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Pojo's Pokémon Card of the Day

 

Chandelure #20

Next Destinies

Date Reviewed: March 5, 2012

Ratings & Reviews Summary

Modified: 3.00
Limited: 3.25

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

Chandelure

Hello and welcome to a new week of reviews here on Pojo’s CotD. We’ll start with three more cards that narrowly missed out on the reviewer top 10 from Next Destinies and finish with a couple of . . . interesting cards from the set.

We kick off the week with Chandelure, a Pokémon whose quirky design appeals to me a lot. Decks featuring the Noble Victories version of this Pokémon were the surprise hit of City Championships, so let’s see if this new card can add anything to the deck, or if it is just going to be overshadowed.

Chandelure is a Stage 2 Fire Type Pokémon with 120 HP, Water Weakness, and a Retreat cost of two. The Fire Typing is quite nice at the moment: it might not be hitting much for Weakness (the occasional Cobalion), but it also rarely runs into any Water Pokémon that can exploit its own vulnerability (apart from the even more occasional Kyurem). 120 HP is a bit of a problem though: it’s low for a Stage 2 and what’s worse it puts Chandelure into unboosted OHKO range of Reshiram BW and Zekrom BW. The Retreat cost could be a pain if this Chandelure was run outside of traditional Chandelure decks which use Dodrio UD.

Flame Burst, Chandelure’s first attack, has pretty much the best (reliable) damage/cost ratio in the game. For a single Fire Energy, you do 30 to the active, plus 30 damage to two Benched Pokémon: that’s a total of 90 damage for one Energy! Ok, I am over-selling it somewhat as that 30 damage puts very little pressure on the active Pokémon (especially if it is a huge Legendary Basic), but that snipe attack is still good enough to OHKO Baby Pokémon or exceptionally weak Basics like the ever-popular 30 HP Tynamo or the increasingly less popular Solosis. It can also be used to set up easier OHKOs against higher HP attackers. The second attack, Inferno, is pretty good value too: just [R][C] for 80 plus Burn (although you do have to discard all Energy attached to Chandelure to use it).

On its own, neither Flame Burst nor Inferno are likely to get many OHKOs and this, together with the fact that Chandelure is a low HP Stage 2, means that it can’t really carry a deck as a main attacker. As a tech in existing Chandelure decks though, it can be very useful. The snipe damage has great synergy with Chandelure NV’s Cursed Shadow Ability (which places counters without using an attack). This is probably going to be where you see Chandelure played the most. The other possibility is to use it as a See Off tech in Mew Prime decks (credit to Mees Brenninkmeijer for this idea). Being able to use Flame Burst on turn two when facing Eelektrik decks that need to Bench multiple Tynamo is great, as you stand a much higher chance of picking them off before they evolve than you would if you had to wait to actually get the Stage 2 into play.

So . . . not a card to build a deck around, but a good card to place as a single copy to increase the effectiveness of existing decks.

Rating

Modified: 3 (If you’re still playing Chandelure, find a slot for him)

Limited: 3.25 (sniping is a very effective strategy here . . . but getting a Stage 2 out isn’t always easy)


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