiring certain Pokemon to stay around a while (such as Garbodor in more control-oriented builds), but will probably not see much play in more aggro builds, simply due to other Pokemon Tools better fitting their play styles (Eviolite is the major one that comes to mind). Also, it is worth noting that Rescue Scarf's effect only kicks in if the holder is knocked out BY DAMAGE, which can be relevant in certain situations, as being Knocked Out by Poison/Burn damage or placement of damage counters will get around the effect. Overall, Rescue Scarf is a very solid card that will likely see play, although it likely won't see widespread use.

Modified: 3/5 Rescue Scarf is incredibly good at what it does, but it will often be "card #61" in decks due to other, more preferable options. If you can find space for it (or have a build that requires an important combo piece to stick around), by all means use it, as it should be pretty good. Just look out for the random Tool Scrapper!

Limited: 5/5 Limited tends to have very little consistency, and most of the time when you lose something, it's gone. Putting a Rescue Scarf on your main attacker is a great boon in this format, as chances are your opponent won't want to deal with your major threat twice, especially if it's a beefy Pokemon-EX. Rescue Scarf should definitely be run here.

Mad Mattezhion
 Professor Bathurst League Australia

Rescue Scarf (Dragons Exalted)
After Pojo has taken a well-earned break, we're back with more cards from Dragons Exalted. Today we bring you Rescue Scarf, the replacement for the recently
rotated Rescue Energy.
Rescue Scarf is a Poke'mon Tool that returns the attached Poke'mon to your hand when it gets Knocked Out (all other attached cards get discarded). As with all recursion effects in Poke'mon, how useful this card is is determined both by how easy it is to use and by how badly you need the target cards (in this case Poke'mon) back.
As a Poke'mon Tool, Rescue Scarf is simplicity itself in use and only suffers from the competition of Eviolite, Dark Claw, Giant Cape and Tool Scrapper. But as for needing the protected Poke'mon, we have several options for both keeping our bench sitters alive and for returning them from the discard pile (the aforementioned Eviolite and Giant Cape, Max Potion, Revive, Super Rod and Recycle just to name a few).
For Rescue Scarf to shine, it needs a deck that wants both an insurance policy for its fragile TecHs and a Poke'mon Tool in play. Right now that means Garbodor DRX, which is sure to be tried by at least some people but it remains to be seen if the Trash Heap Poke'mon can survive at the top level.
This card isn't just a one-trick pony however. Rescue Scarf becomes better value for higher stage Poke'mon that cannot abuse Eviolite and Revive the same way as Basic Poke'mon, as it returns multiple cards directly to your hand ready for use at the end of your opponent's turn before they can be shuffled away by N. For Stage 2 Poke'mon with coming-into-play Abilities like Aggron, Rescue Scarf is the best way to ensure that you can continue discarding your opponent's deck from underneath them, saving the use of your search cards since you aren't restricted to using Super Rod every time your Aggron gets chosen by Poke'mon Catcher and beaten into submission.
So there you have it. If you have a reason to specifically use a Poke'mon Tool or really don't like losing your Empoleon, Emboar and Aggron to the discard pile, Rescue Scarf has you covered!
Modified: 3.5 (the application is pretty narrow, but Rescue scarf is great for card advantage in a Prize exchange if you are using Stage 2 Poke'mon and will allow you to put your lost evolutions back into play much faster than Revive or Super Rod)
Limited: 5 (anything that keeps your best attacker out of the discard pile is pure gold, and it's not as if you will be overburdened with other Item cards to use at a Sealed event)
Combos with: Stage 2 Ability users and Garbodor DRX

Jebulous Maryland Player

Rescue Scarf
Rescue Scarf is a Pokemon Tool that when attached to a Pokemon that gets Knocked out, allows you to put that Pokemon back in your hand (no energies).  That does include all Pokemon in the Evolution line.
Rescue Energy had the same effect, but was lost in the format change.
Rescue Energy took the form of an Energy, so an energy attachment had to be used in order to get the effect.  This made it more susceptible to Energy discards (Crushing Hammer, Lost Remover, Enhanced Hammer, any discarding attacks).
However, Rescue Scarf is a Tool.  No need to waste the energy attachment, you just throw it on a Pokemon.  Wonderful, right?  It would have been, had Tool Scrapper not been released.  Especially since people are running at least 1 Tool Scrapper (to get rid of Eviolite and whatever else happens to show up).  But it isn't all that bad; with Junk Arm gone it'll take a little more effort to get it taken off immediately.
So what can this be used for?  On anything you want to get back is the most obvious answer.  Have a deck where you churn out Stage 2 attackers constantly?  Try this to keep the flow going.  Another answer, Garbodor.  Attach this and his Ability starts working.  It gets Knocked Out, you get him back and start building it up again.
I'm on the fence about this card.  When I've used it, it hasn't helped.  At least with Eviolite you have some sort of protection until it gets removed.  With Rescue Scarf, the effect triggers when the Pokemon is Knocked Out, so there is no benefit before (except with Garbodor).  I'll try it some more and see if I'll still play it.
Modified: 3/5
Combo's With:  ...
Questions, comments, concerns: jebulousthemighty@yahoo.com


The ambiguous “they” say that clothes make the man… do they make the Pokémon? Today we are looking at Rescue Scarf (BW: Dragons Exalted 115/124) and it might; Pokémon started out as a specialized JRPG and in most video game and pencil-and-paper role-playing games such accessories can be hugely important so…

Let’s get fashionable!


