Happy Friday, Pojo readers! Today we're ending our
COTD week by reviewing the evolution to yesterday's
COTD. Today's Card of the Day is Blissey from Dark
Blissey is a Stage 1 Colorless Pokemon. Colorless
Pokemon can fit into any deck due to their relaxed
Energy requirements, and as such, tend to make excellent
Pokemon to help support your deck's main strategies. 130
HP is good for a Stage 1, but I can't help but feeling
like Blissey should have more (especially since Blissey
has tons of HP in the video games). For our purposes,
however, 130 HP should be enough to take all but the
biggest hits in the metagame and survive. Fighting
Weakness means that Blissey has trouble with the likes
of Terrakion, no Resistance is rather unfortunate, and a
Retreat Cost of 3 is also less than ideal, so you'll
want to use Switch to move Blissey from the Active
Blissey has an Ability and a single attack. Softboiled,
the Ability, allows you to flip a coin once per turn,
and remove 30 damage from your Active Pokemon if you
flip heads. While healing 30 damage every other turn on
average won't make your Active Pokemon into a unkillable
monster most of the time, this Ability really shines in
decks built around tanking, where your Active will
usually be taking a lot of hits and healing to maintain
a board presence. In Modified, Blissey will likely see
play in the tanking decks mentioned before. In Limited,
on the other hand, Blissey could easily see play in
almost any deck, since healing is better in slower
formats such as this one.
Double-Edge, Blissey's only attack, is much like
Chansey's attack of the same name from yesterday. For
three Colorless Energy, the attack does 90 damage, with
Blissey dealing 60 damage to itself. While 90 damage for
three Colorless Energy is actually fairly decent, 60
self-damage is terrible in any circumstance, even if the
user has 130 HP. Therefore, you'll probably want to
stick to using Blissey as a support Pokemon with
Modified: 2.5/5 Blissey makes an excellent support
Pokemon in tanking decks, where free healing every turn
(if you're lucky) is quite effective. Outside of those
situations, however, Blissey likely won't find space
because the healing is inconsistent for the amount of
work necessary, as well as taking up deck slots that
could be more effectively used elsewhere in more aggro-based
builds. In these cases, many players would rather use
something like Max Potion instead.
Limited: 3.75/5 Blissey is once again a great supporting
asset in Limited, healing your Active Pokemon in a
format where it is likely to survive a bit longer. 30
damage is often the amount of a small attack in Limited,
and Softboiled can easily stall your opponent. In terms
of attack, Blissey's Colorless Energy requirements are
always great to have when considering Limited
deck-building, but Double-Edge's self-destructive side
effect is a problem. That being said, Blissey works very
well as a support Pokemon that can attack in a pinch,
and its Colorless typing can help it fulfill this role
quite nicely in the Limited format.
Jebulous Maryland Player
Blissey is a Stage 1 Colorless Pokemon with 130 HP.
It has a weakness to Fighting and a retreat cost of 3.
That means Heavy Ball can search for it.
'Softboiled' is an ability that lets you flip a coin
once per turn, and if heads, remove 30 damage from your
active. I don't like it.
First of all, I like that it is an ability, not an
attack. If it was an attack it would be even
worse. But the fact that you have to flip for the
ability to work, that just makes it unreliable.
Fliptini can't help increase your odds either. And
after building this Stage 1 up on your bench and
flipping heads, what do you get may I ask?
Healing 30 damage. Couldn't I just throw in 2
potions instead of Chansey and Blissey? That way I
could heal 30 off of ANY Pokemon and not have to flip to
'Double-Edge' costs 3 Colorless energy, does 90 damage,
and does 60 damage to Blissey. This is the same
attack that yesterday's Chansey had, only upgraded.
I appreciate what they did here. Your Chansey
evolves to Blissey, it keeps its attack, and the attack
This 'Double-Edge' does 30 more damage to the Defending
Pokemon and Blissey. It makes sense to me (though
I'm glad they don't do it for all Pokemon, that'd get
old quick). But doing this for a handful of
Pokemon isn't bad in my opinion. It is still not a
Assuming Chansey had no damage when evolving, the
minimum number of 'Double-Edges' Blissey can do is 2
(before Knocking itself out). Its ability can help
while its attacking, but you have to flip heads for 2
turns and avoid damage from the Defending Pokemon.
If you do that, you can use the attack 1 more time.
Compared to the Blissey that got rotated out, this one
is not good at all. Although the other could only
use its ability when it evolved, it healed all damage on
any Pokemon you wanted. Anyway, the coin flip
ability is what makes me not like this card the most.
Combo's With: ...
Questions, comments, concerns: