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Pojo's Pokémon Card of the Day



Chandelure #101

Next Destinies

Date Reviewed: March 5, 2012

Ratings & Reviews Summary

Modified: 2.75
Limited: 4.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below


Welcome back, Pojo readers! This week we're reviewing more Next Destinies cards, so be sure to check back daily for updates. Today, however, we're reviewing the shiny counterpart of a card first printed in Noble Victories. Today's Card of the Day is Chandelure.
Chandelure is a Stage 2 Psychic Pokemon. Mewtwo-EX is the most common Psychic right now, so anything that is Psychic needs to be able to either deal with that effectively or have a non-Psychic Weakness. Fortunately, Chandelure has a Darkness Weakness, which is great in the current Modified metagame due to the utter lack of playable Darkness-types right now. To round out its top and bottom stats, 140 HP is just about average for a Stage 2, and Chandelure should be able to take at least two hits. Unfortunately, Chandelure has no Resistance, its Retreat Cost of 2 is payable in a pinch, but you'll be better off getting Chandelure out of the Active position some other way, like Switch or Dodrio UD.
Chandelure has an Ability and a single attack. The Ability, Cursed Shadow, allows you to put three damage counters on your opponent's Pokemon in any way you like as long as Chandelure is Active. This Ability works best with multiple Chandelure in combination with Vileplume UD and Dodrio UD, which block Trainers and allow Chandelure to Retreat for free, respectively. With each of these in effect, the Chandelure player can easily rack up free damage over many turns, while eventually coming in with the final blow. Speaking of offense, Chandelure's only attack, Eerie Glow, does 50 damage for two Psychic and a Colorless, while also Burning and Confusing the Defending Pokemon. 50 damage isn't very high right now, but both status effects are useful and Cursed Shadow can deal even more damage to the Active, if necessary.
Modified: 2.75/5 Chandelure is pretty good, but ultimately not quite good enough to see play in Modified. Chandelure saw some success in the "Chandy Beach" archetype, where it was played along with Vileplume, Dodrio, and Tropical Beach. While Chandelure has the unique property of being a Psychic-type with a Psychic Weakness, chances are that the chandelier still doesn't do enough damage to actually be competitive in Modified. For example, when Chandelure attacks a Mewtwo-EX, Eerie Glow will only do 100 damage plus the Status Conditions, which is only good for a 2HKO. Against the dragon-EXs and other fatties without a Psychic Weakness, it's even worse. Overall, Chandelure was a fairly solid choice in Modified if you wanted to go rogue, however the re-release of Pokemon-EX hurt Chandelure's viability to the point where it may not be easily playable anymore.
Limited: 4/5 Chandelure is amazing in Limited. Cursed Shadow is ridiculous, easily picking off Benched Pokemon or weakened Actives, and Eerie Glow is really good here too, in spite of its rather disappointing damage output. It's worth noting that this shiny Chandelure print is in Next Destinies, the set with the Fire-type Litwick and Lampent. Therefore, you'll need to run Psychic and Fire to get the most out of this card. If you end up pulling well in both Fire and Psychic Chandelure could be great, otherwise, you'll probably want to find other options.
Combos With: Vileplume UD, Dodrio UD

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