Rescue Scarf is a card that made me rethink my preferred terminology for breaking down a card. Trainers like this, alongside the “elemental” Types, are why I now refer to being a Pokémon, Trainer, or Energy as a “category”. That way I can refer to being an Item (or the other major divisions of Supporter and Stadium) as “Trainer Types”.

So Rescue Scarf is a Pokémon Tool, a sub-Type of Item, a Trainer. This means they face all the same peril and support as Trainers in general, Items, and whatever specifically refers to them. I will address that more in the “Usage” section.

Pokémon Tools have proven so useful that, like Supporters, their very existence has created a pseudo-resource, the “Tool Slot”. Pokémon can only use one Pokémon Tool at a time, and most stay in play for a bit with continuing effects (or waiting to be triggered by circumstances within the game).

If you don’t use your Pokémon Tool “slot”, it often feels like a waste since even a small bonus effect is nice for a Pokémon, but at the same time decks don’t run a lot to begin with, since the most you can have in play (barring some older combos I am likely overlooking) would be six, and since they stick around you usually won’t want to use more than half a dozen. So unlike Supporters, it is much more common to not utilize your “Tool Slot” than your “Supporter usage”.


Rescue Scarf triggers when the Pokémon it is equipped to would be KOed by damage from an attack. Before I even get to the actual effect, please note the restrictions this places on when you’ll get the effect. If it isn’t doing damage, but is the “effect” of an attack, it won’t trigger Rescue Scarf; that means attacks that use damage counter placement, simply KO the target Pokémon as part of the effect, or finish off your Pokémon by virtue of a Special Condition will not trigger Rescue Scarf.

Neither does KOing a Pokémon as the result of a cost; whether it is for an attack, an Ability, or the various precursors of Abilities, whether specifically the “cost” triggering the effect or merely as a part of the effect, KOing a Pokémon in such a manner just won’t trigger Rescue Scarf. On the bright side, the wording means your own attacks will trigger it and whether or not the Pokémon in question is on the Bench or Active is irrelevant.

Rescue Scarf the returns that Pokémon to your hand (your opponent still takes a Prize). All cards attached to the Pokémon (such as Energy or Pokémon Tools) are discarded; however like Rescue Energy all Stages of Evolution will be returned. I do not know if this would apply to a Level Up card, but that only matters in Unlimited right now. Should it matter, the effect is mandatory: you can’t “choose” to allow a Pokémon to go to the discard pile. Even if, for example, you desperately needed fodder for a card like Super Rod to replenish your deck, you must send the Pokémon to hand.

As a whole, this is a good, solid effect. It isn’t great; again your opponent still takes a Prize, but if you really needed to re-use that Pokémon this often saves several steps (returning the target to the deck, then either drawing for it or searching it out).


In my usual thorough approach, I’ll begin this section by addressing the state of Pokémon Tools in general. There isn’t any currently Modified legal support or counters directed at the broad category of “Trainers”, but scans with translations of pending Japanese cards indicate that at least two such cards will be coming. I mention it so players remember to be on the look out for more such cards and demonstrate this mechanic hasn’t joined the many others that have passed on into obsolescence.

Items are referred to by a few cards, but the notable ones are Sableye (BW: Dark Explorers 62/108) that uses an attack to recycle two Items from your discard pile, Zebstrika (BW: Next Destinies 48/99) that has an attack that does 40 points of damage while blocking Items from being played until the end of the opponent’s next turn, and Gothitelle (BW: Emerging Powers 47/98) which blocks the opposing player from playing Items while it is Active.

As discussed in a somewhat recent Card of the Day, Pokémon Tools don’t have any good support unless we (the general player-base) have failed to discover it. The two most obvious candidates are Cofagrigus (BW: Dark Explorers 52/108) and Mienshao (BW: Next Destinies 68/99). The former has an attack called “Chuck” that lets you discard Pokémon Tools to do damage: 40 points per Pokémon Tool discarded and it requires CC to use, but it hasn’t seen much play because off the difficulty of running enough Pokémon Tools to keep up a steady barrage.

The latter, Mienshao, has an attack for one Energy called “Haul In” which allows you to search your deck for two Pokémon Tools and add them to your hand. Both are Stage 1 and prone to being OHKOed, making them much less appealing to “trade” than Sableye; it is a trade since you are ultimately out an attack, the Energy and Energy attachments that went into setting up, a Basic Pokémon, its Stage 1 form, and your opponent takes a Prize.

