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Pojo's Pokémon Card of the Day

 

Milotic #28

Dragons Exalted

Date Reviewed: Oct. 25, 2012

Ratings & Reviews Summary

Modified: 1.95
Limited: 3.33

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

Milotic (Dragons Exalted)

Anyone remember the brief period between the release of Secret Wonders and Great Encounters back in 2007-8? If you did, then you might recall Furret SW: a Stage 1 Pokémon that actually got a lot of play as a starter/set up card. The Basic, Sentret, had a nice little ‘draw 2 pick one’ attack called Grope (yes, I know . . . many laughs were had), while Furret’s Keen Eye allowed you to search your deck for any two cards and put them into your hand. This was great for building your Field in a deck like Gardevoir/Gallade. Of course, it didn’t last and was soon superseded by Claydol . . . but that’s another story.

Right now, the game is really short on draw and all of it comes in Supporter form. There is certainly nothing remotely like Claydol to fall back on. You would think that a Pokémon which could fetch not two but three cards from the deck with its Clear Search attack would be pretty playable. But it isn’t, for several very good reasons.

Firstly, Clear Search requires a Water Energy (Furret’s Keen Eye was cost-free). This means it isn’t splashable (ha ha) and can only be run in decks using Water Energy or the correct Blend (and then you rely on drawing into one of your four copies). Secondly, practically every deck in the format is playing four copies of N, and using Clear Search is an open invitation for your opponent to play one and render your attack pointless. Thirdly, the format is too fast to be waiting around for the third turn to get set up. Fourthly, many of the best competitive decks these days don’t actually require an elaborate set up as they rely almost exclusively on Basic Pokémon which are easily accessed with Ultra Ball and Supporter draw.

All of this means that Milotic is one of those cards that seems to do something great, but just isn’t right for the current format. That could change, but current trends in Pokémon towards speed/Basics orientated decks don’t make me very optimistic. Beyond Clear Search, Milotic doesn’t have much else to offer either: ok-ish 110 HP, a reasonable Retreat cost of one, Lightning Weakness, and an attack (Water Pulse) that offers a mediocre 60 plus Sleep for three Energy. It’s all a bit mediocre, I’m afraid, and not nearly enough to make an impact.

File Milotic under ‘interesting but impractical’ for the foreseeable future.

Rating

Modified: 2 (came out dressed for the wrong format)

Limited: 4 (any kind of search will get high marks here)


Otaku

If you’re reading this, then I forgot to write an actual intro.

Stats

Milotic is a Stage 1 Water-Type Pokémon. I am unaware of any Type Support for Water; now or in the coming set. There is some support coming built around Water Energy, and a very important piece coming in the form of Blastoise (BW: Boundaries Crossed 31/149), but it isn’t here yet.

In terms of type matching, hitting Water Weakness right now is merely okay; Fire-Type Pokémon are best known for Water Weakness, but are in short supply right now with Ho-Oh EX (BW: Dragons Exalted 22/124, 119/124) being the main exception. Some Fighting-Types that are video-game Ground- and/or Rock-Types are also Water Weak, but again the future looks brighter as Landorus EX (BW: Boundaries Crossed 89/149, 144/149) is Water Weak but also expected to be powerful and popular.

Water Resistance is also present on many Grass-Type Pokémon, but since most don’t see play, that won’t be a concern. What will be is the comparatively slow pace of Evolutions. This is a brutally fast format, even if it isn’t as fast as the last two or three, and it really hurts Evolutions. Space is also tight, making it a double whammy as Stage 1 Pokémon are slower and take twice the space of Basic Pokémon.

110 HP is okay functionally; most decks can hit 80 damage reliably and with little effort, but every 10 afterward becomes a little less reliable while needing a little more effort, and 110 isn’t the kind of number you usually see on attacks; Milotic (if starting out undamaged) can see a second turn against a lot of attackers. The big exception will be any Lightning-Types, as it is unsurprisingly Lightning-Weak (though Grass-Weakness would be better unless I missed a combo).

The lack of Resistance is unfortunate; adjusted from video game Types, Metal, Fire, and Water Resistance would all be completely accurate. It also is so common I won’t I won’t count that against Milotic. It enjoys a single Energy Retreat, which is fairly easy to pay. All in all, these Stats are unimpressive but not horrible.

Effects

Milotic has two attacks. The first requires just (W) and is called Clear Search; an apt name since it allows you to search your deck for any three cards and add them to your hand. Any three cards you like is pretty potent, but since it is an attack your opponent has a whole turn to either alter your hand (such as with N), or alter the field (mostly by KOing something) to render that search less useful.

For (WCC) Milotic can use Water Pulse, hitting for 60 points of damage and automatic Sleep. Remember though that Sleep has a 50% chance of curing itself and Special Conditions are laughably underpowered in the TCG (Evolving, Devolving, and any effect that Benches a Pokémon can cure it). The attack is just too weak, though I do give it credit for being somewhat splashable and being able to use many forms of Energy acceleration (even something as simple as Double Colorless Energy).

