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Pojo's Pokémon Card of the Day


Scyther #4

Dark Explorers

Date Reviewed: June 6, 2012

Ratings & Reviews Summary

Modified: 2.67
Limited: 3.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National

Scyther (Dark Explorers)

Scyther has always been a pretty cool-looking Pokémon, and he has featured on some really nice-looking cards over the years. Naoki Saito has done a great job here, giving us another scary looking slashing mantis to add to the collection. The question is, will it strike fear into the hearts of opponents when it hits the Field?

Being a Basic Pokémon is a good start: it means that Scyther is easily searched out and its durability can be improved with Eviolite. Speaking of durability, that 80 HP isn’t too impressive: virtually all of the attacking Pokémon that are played these days won’t have any problems KOing it with one shot, making the Fire Weakness a bit irrelevant. The Retreat cost of one is ok, and can be negated with Skyarrow Bridge . . . somehow I expected a bit better from Scyther though: it seems like it should be fast enough to deserve free Retreat.

Scyther has just the one attack to discuss, and it’s very simple. Air Slash costs three Energy of any Colour and does a vanilla 60 damage. So, can we write this card off completely due to a 60-for-three attack on a low HP Basic being basically useless? Well . . . almost, but maybe not quite.

See Air Slash has two things going for it. First the Colourless cost means that it can fit into any deck as an off-Type tech. It is compatible with Double Colourless Energy, or you can use something like Eelektrik NVI for Energy acceleration. Secondly, Scyther is a Grass Type. Usually this is besides the point, as Grass hits very little for Weakness, but right now, it targets a pretty important and powerful force in the metagame: Terrakion NVI. As a result, a few players have been trying it as a tech in Zekrom/Eelektrik decks where it can be powered up in a single turn and used to OHKO a major threat to the deck with the aid of a single PlusPower.

It’s a neat way to find a use for an otherwise unremarkable card. I’m not convinced that Eelektrik decks need it necessarily, but if you play one and find you are struggling with Terrakion . . . why not give it a shot?


Modified: 2.25 (very meh card that someone has found a niche use for)

Limited: 2.5 (easy enough to fit into any deck, but a bit slow without the Energy acceleration)


Happy midweek, Pojo readers! Today we're reviewing another Grass-type that could see some play on a very niche deck. Today's Card of the Day is Scyther.
Scyther is a Basic Grass Pokemon. Grass Pokemon are non-existent in Modified, so Scyther (or its evolutions) will have to do something amazing in order to see play. 80 HP is quite nice for an evolving Basic, as Scyther should be able to take a weak hit before going down. However, this nice value also prevents Scyther from being a legal target for Level Ball. Fire Weakness isn't too bad right now, as Reshiram and friends are on the decline. Sadly, Scyther has no Resistance, and also has a single Retreat Cost, which is easily paid, and reduced to nothing with Skyarrow Bridge.
Scyther has a single attack, which is doing its best Jungle Scyther impression. Air Slash deals 60 damage for three Colorless Energy, but you must discard an Energy as an additional effect. This is an excellent attack for an evolving Basic, if a bit costly. Colorless Energy requirements mean that Scyther can abuse Double Colorless Energy, and these lax requirements mean that Air Slash is excellent in Limited. Unfortunately, you probably won't have the time to use this attack in Modified, as there are generally better things to do with three Energy in that format.
Modified: 3/5 As an Evolving Basic, it's important to rate Scyther in a proper context. Chances are you won't be playing Scyther without Scizor, so you'll likely only play Scyther in a Scizor deck. Scizor Prime is a decent, but not great, member of rogue decks right now, because Special Energies still aren't quite common enough for most decks to fall to the metal bug. There are two other Scythers legal in Modified, both from Undaunted. Scyther #65 (Common) is probably the worst, as it has two relatively forgettable attacks. The Uncommon Scyther (UD #36) is fairly decent, having fewer HP than this one, but attacks for less Energy and can prevent damage. I'd say that this Scyther is about on par with the Uncommon from Undaunted, as this one misses out on damage prevention for a higher HP score and beefier attack. If you're running a Scizor deck, both of these Scythers should warrant consideration.
Limited: 5/5 Scyther is awesome in Limited. High HP for the format, plus a powerful attack with Colorless Energy requirements with a relatively small drawback. It's no Darkrai-EX, but Scyther is a unbelievably solid beater at the Uncommon slot that can easily fit into any deck.

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