There is one major counter for Pokémon Tools, and that is Tool Scrapper, from the same set we got Rescue Scarf in. This is a major hurdle, since it takes down two Pokémon Tools in play at once, and Rescue Scarf is one of those Pokémon Tools that will need to sort of just sit there until circumstances trigger it, making it likely you’ll have multiple copies waiting to become a two-for-one trade.

Getting directly to Rescue Scarf, it has a particular niche that again, I’ve touched upon in other reviews. Basic Pokémon have access to the Item Revive to instantly be played back to the Bench, so unless you needed a coming-into-play effect from them you can use Revive and still enjoy the Pokémon Tool Eviolite for protection. Something hard to set-up is better off with the small HP boost Giant Cape provides.

When you have something that isn’t going to survive a hit, especially if it is an Evolved Bench-sitter you aren’t going to bother energizing, Rescue Scarf is probably the almost certainly the best choice. Your opponent can take it out, but they are just ignoring your main attacker and if your deck runs well, you should have whatever Bench-sitter was taken out back in play quite quickly.

As an example, if you see a Trubbish in play (either version) alongside a Garbodor (BW: Dragons Exalted 54/124) with a Rescue Scarf, it is pretty obvious OHKOing Garbodor will only restore Abilities for part of your opponent’s turn. That is why this is probably the best Pokémon Tool to include in a Garbodor deck specifically to trigger its “Garbotoxin” Ability.

If it wasn’t for Gabite (BW: Dragons Exalted 89/124) and its Ability to search your deck for a Dragon-Type once-per-turn via an Ability, Rescue Scarf would also be the obvious choice for decks built around Altaria (BW: Dragons Exalted 84/124, BW Promo BW48) and Garchomp (BW: Dragons Exalted 90/124). It still might have a place, but Super Rod tends to crowd it out. Still, keep it in mind, especially if we get a similar scenario: an Evolved attacker that is easy to power-up, especially with a small, somewhat fragile Bench-sitter supporting it.

Rescue Scarf won’t matter in your average first turn win or lock deck, since nothing of yours should be KOed in a manner to trigger it. Using the next level of decks, you still have access to Focus Band, likely the superior option since it prevents a Pokémon from being KOed even if it only works about half the time (coin flip based effect). Even with all that Unlimited grants us, however, you can only run four copies of Focus Band. If your deck can afford the space while meeting the stipulations for Modified, Rescue Scarf can still be a good card here. After all, when re-playing Evolved Pokémon you can tap Broken Time-Space for speed.


You should not be reading until after the bold text indicating I am past this part, unless like me you want to know about upcoming cards from Japan. There is a new mechanic in Japan called “Ace Spec” (or some similar spelling) that is basically a one-per-deck Trainer. It isn’t just one-card-of-that-name-per-deck, but one-card-of-that-designation. So even if they have two different names, you can’t run two “Ace Spec” cards.

This matters for Unlimited because unless TPCi changes it, Computer Search was released in Japan already and apparently, so has Item Finder. Their card names are different in Japanese (as they were in their original releases in the earliest days of the game), and it is always possible a simple mistake as been made or that this has changed. Still, this is huge for Unlimited, where few decks want to run less than three of either of these two cards, and it becomes especially important for the first turn win/lock decks. This could open the format up a little more, which would give all other decks (and their cards, Rescue Scarf included) a boost.


Limited play is where Rescue Scarf shines. First and foremost, anything that isn’t a basic Energy card is in demand here. Second, since they make up less of a set than Pokémon, Trainers and Energy are in extra demand here. Thirdly, barring some ridiculous, so-improbable-as-to-be-impossible pulls, you’ll always have room to include Rescue Scarf and you’ll always benefit even if you pulled lousy everything else… though the benefits rise exponentially if you did pull even a single great Pokémon: Rescue Scarf gives it another shot at being played!


Unlimited: 2/5 – Take an Evolution that provides Trainer denial, slap this on its lower form, drop Broken Time-Space, and see your opponent wince. It does rely on several other potent cards and is still outclassed by quite a bit, though.

Modified: 3.25/5 – Rescue Scarf is a card that technically functions in just about any deck. It will not be optimal, but it will be functional unless your opponent takes great pains to win without KOing your Pokémon via damage. It usually isn’t the best choice, but where it is it shines.

Limited: 5/5 – Run it.


I really like Rescue Scarf. It is similar to Rescue Energy, but doesn’t burn an Energy attachment. The fast paced format, featuring many Basic Pokémon as main attackers that a card like Revive can easily recycle, coupled with other potent Pokémon Tools like Eviolite, as well as being about as vulnerable to Tool Scrapper as possible will make it only suitable to specific strategies, but it works appropriately well in such decks.

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