So we have too slow search and a too weak attack; this does not bode well for Milotic.

Usage

To get to Milotic, we must go through Feebas. In the video games, I think part of the idea of Feebas is that you have some “old school” JRPG grinding; trying to find “enemies” weak enough to defeat to level-up and eventually not be nearly helpless. This does not translate well to the TCG; even though you might only have one turn of being an easy-to-OHKO Feebas, that is one turn too many for survival much of the time.

Feebas (BW: Dragons Exalted 27/124), your only Modified legal option, is also a Lightning Weak Water-Type with no Resistance and a single Retreat Cost, but it only has 30 HP; many spread and “bench-hit bonus” attacks can thus OHKO while still slamming other Pokémon. 30 HP is the lowest I am aware of being printed on anything only playable as a Pokémon (Trainers-as-Pokémon have had only 10), and one would expect anything coming from that to be borderline broken.

True, we could see if Feebas can do something amazing to compensate a little as well, but that would be a bit out of character (its video game Base Stats are quite poor, and moves it learns through leveling-up are weak). This one has a weak but at least not completely worthless attack. For (W), Feebas can use Add-a-Dash, allowing the player to flip two coins and draw one card per heads. This is not worth using Feebas for on its own, but since it isn’t evolving itself or protecting itself, at least you might draw into something.

In Limited, Milotic a good pull provided you get at least one Feebas; even if it shows up late game, both attacks on Milotic will still prove useful. The Energy costs are such you will rarely have a hard time working some basic Water Energy into your deck to make sure you can attack. Feebas themselves are a bit of a risk, but yes even they are a tad better in Limited, since it is a little more likely your opponent can’t quickly build something to hit for a clean 30 points of damage, and the draw power is effectively better just like HP scores and damage outputs.

You’ll notice I skipped Modified. I did this because I really don’t see any legitimate use for it; by the time you can use Clear Search you really need be attacking, and you probably had to use resources just to set Milotic up. As for Unlimited… well there might be a niche usage for it, especially after we get some more Japanese sets. Computer Search is being re-released in BW: Boundaries Crossed, but it is now an “Ace Spec” card and thus restricted to one-per-deck.

Assuming all older copies of Computer Search will be considered either “illegal” or have an errata issued (note: for Unlimited, as we already know they won’t be Modified legal), this might slow down the normally dominant decks enough for you to shoot for some kooky Item lock deck, with your deck using Milotic up front to keep your deck moving. If you can get certain other Bench-sitters going to create an offense, you might be able to slowly take down whatever your opponent is running. Not great odds, but it is something; Broken Time Space allows an opening Milotic (and any other Evolutions) after all.

Ratings

Unlimited: 1.75/5

Modified: 1.5/5

Limited: 3/5

Summary

Milotic is another Pokémon that feels like a near miss, despite my reviews. Considering the disruption we have in the game, if the format were just a touch slower, or we had more disruption, I could see an odd deck work behind it; any three cards from your deck really is amazing. Granted, the increased disruption would also need to be ineffective against Milotic itself, but it could still work.

Jebulous Maryland Player

Milotic
 
Milotic is a Stage 1 Water Pokemon with 110 HP.  It has a weakness of Lightning and a retreat cost of 1.
 
'Clear Search' costs 1 Water energy and lets you search your deck for any 3 cards and add them to your hand.  That sounds awesome!  So why hasn't it seen competitive play?  For starters, there are not many options to search for it.  Without being searchable by Level or Heavy Ball, it takes more time to actually get it.  The low HP and Lightning weakness means it will probably only get its attack off once.  'Clear Search' requires a Water energy, so you have to dedicate the Water energy (or Blend).  Water decks don't have acceleration at the moment, so you rarely see those.  Blend Energy means you have to find the Blend Energy as well as this Pokemon.  So splashing this evolution line in is a bit tough.  There is also the (good) chance you will be N'd after you use the attack, thus wasting all that effort.
 
'Water Pulse' costs 1 Water and 2 Colorless Energy.  It does 60 and puts the Defending Pokemon to sleep.  I would think the damage would be a little higher, maybe 70, but with that little change it's not really worth putting it on the complaint (constructive feedback?) list.  Sleep is good, but not as Paralysis.
 
Milotic, oh how I like your effect but will not use you any time soon.
 In competitive play people have turned to Roserade for their instant search.  While you only get 1 card of choice, you don't have to waste an attack to get it.  That means you can plan whatever you get THAT turn.  No chance of N ruining your plans.
 
Modified: 2/5
Limited: 3/5
Combos With:  ...
 
Questions, comments, concerns: jebulousthemighty@yahoo.com


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