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Pojo's Pokémon Card of the Day


Espeon  #48

Dark Explorers

Date Reviewed: May 24, 2012

Ratings & Reviews Summary

Modified: 2.50
Limited: 3.40

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Espeon (Dark Explorers)

Since the spoilers for this card first appeared there has been a lot of confusion on Pokémon message boards about what this card does and doesn’t do.

Because of that, I’m not going to do the normal type of review. It’s not necessary anyway as Espeon is a card that has one purpose in mind: to sit on the bench and protect your Pokémon using its Solar Revelation Ability, which states: ‘Prevent all effects of your opponent’s attacks, except damage, done to each of your Pokémon that has any Energy attached to it’.

What Espeon can do for your Pokémon that have Energy attached . . .

· It prevents Status Conditions (Poison, Paraysis etc) that are inflicted by an attack (e.g.: Lilligant EPO’s Bemusing Aroma)

· It prevents damage counters being placed by an attack (e.g.: Gengar Prime’s Cursed Drop)

· It prevents ‘locking’ effects on the Defending Pokémon (e.g.: Cobalion NVI’s Iron Breaker)

· It prevents Energy discarding effects (e.g.: Kyurem-EX’s Frozen Wings)

· It prevents Switching effects (e.g.: Bellsprout TM’s Inviting Scent) as long as the targeted Pokémon on the Bench has Energy attached

Perhaps even more important to remember are the things that Espeon does not do . . .

· It does not prevent damage, and that includes bench damage (e.g.: Raikou-EX’s Volt Bolt)

· It does not prevent attack costs from having to be paid (e.g.: Magnezone Prime’s Lost Burn)

· It does not prevent effects which are on the player rather than the Pokémon (e.g.: Zebstrika NEX’s Disconnect)

· It does not affect damage multipliers, such as coin flips for increased damage, nor does it stop damage that is dependent on some condition being met (such as Weavile NEX’s Dark Penalty which only does damage if the Defending Pokémon has a Tool attached)

· It has no effect whatsoever on your opponent’s Pokémon

· It has no effect whatsoever on your own attacks

· It has no effect whatsoever on effects that are the result of Trainer cards, PokéBodies, PokéPowers, or Abilities

People who have been playing for a while will remember Unown G from Great Encounters. Well, Espeon is basically Unown G except instead of being a Tool, it is an Ability that works on your Pokémon as long as they have an Energy attached.

So . . . after all that, is Espeon actually any good? Well, that is entirely dependent on how powerful things like Status Conditions and damage counter placement are in the metagame. If, for example, Accelgor DEX or Vanilluxe NVI decks became hugely popular, then Espeon would be teched everywhere as a counter. If those things are not important (and right now they are not), then there really isn’t much of a reason to waste deckspace on this card unless you know for sure that a lot of people in your area will be playing Lilligant EPO or something.

Espeon is actually a very difficult card to rate. At the moment I don’t see it being played at all, but it’s possible that there will come a time when we will be very glad that it is in the format.


Modified: 2.5 (I gave it the average score. Sometimes it would get more, sometimes less)

Limited: 3 (there are a few Status Pokémon in the set, and the attack is ok here)


Greetings, Pojo viewers! Today we're continuing our reviews of cards that barely missed the Top 10 cut for Dark Explorers. Today we're going to be reviewing an Eeveelution that could end up as an interesting tech. Today's Card of the Day is Espeon.

Espeon is a Stage 1 Psychic Pokemon. Mewtwo-EX is the most commonly played Psychic Pokemon right now, so in order to see play, Espeon will have to either do something better than Mewtwo, or fulfill a niche that Mewtwo can't. 90 HP is standard for a Stage 1, allowing Espeon to take a midrange hit before going down. Psychic Weakness is very bad for the Sun Pokemon, as Mewtwo will make quick work of it, no Resistance is meh, and a single Retreat Cost is easily paid.
Espeon has an Ability and an attack, both of which are pretty interesting. Solar Revelation prevents all effects of attacks, excluding damage, done to your Pokemon that have any Energy attached to them. This Ability effectively acts as an Unown G (remember that card?) for each of your Pokemon with Energy attached, blocking things like Status Conditions, placing damage counters, and discarding Energy. This sort of Ability is very nice, but it's important to note that many of the most popular decks are strictly focused on dealing damage, so the Ability won't get full use in a matchup against Zekrom/Eels or CMT. That being said, the Ability is still a very nice effect to have available to us in both Modified and Limited.
Psy Report, Espeon's attack, does 60 damage for a Psychic and two Colorless Energy, with the additional effect of forcing your opponent to show you their hand. While it doesn't help you win the game on its own, knowing what your opponent is very important to help figure out what they're going to do next, giving you the edge up in strategy. Unfortunately, 60 damage for three Energy is fairly weak, so keep that in mind, too.
Modified: 2.5/5 Both Espeon's Ability and attack are quite interesting, as both are effects that we don't see very often in the Pokemon TCG. Unfortunately, much like Empoleon yesterday, this probably isn't the time for Espeon: Mewtwo-EX is still very common, and most common attacks are focused on dealing damage, reducing Solar Revelation's usefulness. However, Espeon definitely has its place in the metagame, and you should expect to see people trying to use it.
Limited: 3.75/5 Espeon is great in Limited. Solar Revelation blocks Status Conditions and other annoying factors that your opponent may throw at you, and since these sorts of effects are much more common in Limited than they are in Modified, the Ability can be a great boon. Psy Report also deals decent damage for its cost, has fairly nice Energy requirements, and looking at your opponent's hand is nice. If you pull a few Eevees, Espeon is a great choice to run with them.

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